We Don't Need Ecm
#1
Posted 17 November 2012 - 10:59 AM
That ends my rant for the day; can ya tell I'm less than pleased with the electronics as it functions in the current game? sheesh what a friggin disaster.
#2
Posted 17 November 2012 - 11:04 AM
#3
Posted 17 November 2012 - 01:21 PM
checker, on 17 November 2012 - 10:59 AM, said:
That ends my rant for the day; can ya tell I'm less than pleased with the electronics as it functions in the current game? sheesh what a friggin disaster.
If you take a look at this thread:
http://mwomercs.com/...0-into-the-lab/
particularly this section
Quote
We've had several internal playtests. Overall I'm excited to see this hit the battlefield, as it adds a very interesting tactical component. However, in its current state is very overpowered and makes certain mech builds even more useful (Gausspults). There was some general usability feedback from the team. Some found it hard to visualize, others wanted more indication that a friendly unit had an ECM equipped.
We're keeping it in test until some HUD/BattleGrid changes help smooth out communication, along with making sure the ECM is not OP. For those wanting to hide from LRMs, this will be your must have item.
You might garner a greater level of information on the topic. At present neither ECM nor BAP is implemented in the version of the game we are playing, they are place holder items for when the system they use goes live (hopefully soon).
going by this:
http://www.sarna.net...le_Active_Probe
.
we can certainly expect BAP to act more like traditional radar, rather than the cone-of-vision, line-of-sight system we have now. Also going by this:
http://www.sarna.net/wiki/ECM
as well as several developers blogs and Q and A's related to the topic (have a read through the developers corner of the forums, well worth it) indicate that ECM will be a module that can mitigate the power of BAP through (possibly) straight up jamming, or false signature creation, as well as possibly disrupt the systems that allow for target sharing, as well as TAG and NARC.
moral of the story? ECM at the moment does nothing, might be worth saving the rage until it actually does something
#4
Posted 17 November 2012 - 03:13 PM
I tend to pick up on the red boxes allot faster then the cammod mechs.
#5
Posted 17 November 2012 - 03:30 PM
Edited by Stingz, 17 November 2012 - 03:30 PM.
#6
Posted 17 November 2012 - 03:36 PM
checker, on 17 November 2012 - 03:03 PM, said:
Who are you? Are you a developer for MWO? No? I'm not either. So then, where are you getting your opinion on this piece of equipment that hasn't been implemented yet? Speculation? Ah, I see.
Well then, let's speculate a little here. On tabletop, ECM has never affected target acquisition unless specifically optional-ruled to do so in conjunction with Hidden Unit rules. For the majority of games, it is used for disrupting things like Artemis and the super-munchy C3 Network. I speculate that your association of ECM's usefulness being tied to the quality of radar in this game is baseless and overly reactionary based on your emotions about the game.
I also speculate that those emotions about the game come from you get backshotted by light and medium 'Mechs flanking you too often, as well as not observing the horizon closely enough to spot support-fire 'Mechs gunning for you. I believe those players are using valid tactics. So then, what tactics are you using?
#7
Posted 17 November 2012 - 04:12 PM
if it works as in lore. if they change it like they did narc, who knows
#8
Posted 17 November 2012 - 07:51 PM
p00k, on 17 November 2012 - 04:12 PM, said:
if it works as in lore. if they change it like they did narc, who knows
No the targeting system in the game is not C3. The only target data that is shared with the rest of the team are actively targeted opponents. A C3 networks would relay all data you are picking up passively.
ECM is not a stealth system. It does not hide a mech from radar. ECM jams communication. A mech must be in side the ECM's range in order to be effected. This should be 180m That is very close range. This would block narc beacons, C3, shared active target data, and possibly artemis. Note it should not be able to block artemis because its a laser guided system but it does. That is speculating how ECM will work in MWO from how it works in table top.
Any mech out side the 180 meters should be able to target an ECM carrying mech and relay that target data. One of the reasons voice needs to be integrated into the game is that ECM should effect radio communications.
The addition of ECM will not be a game braker.
#9
Posted 17 November 2012 - 08:05 PM
checker, on 17 November 2012 - 10:59 AM, said:
That ends my rant for the day; can ya tell I'm less than pleased with the electronics as it functions in the current game? sheesh what a friggin disaster.
What part of my post indicated to you that I had not paid attention to what you had said?
You clearly indicated your displeasure with the implementation of the electronic warfare systems in the current build. I pointed out to you that the electronic warfare systems are in fact not implemented yet and are placeholder items. I then go onto postulate how ECM and future, more advanced, radar systems might work based upon the developers commentary on such items combined with referenced articles from a known reliable source. I then go onto mention how the two modules might interact in an effort to point out to you why you might find that ECM will be a valuable, and quite possibly fundamentally necessary part of the game.
Considering that I was the first person to reply in a reasonable fashion to your post (and was only the second reply), and that I in fact quoted your original post in mine, I would say that I very much have taken into account the topic and content of your post.
from my reply you go onto post this:
checker, on 17 November 2012 - 03:03 PM, said:
I would counter that it is you that has had a fundamental lack of understanding as to what I said, and not that I have misunderstood you. Further, your frankly baseless implication that I am a "Flippin forum troll" combined with a futile attempt to bring my nationality (or as it happens place of residence) into the conversation mark you sir as the troll, and not I.
Edited by Lauranis, 17 November 2012 - 08:06 PM.
#10
Posted 17 November 2012 - 08:19 PM
#11
Posted 17 November 2012 - 08:27 PM
#12
Posted 17 November 2012 - 08:28 PM
#14
Posted 17 November 2012 - 09:46 PM
Dirus Nigh, on 17 November 2012 - 07:51 PM, said:
No the targeting system in the game is not C3. The only target data that is shared with the rest of the team are actively targeted opponents. A C3 networks would relay all data you are picking up passively.
umm, yes it is
if you're actively targeted by an enemy who has LOS on you, and you have ECM, you shouldn't show up on the radar or HUD of enemies that don't have LOS on you. and other enemies that do have LOS on you would only be able to see your weapons/armor by actively targeting you and acquiring the data themselves
#15
Posted 17 November 2012 - 09:53 PM
Edited by Tarl Cabot, 17 November 2012 - 09:59 PM.
#16
Posted 17 November 2012 - 10:32 PM
p00k, on 17 November 2012 - 09:46 PM, said:
umm, yes it is
if you're actively targeted by an enemy who has LOS on you, and you have ECM, you shouldn't show up on the radar or HUD of enemies that don't have LOS on you. and other enemies that do have LOS on you would only be able to see your weapons/armor by actively targeting you and acquiring the data themselves
No its not C3.
ECM only effects units that are with in a 180m radius. If you are not with in 180 you share or receive data normally. An ECM does not prevent a unit from being targeted beyond that radius. An LRM equipped mech would aquire a target lock at range. The mech would still show up on a mini map if actively targeted at range.
#17
Posted 18 November 2012 - 06:46 AM
#18
Posted 24 November 2012 - 12:09 AM
The maps are so small that radar is secondary at best to LOS/HUD indicater, when I can walk a few meters and see the enemy base and all the heat signitures it makes me wonder what effect a Raven will realy have when ECM comes out anyway. Since the the small map size will guaranty a 5 minute brawl fest, the scout role is mitigated after the first 30 seconds.
I also would like to know why we have the only square radar ever invented? If they thought it would look like the free mod MWLL(which has a superior sighting system and much better radar) they are wrong, it would just look like a real radar screen. I spend to much time looking at the corners of the square which is probably the reason no military or goverment on Earth uses square radar.
The HUD radar is not very cool either as it blocks the cockpit and view, I hope they incorporate the radar into the cockpits along with other sim like instruments completly in the future, making cockpit layout an important design element to our mech choices.
#19
Posted 25 November 2012 - 12:57 PM
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