Remove Artemis
#1
Posted 26 November 2012 - 07:16 AM
It doent increase heat or load weight , just makes lrm way too powerfull.
Remove it from the game alltogeather.
#2
Posted 26 November 2012 - 07:17 AM
Orkhepaj, on 26 November 2012 - 07:16 AM, said:
It doent increase heat or load weight , just makes lrm way too powerfull.
Remove it from the game alltogeather.
troll? im afraid it adds a ton to every missile system you have and doubles the ammo cost
#3
Posted 26 November 2012 - 07:17 AM
#4
Posted 26 November 2012 - 07:18 AM
EDIT:NO for god of love.They spent time to programming this and you say:Take it away.Kidding me? xD
Edited by JudgeDeathCZ, 26 November 2012 - 07:19 AM.
#6
Posted 26 November 2012 - 07:21 AM
#7
Posted 26 November 2012 - 07:23 AM
#8
Posted 26 November 2012 - 07:24 AM
#9
Posted 26 November 2012 - 07:24 AM
Orkhepaj, on 26 November 2012 - 07:21 AM, said:
yea hes a troll missing the additional ton and crit space and doubled ammo costs... no drawback my *** XD
#10
Posted 26 November 2012 - 07:25 AM
Orkhepaj, on 26 November 2012 - 07:16 AM, said:
It doent increase heat or load weight , just makes lrm way too powerfull.
Remove it from the game alltogeather.
According to the upgrade it takes 2 tons and 2 slots (I couldn't find the slots they were taking in my loadout though). When I installed my launchers they took up an extra crit slot and added 1 ton to the vanilla SRM6. Not sure how well they affect LRMs since I don't run them.
#11
Posted 26 November 2012 - 07:27 AM
#12
Posted 26 November 2012 - 07:27 AM
Orkhepaj, on 26 November 2012 - 07:21 AM, said:
It also takes (a bit) skill to evade LRMs, get into solid cover or to get into a group with AMS-mechs. But hey, of course the LRM-users are to blame for your lack of success, clearly...
#13
Posted 26 November 2012 - 07:27 AM
#14
Posted 26 November 2012 - 07:33 AM
Orkhepaj, on 26 November 2012 - 07:16 AM, said:
It doent increase heat or load weight , just makes lrm way too powerfull.
Remove it from the game alltogeather.
fail
Orkhepaj, on 26 November 2012 - 07:21 AM, said:
aaaaand fail
This troll will die a horrible death through...Artemis enhanced LRM fire!
#15
Posted 26 November 2012 - 07:38 AM
#16
Posted 26 November 2012 - 07:41 AM
Orkhepaj, on 26 November 2012 - 07:16 AM, said:
It doent increase heat or load weight , just makes lrm way too powerfull.
Remove it from the game alltogeather.
it adds a ton per launcher
it adds an extra crit slot per launcher
it costs far more in CB (bad balancing method but w/e)
it only works with LOS
please don't post.
#17
Posted 26 November 2012 - 08:02 AM
Orkhepaj, on 26 November 2012 - 07:21 AM, said:
How is the LRM boat seeing you behind this cover? Did it ever occur to you that the skill involved in an LRM strike isnt coming for the same point of origin as the missiles?
Or to use a modern day mil-sim comparison, "Damn no skill F16 pilots, pinpoint bombing my unit .....oh wait, is that a sniper over there with a GLTD?" The F16 pilot has his own problems to worry about when he isnt offering support to his spotter units, same goes for LRMs in MWO. Send a scout to harras the LRM boat or to chase off the scout who is targeting you. Team work FTW.
#18
Posted 26 November 2012 - 08:23 AM
Stupid economy. So many things wrong with it.
Edited by Bluten, 26 November 2012 - 08:24 AM.
#19
Posted 26 November 2012 - 09:37 AM
Orkhepaj, on 26 November 2012 - 07:21 AM, said:
I am assuming you have bearly if ever used LRMs if you think that your statement is even slightly accurate.
So allow me to inform...
Auto aim? In order to strike a target you need to aquire a lock before firing and retain lock for the duration of the volley's flight time.Missile locks do not occur passivley the pilot has to track a target and keep them in line of sight for the entire duration of the flight time.LRMs have relativley slow travel times to target compared to all the other weapons systems in game.This means the mitigating factors in place to counter LRMs have more time to be made effective.AMS and missile lock warnings coupled with pilot evasion will mitigate the results of even a flawlessly deployed flight of LRMs.
Goes behind small cover? In order for LRMs to fire indirectly (passing over cover to strike the target) the target must be within line of sight of a friendly spotting mech.All the same limitations and mitigating factors apply to indirect fire with the additional mitigating factor of needing a second mech to supply target location data to begin to lock and fire ordnance.
To be very clear on this,it takes two mechs to coordinate indirect fire and 2 vs 1 should have improved results of making a kill.
0 skill weapon? To be an effective LRM support mech you need a skill set.You need to be able to possition yourself into cover that is sufficent to protect your mech from incomming fire but not to deep as to prevent your ordnance from launching.
You need to be able to eyeball the terrain and estimate angles of fire (very similar to learning how to lead a target when using ballistics) You will need to have specific knowlege of the map terrain to know when to fire a volley and when to hold fire.There is no point in firing a volley at a target that will slip the lock in seconds with cover or a target that is standing behind steep cover.
You will need to be able to communicate with spotters to gain max effect with LRMs this means you will be well served in knowing the capabilities of your spotter's mechs (I always advocate an LRM boat pilot to also pilot lights to get the feel of spotting from the other side)
And finally the most frequently under utilized skill set is knowing when to move.Many LRM support pilots will take up station in one location for the duration of the battle.Frequently this is poor tactics.I find that around half the time I am opperating my LRM support mech just behind the brawler line launching on targets within 400m of my mech.
Lastly stating Artemis equiped launchers is superior with no drawbacks is false.
To equip Artemis you must pay for the expencive upgrade.
Artemis LRMs cost double standard LRMs
I will frequently end a match we won with half the profits spent on reloads.Repair and rearm costs for dedicated Artemis LRM boats are frequently in the 90-110k c-bill costs.Using an Artemis LRM boat is one of the few ways I can actually lose money on a loss.
After spending bucket loads of C-bills on the artemis upgrade you will now have to allocate 1 additional ton and 1 additional crit space per launcher mounted on the mech.
I would call those drawbacks wouldn't you?
Edited by Lykaon, 26 November 2012 - 09:43 AM.
#20
Posted 26 November 2012 - 09:41 AM
Orkhepaj, on 26 November 2012 - 07:21 AM, said:
Here is a hint: Learn to break the lock.. ITS NOT HARD!! Standing still in the open so you can get the perfect shot is bad.
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