

Fixing Ballistics
#21
Posted 10 December 2012 - 04:50 AM
#23
Posted 10 December 2012 - 05:24 AM
I support the convergence being more or less automated IF a target is LOCKED. You still have to lead the target and aim for the spot you want to hit, but no more shots going off-screen etc. because the pipper decides it is on something 5000m away and the target 200m in front of you. Without a lock either keep convergence working as it is now or add an adjustable convergence value either in MechLab or on the fly in combat. Would help some in ECM environment where there is not targeting information available.
Lasers still are pinpoint weapons, the convergence adjustment would put the ballistics somewhere between lasers and missiles, more accurate than missiles yet requiring more aiming for maximum damage, but no pinpoint accuracy like lasers have. I would say more balanced.
#24
Posted 17 January 2013 - 02:11 AM
#25
Posted 17 January 2013 - 02:20 AM
I'd be interested in having chain-gun variants of the various autocannons, however they'd need some sort of buff relative to make up for the lack of concentrated damage and the need to hold a stream on target. On the plus side it'd add some more variety to ballistics.
#26
Posted 17 January 2013 - 02:24 AM
wait for major fixes to the game mechanics before we decide on niche effects. cause we don't want to buff stuff up to neutral and then have a big nerf fest when laggy teleporting is history and said guns become weapon of op choice. already ac20 and gauss kinda have that status few people use anything different so lets just hold back on the perks discussion until later.
maybe when knockdowns are running perfectly with hitred netcode etc etc.
Edited by GalaxyBluestar, 17 January 2013 - 02:25 AM.
#27
Posted 17 January 2013 - 02:51 AM
My faith in humanity is dwindling fast.
#28
Posted 17 January 2013 - 07:06 PM
One Medic Army, on 17 January 2013 - 02:20 AM, said:
I'd be interested in having chain-gun variants of the various autocannons, however they'd need some sort of buff relative to make up for the lack of concentrated damage and the need to hold a stream on target. On the plus side it'd add some more variety to ballistics.
I think one problem I have is even if you set the range to ballistic convergence to be your target, what about ECM? You already can't actually aim at your target to hit, if the range is adjusted to your target then what if you can't target?
#29
Posted 17 January 2013 - 07:14 PM
It would be more unbalanced than cravens.
#30
Posted 17 January 2013 - 08:51 PM
Typatty, on 17 January 2013 - 07:14 PM, said:
It would be more unbalanced than cravens.
On one hand, from TT, It was a consistant reward for effective fire contol. But the mech had a chance to get up before you could fire again. On the other hand from MW3/4, you are absolutely right. Dual UAC20's on a 100 ton XL 400 atlas with jump jets was a bit over the top, especially since, with respawns, you didn't have to worry about player skill at all. you just run up, open up with the UAC 20's.. kill the guy and take a chunk out of someone else, die, respawn, rinse and repeat.
#31
Posted 18 January 2013 - 02:20 PM
#32
Posted 18 January 2013 - 03:38 PM
Anyone else think this would have merit?
Kurshuk
#33
Posted 18 January 2013 - 04:01 PM
Kurshuk, on 18 January 2013 - 03:38 PM, said:
Anyone else think this would have merit?
Kurshuk
Hmm. If it included a return to preset convergence it sounds good. Like, if you set your convergence to be 600 meters or somesuch.
#34
Posted 18 January 2013 - 04:07 PM
There is no reason to discuss this as long as the netcode is not in much better shape. If and when, the topic may just as well have evaporated.
#35
Posted 18 January 2013 - 04:24 PM
#36
Posted 18 January 2013 - 09:10 PM
cdlord, on 18 January 2013 - 04:24 PM, said:
I think the lazure shooters don't see it because the lazure's always come together on the reticle
#37
Posted 19 January 2013 - 01:06 AM
#38
Posted 19 January 2013 - 02:07 AM
#39
Posted 19 January 2013 - 03:12 AM
#40
Posted 19 January 2013 - 09:38 PM
jakucha, on 19 January 2013 - 03:12 AM, said:
The RAC's are a comparitively new option on the canon weapons list. The original AC's could be either chain gun or single shot. but the difference was meaningless in 10 second turns
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users