Quote
Fixed
-Out of memory crash and random snow appearance in levels.
-Remove deprecated “merge static geometry” option.
-Scrolling was sending wrong mouse coordinates which makes the rotate screen flip out.
-Potential crash when a server session shuts down and a client tries to connect at the same time.
-Player profile (no save implementation) uses incorrect SaveProfile signature.
-Animations don’t update after player revives.
-Client side collision handling.
-Fixed Mounted Gun pointing to incorrect particle effect.
-ALT-Tabbing from Editor game mode doesn’t confine cursor anymore.
-Fixed possible/rare crash with null shader pointer in EF_AddParticle.
-Fire particle needs to be reloaded to turn on/off debug draw.
-Fixed muzzle-flash delay, connect-to-origin particles, and other issues: CParticle.Update() is again called in all cases from CParticle.Init(), handles negative ages.
-FG: The ‘Door’ Entity Locked/Unlocked function cannot be triggered using flowgraph.
-Vehicle Editor component bound size.
-Making a change to a level, creating a new level and Cancelling when asked if you want to save your current level crashes the editor.
-Wrong set of sound velocity when updating particle sounds (velocity is calculated internally).
Tweak
-Changed SphereRandomPos function algorithm to be single-pass, using parametric phi/theta/z coords.
-Set AreaBezierVolume entity to invisible as it’s obsolete.
-Removed destroy vehicle on submerge in DM gamerules.
-Increased flash memory space to 64MB on PC, set to 32MB for console.
-Select Objects tool: realigned elements, fixed elements artifacting from resize, limited minimum window size to ensure all content is displayed.
-Set Gravity entities to use same Editor gravity icon.
-Updated flag entity model and Editor icon.
-Set gravitysphere entity to place icon at pivot, not at top of sphere.
-Increased vegetation sprite texture resolution.
-Tweaked SCAR muzzleflash light to be more orange, added muzzleflash light to single firemode.
-Pressurized object, set to canister model, changed leak particle effect.
New Feature
-Added OffsetInnerScale param, to define inner emission volume.
-Change ca_UseIMG_AIM = 1, ca_UseIMG_CAF = 1.
-Added scroll wheel support for Flash in Launcher.
can't wait for PGI to screw things up, here's their chance
