#261
Posted 07 May 2012 - 07:25 PM
#262
Posted 07 May 2012 - 07:40 PM
I will say this first because it bears repeating. Awesome job on the mechlab
here is something that caught my eye: This screenshot
shows mg ammo at 2000/ton
ammo explosion for AC20 = 20x5 = 100
ammo explosion for LRM20 = 20x6x1 = 120
ammo explosion for SRM6 = 6x15x2 = 180
ammo explosion for mg = 2x200 = 400
ammo explostion for the mg ammo in the image = 2x2000 = 4000
I believe the critical transfer chart for 4000 damage chain-explodes all your teamates as well.
Edited by Major Tom, 07 May 2012 - 08:12 PM.
#264
Posted 07 May 2012 - 07:43 PM
#265
Posted 07 May 2012 - 07:46 PM
Major Tom, on 07 May 2012 - 07:40 PM, said:
I will say this first because it bears repeating. Awesome job on the mechlab
here is something that caught my eye: This screenshot
shows mg ammo at 2000/ton
ammo explosion for AC20 = 20x5 = 100
ammo explosion for LRM20 = 20x6x1 = 120
ammo explosion for SRM6 = 6x15x2 = 180
ammo explosion for mg = 2x200 = 400
ammo explostion for the mg ammo in the image = 2x2000 = 4000
I believe the critical transfer chart for 4000 damage chain-explodes all your teamates as well.
Well, its not really any different in that case. Like you pointed out, even under the older amounts of ammo in Mechwarrior 2, you would get instantly killed by 200 rounds of machine gun ammunition exploding.
Although, at 4000 damage, I think the critical transfer chart destroys Alderaan.
Edited by Orzorn, 07 May 2012 - 07:50 PM.
#266
Posted 07 May 2012 - 08:04 PM
#267
Posted 08 May 2012 - 01:09 AM
Orzorn, on 07 May 2012 - 07:46 PM, said:
Although, at 4000 damage, I think the critical transfer chart destroys Alderaan.
Dantooine, they're on Dantooine
#268
Posted 08 May 2012 - 02:39 AM
#269
Posted 08 May 2012 - 04:01 AM
Let me see.. my MW:O Checklist of what I really wanted from MW:O
1) Game with incredible design and look √
2) Game with strong gameplay and control √
3) Mechlab that is close to TT rules and setup √
4) Awesome √
5) Raven √
6) I GET TO PLAY
Seems PGI is close to perfection.. with MW:O
#271
Posted 08 May 2012 - 06:39 AM
#272
Posted 08 May 2012 - 07:13 AM
BFett, on 08 May 2012 - 06:39 AM, said:
Well, we'e looking at a pre-beta build, so many things aren't in place yet.
#274
Posted 08 May 2012 - 07:57 AM
#275
Posted 08 May 2012 - 08:13 AM
I Approve of this thread, IGN's article, more gameplay vids... all of it!
Wooo!
#276
Posted 08 May 2012 - 08:15 AM
Bryan Ekman, on 07 May 2012 - 09:19 AM, said:
After reviewing the videos more..
I have a question.. it looks MUCH like the TT version (BTW.. That is Fn' AWESOME)
Can we (like in TT) remove hand actuators and such for Crit spaces..?
So say I have an Awesome.. I want more heat sinks.. I can take out the hand from the Left side and replace with a heatsink..? Of course if I have tonnage available.. ?
#278
Posted 08 May 2012 - 08:39 AM
The MechLab looks great. Simple interface with a lot of depth. After decades playing Mech' games, it looks like someone has finally got the whole package right. Wonderful job, devs.
This is going to make me buy a new gaming laptop so I can run this at Crazy Maximum™ settings.
#280
Posted 08 May 2012 - 12:13 PM
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