

Lrm Buff Not Needed
#1
Posted 26 November 2012 - 05:08 PM
The 0.1 dmg/missile buff to LRM's is not needed. Really. Not at all. LRM's are fine
I am saying this as some oen loves LRM's and loves to paint mechs with TAG for other LRM lovers.
I am NOT an anti-LRM advocate. I do NOT think they are OP right now. I AM concerned about the patch tomorrow.
I suppose it is possible that the 0.1 dmg per missile buff wont make them OP, but if something is not broke, DONT FIX IT.
#2
Posted 26 November 2012 - 05:20 PM
Post patch LRM went off the radar and people (including myself) were stripping out ams as projectile weapons took off, now they are back in force and balance has returned. A little organisation and teamplay with LRM will soon melt your armour off.
#3
Posted 26 November 2012 - 05:27 PM
Again leave them alone, "they are working as intended".
#4
Posted 26 November 2012 - 05:29 PM
#5
Posted 26 November 2012 - 05:34 PM
And I agree, LRMs do not need a buff. I think you can leave LRMs alone for now. Of course... they will probably still add the damage boost regardless of public opinion now...
Edited by Teralitha, 26 November 2012 - 05:35 PM.
#6
Posted 26 November 2012 - 05:34 PM
#7
Posted 26 November 2012 - 05:57 PM
On the firing side I don't really notice my LRM + Art boat doing much damage any more, for the cost of refilling the missle ammo it simply doesn't do enough.
If the damage isn't going to be increased it should be cheaper to refill the ammo at least.
#8
Posted 26 November 2012 - 06:03 PM
Nanolight, on 26 November 2012 - 05:57 PM, said:
On the firing side I don't really notice my LRM + Art boat doing much damage any more, for the cost of refilling the missle ammo it simply doesn't do enough.
If the damage isn't going to be increased it should be cheaper to refill the ammo at least.
You just did not meet GOOD dedicated LRM boats.
3xLRM15+Artemis+TAG = 3...6 kills in a match, if the team is not just slumbering around.
Buff?..
#9
Posted 26 November 2012 - 06:08 PM
Undead Bane, on 26 November 2012 - 06:03 PM, said:
3xLRM15+Artemis+TAG = 3...6 kills in a match, if the team is not just slumbering around.
Buff?..
Pretty sure Artemis doesn't get NARC/TAG benefits. Can't find it in Sarna, but all the old TT guys I know tell me as much.
#10
Posted 26 November 2012 - 06:21 PM
Stavros Mueller, on 26 November 2012 - 06:08 PM, said:
Pretty sure Artemis doesn't get NARC/TAG benefits. Can't find it in Sarna, but all the old TT guys I know tell me as much.
Artemis here and Artemis in TT are quite different things, actually. TT = improve to-hit when target is in LoS. Here - improve spread, change trajectory.
#11
Posted 26 November 2012 - 06:22 PM
Sprouticus, on 26 November 2012 - 05:08 PM, said:
The 0.1 dmg/missile buff to LRM's is not needed. Really. Not at all. LRM's are fine
I am saying this as some oen loves LRM's and loves to paint mechs with TAG for other LRM lovers.
I am NOT an anti-LRM advocate. I do NOT think they are OP right now. I AM concerned about the patch tomorrow.
I suppose it is possible that the 0.1 dmg per missile buff wont make them OP, but if something is not broke, DONT FIX IT.
It wont make them OP. what is needed is a streak fix.
#12
Posted 26 November 2012 - 06:34 PM
That means they are balanced well. (For me.)
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