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Streaks Not Being Nerfed Tomorrow


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#21 Alex Wolfe

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Posted 26 November 2012 - 08:16 PM

View PostRedmond Spiderhammer, on 26 November 2012 - 08:05 PM, said:

You realize if that becomes the case, they will buff lights back up as they have stated the intended balance is not to have any class of mech be a waste of time, which all lights would be if they became easy to hit.

You know, back in my ancient days, light pilots actually learned how to keep at range, attack when other mechs are distracted, vary the throttle and so forth.

Nowadays it's mostly W+D+M1 netcode abuse. Sure, some pilots who think they're hot stuff will lose their delusions of grandeur, but I don't see the class as being useless even if you no longer need a magic ball to tell you how much in front you need to aim to hit this particular specimen :D .

Posted Image
not my pic btw.

But I digress. Point is - currently the streak "cure" is worse than the disease, with streak cats the worst offenders. Throughout the beta there's always been a brand of Catapults that was head and shoulders over its mech brethren, and currently it's A1. I'd rather guess-lag-shoot Jenners all day than have streak cats waddle around the place, chomping up other mech up to Atlases, like giant metal dinosaurs.

To people who go "they're fine" - you probably haven't encountered those that use them to full potential, even though its astonishing skill ceiling only involves using chain fire and pulsing jumpjets on cooldown.

Edited by Alex Wolfe, 26 November 2012 - 08:17 PM.


#22 Skylen

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Posted 26 November 2012 - 08:20 PM

View PostPurlana, on 26 November 2012 - 07:29 PM, said:

Remove shaking from all weapons in the game, period.

Wow... you better be being sarcastic.

View PostBlark, on 26 November 2012 - 07:54 PM, said:


When netcode is fixed and collisions are back lights will go extinct (can't wait to 2shot jenners zig-zaging at 150kph :D).
But your right, there will be muss less streaks around.. people who can't aim will be the only ones using them.

Exactly, after netcode, collisions and ssrm fix it will be quite equal (unless PGI does something totally wrong like nerf ssrms into oblivion). Only ssrm boats should be effected not players that use 1 or 2 launchers like he said.

#23 Celesteel

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Posted 26 November 2012 - 08:21 PM

View PostRedmond Spiderhammer, on 26 November 2012 - 08:05 PM, said:


You realize if that becomes the case, they will buff lights back up as they have stated the intended balance is not to have any class of mech be a waste of time, which all lights would be if they became easy to hit.

The problem with the justification for streaks being that it is the only way for less skilled pilots to hit the admittedly cheese built 150KPH jenner, is that by leaving them OP'd to counter that one type of build you make any other light build even more futile, so anyone with a jenner 'MUST' buff it up to 140kph plus speed tweak..... **** that!! I dont want a pure speed mech. I want a nimble mech with good speed, that is fun to play. I want to vary my loadout and see how it all shakes out... The problem with everyone clinging to their min maxed cheapass builds is that the variety gets squeezed out of the game and a lot of what should be cool about a mechwarrior game is lost


I mostly agree with what you have said, but the lagshield problem remains, giving the lights a very big advantage. There really should be NO situation where a jenner sees an atlas in the battlefield and thinks "mmmm, easy target/kill". That just should NEVER happen! The atlas should provoke terror from all that come across it. An Atlas is very expensive to operate, and I think that is why we dont see too many of them around (except the trial versions). The reality is, that only very talented light mech pilots should be able to take out an atlas. Light mechs are supposed to be scouts that paint the targets for the rest, not an ultra fast killing machine.That is my 2 cents anyways.

TL/DR: Light mechs are cheap and OP compared to expensive Assault mechs.

Edited by Celesteel, 26 November 2012 - 08:23 PM.


#24 LaserAngel

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Posted 26 November 2012 - 08:33 PM

View PostCelesteel, on 26 November 2012 - 08:21 PM, said:


I mostly agree with what you have said, but the lagshield problem remains, giving the lights a very big advantage. There really should be NO situation where a jenner sees an atlas in the battlefield and thinks "mmmm, easy target/kill". That just should NEVER happen! The atlas should provoke terror from all that come across it. An Atlas is very expensive to operate, and I think that is why we dont see too many of them around (except the trial versions). The reality is, that only very talented light mech pilots should be able to take out an atlas. Light mechs are supposed to be scouts that paint the targets for the rest, not an ultra fast killing machine.That is my 2 cents anyways.

TL/DR: Light mechs are cheap and OP compared to expensive Assault mechs.
I didn't really complain when our last two Jenners took on the enemy's last Atlas of which I had sacrificed myself to take out his Gauss Rifle. Maybe that's the victory speaking.

Still, I'm seeing a lot more Streak mounting Atlas. Not that I don't use them on my Awesome 9M to harass lights until the fall back to the enemy's line or just plain run away if they're faster.

#25 Core2029

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Posted 26 November 2012 - 08:33 PM

View PostPurlana, on 26 November 2012 - 07:29 PM, said:

Remove shaking from all weapons in the game, period.


I'd suspect the shaking is an intentional game mechanic. Every weapon isn't a laser for a reason.

#26 DirtyDan254

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Posted 26 November 2012 - 08:37 PM

At first i thot the streaks were bs but i have np with them now as a jenner pilot im good

#27 Deadeye254

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Posted 26 November 2012 - 08:44 PM

I run a jenner and sometimes a laserboat awsome I dont have problems with the streak cat i think they should work out other issue before dealing with the streaks

Edited by llceman, 26 November 2012 - 08:45 PM.


#28 Asmosis

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Posted 26 November 2012 - 08:45 PM

if there werent any netcode problems (which i honestly think can't be fixed without fixing the internet as a whole) i'd be using med/large lasers to deal with lights. can sortof atm but with a ping variation of up to 80ms, which is larger than half the playerbases actual ping, its basically impossible.

#29 TheForce

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Posted 26 November 2012 - 08:49 PM

View Postqlz19, on 26 November 2012 - 07:27 PM, said:

nerf the people who are crying about something being overpowered
everything has a counter, learn to play


nerf qlz19. he's op

#30 Agent 0 Fortune

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Posted 26 November 2012 - 08:56 PM

View Postqlz19, on 26 November 2012 - 07:27 PM, said:

nerf the people who are crying about something being overpowered everything has a counter, learn to play


haha L2P without your streak cat sucka!

#31 SkyCake

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Posted 26 November 2012 - 08:58 PM

streaks are the only thing keeping lights semi in check right now... when i battle another light, streaks decide the outcomes

#32 JudgeDeathCZ

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Posted 26 November 2012 - 09:07 PM

View Postqlz19, on 26 November 2012 - 07:27 PM, said:

nerf the people who are crying about something being overpowered
everything has a counter, learn to play

QFT.
Well except lagshielded squirells(yes i am looking at you commandos,jenners,ravens and cicadas)

#33 Jace11

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Posted 26 November 2012 - 09:27 PM

Reducing the efficiency of these builds?

Does that mean heat? Maybe hard point changes on certain mech chassis? Lock on mechanics? Firing mechanics?

Anyone have any ideas what this means?

Edited by Jace11, 26 November 2012 - 09:27 PM.


#34 Coolant

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Posted 26 November 2012 - 09:30 PM

View Postqlz19, on 26 November 2012 - 07:27 PM, said:

nerf the people who are crying about something being overpowered
everything has a counter, learn to play


Streak Boat player

View PostPurlana, on 26 November 2012 - 07:29 PM, said:

Remove shaking from all weapons in the game, period.


Sarcasm...Streak Boat player

#35 ltwally

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Posted 26 November 2012 - 09:44 PM

View PostVassago Rain, on 26 November 2012 - 07:35 PM, said:

Can't we make it so your lasers hit lights? Then we don't need to alter guns so much.

They do hit. But because light mechs are small and quite often moving at a good speed, it's difficult to keep your targeting recticle on them for very long.

That's not a problem -- that's how thing should be.

#36 Rahl

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Posted 26 November 2012 - 09:51 PM

sigh ok lets run down this

Target Bravo= Streak Cat

Team member sees said Target

Team member calls for support

OMFG!!!! ITS A STREAK CAT!!

Assist on Bravo

team members respond

Streak Cat

dead

it wont take long and next thing you know its ears are gone
at the least

at most times
= Dead Cat

move on to next

#37 Sebesto

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Posted 26 November 2012 - 09:56 PM

View PostPurlana, on 26 November 2012 - 07:29 PM, said:

Remove shaking from all weapons in the game, period.


Personally, I think that you should shake when hit by enemy ballistic/missile fire. The amount of shake is what needs to be adjusted. There is no noticeable difference between getting hit by an AC/2 round and an AC/20 round which is pretty idiotic.

#38 Haxburch

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Posted 26 November 2012 - 09:58 PM

Its absolute easy to hit ligthmechs with streaks ... , even on my awesome this jenners go away from me . without streaks i have no chance this little buggers circle me to death ... so DONT NERF SSRM.

NERF JENNERS TO OBLIVION ! Then we talk about SSRM.

#39 Dr Killinger

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Posted 26 November 2012 - 10:06 PM

THis is the perfect way to approach the nerf. A Centurion with 2 SSRM2s is NOT the issue, it's Steakcats. Simple as that. Streaks are pretty balanced in low numbers.

#40 IQwrassler

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Posted 26 November 2012 - 10:08 PM

I agree with the dev post regarding needing to only balance boating of Streaks, and I also agree with the poster who replied that removing (reducing) their shake would provide the needed counterbalance. This compromise would fit the dev's objectives.

1/2-SSRMs would maintain their damage and seeking capabilities, while 6-SSRMs would reveal their lack of dimension without their ability to effectively disable whatever mech they target.

Edited by IQwrassler, 26 November 2012 - 10:09 PM.






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