

#1
Posted 17 November 2012 - 09:04 AM
#2
Posted 17 November 2012 - 09:16 AM

I think guided missile impact locations are randomized based on the surface area of the target, so with a very small target you end up with a much tighter spread. If you do it independently of the target you end up with streaks either always hitting CT of the atlas like they were before, or being entirely ineffective against lights, their main targets. Don't think the chance to miss differs between targets though, so seems to be ok.
Edited by Snib, 17 November 2012 - 09:42 AM.
#3
Posted 17 November 2012 - 09:26 AM
It doesn't take many streaks to get through the armor, and since most 'mechs I've seen carrying streaks carry several launchers, well, it requires that much better of a Commando pilot to avoid situations where they'll die.
#4
Posted 17 November 2012 - 09:47 AM
I'll let you figure out the rest.
#5
Posted 17 November 2012 - 09:50 AM
Dimento Graven, on 17 November 2012 - 09:26 AM, said:
Commando's have 178 armor, jenners 238, so the jenner has only 34% more armor, yet streaks do very little to jenners while annihilating commando's, do streaks have splash damage?
#6
Posted 17 November 2012 - 09:55 AM
Flapdrol, on 17 November 2012 - 09:50 AM, said:
Streaks don't have splash damage, and fairly certain I've killed as many Jenners as I have Commandos. But that 60 more points of armor is a big deal when you can put most of it on your torsos.
Plus, most of the time I see a Jenner they're moving at top speed.
Plus, most Jenners I've seen carry AMS. I haven't seen many Commandos sporting AMS, and AMS will affect the chance of streaks landing.
That might be the difference.
#7
Posted 17 November 2012 - 09:58 AM
Flapdrol, on 17 November 2012 - 09:50 AM, said:
There's currently a trial Commando without AMS, but no trial Jenner, that's all.
#8
Posted 17 November 2012 - 11:04 AM
#9
Posted 18 November 2012 - 07:39 AM
Fact is that if the whole lag shield issue was suddenly dealt with, light pilots would start crying foul about overpowered lasers. The only reason that streaks are being mention here is because they still hit, regardless of client-side hit box & latency related issues.
Light mechs are not designed to tolerate high damage. Cover is a must, and speed is their greatest asset. Any light pilot attempting to take advantage of their displaced hit box as they engage a medium, heavy or assault mech is going to be hit with a harsh dose of reality once that problem is fixed.
My prognostication: Lasers will be devastating, and the forums will be flooded with requests to nerf them next. And I seriously hope that those complaints are ignored.

Edited by Alopex, 18 November 2012 - 07:39 AM.
#10
Posted 18 November 2012 - 09:02 AM
it's not 178 armor vs 238 armor
it's usually 128 armor (what the trials have) vs 215+ (to the nearest half ton, again without a trial jenner the jenners you do see are custom built)
some of that gets spread to non-critical components, but for the bits and pieces that matter it's still a ~60+ armor difference. also, remember, more max armor = more internal structure too, giving jenners essentially a ~80+ armor/internal difference for the parts that matter
a streak2 is 5 damage. so lets say someone is packing a pair of streak2's, for 10 damage. that's 8+ volleys a jenner can take that a trial commando can't. so, yeah. also trial commandos aren't running max engines for top speed and top lagshield
#11
Posted 18 November 2012 - 09:45 AM
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