This still leaves us stuck with high-alpha energy/ballistic boaters that can core mechs in one or two shots at any range. I agree with most that the benefits of that outweigh the vulnerabilities as of now.
HOWEVER, completely revamping the heat/convergence system is probably not a good solution. The entire game is based on those things, and changing them now would throw everything out of whack, open up a whole plethora of new tuning requirements, and probably just delay launch further. Any solution that requires a foundational change is probably not best, especially if you could solve the problem in less disruptive ways.
Here are the gradual changes that might shift energy boaters back to where they should be:
1. Incentivize playing lights and mediums. It's often said that high-alpha pinpoint snipers are discouraging people from playing more easily-cored mechs. I wonder if it's the other way around - that the prevalence of bigger, easier-to-hit mechs is encouraging alpha builders. Would a 6 PPC Stalker do well against a team dominated by harder to hit mechs? He'd probably dump it for something else eventually unless he were either good at it or emotionally attached to it, which is exactly how it should be. Increasing the popularity of lights and mediums would also bring other forms of boaters (i.e. ballistic or missile) back into line a bit.
2. Overheating penalties. This is something that needs to happen ANYWAY, and the only mechs it would seriously punish are those that need to be punished most, the high-alpha energy lamers. They should start losing components when their heat goes over 90% and increase the chance of losing them from there.
3. Nerf PPC heat slightly. IIRC, it was only buffed in the first place to compensate for something else.
4. EXAMINE THE METAGAME to see if steps 1 through 3 have ameliorated the problem. If not...
5. Accuracy penalties, PPC splash damage, or randomness mechanics. I don't like these options, for reasons that have been frequently discussed, and I think they should be near the bottom.
6. EXAMINE THE GAME ONE MORE TIME. If tweaking is still needed...
7. Revamp the heat and convergence systems. These are sweeping and potentially massively disruptive changes and should be a last resort. Complain all you want about broken fundamentals, you highly principled TT veterans, but we are where we are and should not set the game back six months if we can fix our issues with simpler tweaks. My opinion is that steps 1-3 might just do it.
Edited by Rebas Kradd, 07 June 2013 - 10:36 AM.




















