This is something that has been discussed a lot before but I though might be a good point to look at again since this update form Paul Inouye's weapons balance thread:
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Just so you guys know, I'm not looking into nerfing damage or operation right now. This nerf should not directly affect people using 1 or 2 launchers. We are trying to look into ways of reducing efficiency when you try to boat these systems. We are still discussing the implications of some planned routes and again, I'll let you know what we start to move forward with.
Someone else made a thread that referenced solaris rules that made lock on or reload times worse if you boated SSRMs which might be a reference to what Paul is saying here, but it brings up a large question about the efficiency of boating.
Right now, the most effective builds are boats - this is because in general, it is a very efficient tactics because:
- You only need to fight at your optimal range so you keep your mind focused on one that task
- You do not need to juggle weapons ranges, firing rates, and different targeting methods - this is a huge advantage.
- You can build your mech to largely get around the disadvantages that boating certain weapons have so there is little downside.
- This was balanced in TT because each weapon had a separate to hit roll and would scatter damage over a mech not all hit the one spot. (This meant that they were not as efficient in TT except to your movement to be in the desired range)
SSRMs - This is the current flavour of the month to ***** about and use.
Pros
- Always hits
- Locks are pretty easy to get
- Lots of ammo
- Decent damage
- Quite light
- Very short range
- Only come in a 2 pack
- Explosive ammo
The ease of use makes this efficient and the only massive downside you cannot get around is range. However, i have never heard anyone say "Damn i got killed before i could get in range", it doesn’t happen in MWO very often at all.
What about medlas?
Medlas
Pros
- Easy to hit with
- No ammo
- Not bad damage for weight ratio
- Very light and boatable on many builds
- A little bit hot
- Not great range (though not terrible as you can sacrifice damage for range)
Now you have the swayback type build, or the jenner. This is no way near as bad as it used to be back in the day - and medlas is still a decent secondary armament. However boated it becomes extremely deadly - they had to nerf double heat sinks because of this fact and they admitted it.
Was this a problem with DHS, or with boating?
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Perhaps you see my point. There is little incentive to take mixed builds still, because you sacrifice a huge amount of efficiency to have something that fights at multiple ranges and I am not convinced that this is ever a good trade off.
So what is to be done??
Many will disagree with me and think things are fine, i will admit its a lot better than before, but we still will always have the trade off of efficiency of use with highly specialised builds compared to the swiss army knife build. The issue is thee is VERY little downside to boating, i feel very comfortable in all boats apart from an LRM boat ... why?
LRMs have a significant downside that can be used to counter them. Minimum range. They also are not the be all end all after their nerf, are ammo dependant, pretty heavy, enough heat to be considerable and so forth.
LRMs can also be used in a single pack as a support mechanism to hit people while holding formation behind cover - i think they are pretty balanced as they get mashed on when a brawl comes.
SSRMs have no such disadvantage because it is much easier to get into range than to try to stay out of a minimum range. Same with MedLas. Gauss have no min range.
The popular boatable weapons do not have any great disadvantage to boating them, there is no real counter and they are easy to use. How do you nerf the boating without making the singular use of such weapons a joke?
Make boating weapons slightly disadvantageous.
Some ideas that might or might not work, just ideas that have already been discussed at PGI that shows they are thinking of these things:
- SRMs with longer lock on times in groups (LRMs the same maybe?)
- Multiple weapons in a section causing greater heat when fired together (A medlas nerf for boater that would not hurt singulars - same with lighter ACs)
- Gauss causing greater heat build-up when fired together, or perhaps cause hud disruption as there is so much electrical feedback
I boat as well many times, but I LIKE knowing that my boat comes with some significant drawbacks and often i find i rip out secondary weapons systems to add more ammo or heat sinks because quite rankly the sustained fire of the boating main weapons is FAR more powerful than needing a secondary weapon .... this seems to be problematic to me.
Anyway - discuss.
Edited by Asmudius Heng, 26 November 2012 - 03:38 PM.