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Pug Vs Premade Simple Solution


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#1 Cel

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Posted 28 November 2012 - 03:56 PM

I think we can all agree call of duty sucks, otherwise we wouldn't be here playing this game. However, there is one thing call of duty got right - and that's the choices in game modes they have.

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They got a mercenary mode where no parties are allowed. Why not just include a separate queue for Lonewolfs?

So when you click Ready, you'll have:

Team Assault Mode

and

Lonewolf Assault Mode

You could also restrict Trial Mechs to Lonewolf Assault Mode, killing two birds with one stone.

Edited by Cel, 28 November 2012 - 03:59 PM.


#2 Lefty Lucy

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Posted 28 November 2012 - 03:59 PM

View PostCel, on 28 November 2012 - 03:56 PM, said:

I think we can all agree call of duty sucks, otherwise we wouldn't be here playing this game. However, there is one thing call of duty got right - and that's the choices in game modes they have.

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They got a mercenary mode where no parties are allowed. Why not just include a separate queue for Lonewolfs? So when you click Ready, you'll have Team Assault mode and then Lonewolf Assault mode. You could also restrict trial mechs to lonewolf mode, killing two birds with one stone.


Yep. This is the obvious solution that people advocated for in CB. They gave us 4-man teams, and while I feel that 4-man teams have improved the PUG experience to a degree (and the team experience for those looking for a challenge), the change didn't make anyone *really* happy. 8 v 8 pre-made is coming soon, and I look forward to that, but sometimes you just want to play with a bunch of randoms to see who the biggest bad-arse is.

#3 Operant

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Posted 28 November 2012 - 04:02 PM

View PostLefty Lucy, on 28 November 2012 - 03:59 PM, said:

but sometimes you just want to play with a bunch of randoms to see who the biggest bad-arse is.


Yeah, no. When 8v8 returns I'll never play with pugs again. They add only frustration and disappointment to the game.

#4 Lefty Lucy

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Posted 28 November 2012 - 04:04 PM

View PostOperant, on 28 November 2012 - 04:02 PM, said:


Yeah, no. When 8v8 returns I'll never play with pugs again. They add only frustration and disappointment to the game.


Good for you? I'm looking forward to 8 v 8 a lot too, but some people have fun PUGging as well. The game really can and should support both.

#5 Virtusx

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Posted 28 November 2012 - 04:04 PM

Oh, look...another one.

On topic: two things need to happen.

1. Bring back 8v8 for those that want it. Check!
2. Match groups on each side so that both sides have a premade in them for balance. Hopefully soon.

#6 Cel

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Posted 28 November 2012 - 04:18 PM

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#7 Asmosis

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Posted 28 November 2012 - 04:28 PM

View PostOperant, on 28 November 2012 - 04:02 PM, said:


Yeah, no. When 8v8 returns I'll never play with pugs again. They add only frustration and disappointment to the game.


so do some teams. I'm not sure why people get in a fuss over it, theres no reason for everyone to be forced into the same mode, thats what options are for (that are coming in phases).

#8 Sevaradan

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Posted 28 November 2012 - 04:28 PM

an even simpler solution that requires nothing on PGI's end, JOIN A GROUP...

#9 Lefty Lucy

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Posted 28 November 2012 - 04:37 PM

View PostSevaradan, on 28 November 2012 - 04:28 PM, said:

an even simpler solution that requires nothing on PGI's end, JOIN A GROUP...


PGI needs to make the grouping function intuitive, and integrate C3 with the game more fully, otherwise this simply isn't a realistic solution for the ~70% of the player base that will never even read the forums. Also, while team work can be very, very rewarding and fun, sometimes being the biggest bad-*** in a bunch of randoms can be fun too.

#10 Strikhedonia

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Posted 28 November 2012 - 04:46 PM

View PostSevaradan, on 28 November 2012 - 04:28 PM, said:

an even simpler solution that requires nothing on PGI's end, JOIN A GROUP...


Simple, but that's not the player's responsibility. PGI needs to balance the game so that it can allow for both solo players and organized teams. Like it or not, many do not want to join with a clan/guild/corp and that's perfectly okay. Giving them an independent queue to play against other lone wolfs is a logical way to get around the issue.

On the other hand, the OP is misguided if he thinks that PGI doesn't already know this.

#11 Virtusx

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Posted 28 November 2012 - 04:54 PM

Cel knows that PGI is aware of the issue. I solo and I get frustrated at times with being roflstomped by a good 4 man, not just because they are premade but my team generally falls apart and I am left with one other person against 8 people. It happens, but I have said it before and will say it again, perception is everything to people, if they perceive that it was a balanced fight with both sides having a premade then there will be much less complaining.

Cel,

Thank you for not calling PUGs, evil, whiners, stupid, noob, bad, etc.

BTW, they need a badge showing a premade as well, it would help to see a premade on both sides.
Last thing, Don't you dare take my custom mechs away if I solo, I will have to hunt you down and fight you, to the PAIN!

#12 Sevaradan

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Posted 28 November 2012 - 04:56 PM

View PostLefty Lucy, on 28 November 2012 - 04:37 PM, said:


PGI needs to make the grouping function intuitive, and integrate C3 with the game more fully, otherwise this simply isn't a realistic solution for the ~70% of the player base that will never even read the forums. Also, while team work can be very, very rewarding and fun, sometimes being the biggest bad-*** in a bunch of randoms can be fun too.


hey if winning the Special Olympics is your thing, by all means have fun but I'll stick to running with no less than 3 other competent players...

#13 Virtusx

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Posted 28 November 2012 - 05:00 PM

View PostSevaradan, on 28 November 2012 - 04:56 PM, said:


hey if winning the Special Olympics is your thing, by all means have fun but I'll stick to running with no less than 3 other competent players...


Please, lets not be reduced to name calling, again. Also there are a number of solo players that are competent but they get drowned out in a sea of afkers, suiciders and new people that have not learned the ropes.

Also stop with the you have to play this game my way or you are "special" talk.

#14 Sevaradan

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Posted 28 November 2012 - 05:03 PM

View PostVirtusx, on 28 November 2012 - 05:00 PM, said:


Please, lets not be reduced to name calling, again. Also there are a number of solo players that are competent but they get drowned out in a sea of afkers, suiciders and new people that have not learned the ropes.

Also stop with the you have to play this game my way or you are "special" talk.


Note where I said "no less than 3 other" indicating the possibility that one of the pubs may demonstrate some level of competence, please actually read my posts before criticizing me, thanks.

Edited by Sevaradan, 28 November 2012 - 05:03 PM.


#15 Virtusx

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Posted 28 November 2012 - 05:07 PM

View PostSevaradan, on 28 November 2012 - 05:03 PM, said:


Note where I said "no less than 3 other" indicating the possibility that one of the pubs may demonstrate some level of competence, please actually read my posts before criticizing me, thanks.

You post implied that you ran a group of 4 (3+you) and I was pointing out the special olympics part. I was not trying to criticize and apologize if it came across that way, pure text can be harder to interpret. I get tired of the play my way or you are dumb posts, I probably jumped the gun and assumed you were the same as other people I have seen.

Edit: We will have to see what is fixed on Dec. 4th. hopefully it will get better.

Edited by Virtusx, 28 November 2012 - 05:08 PM.


#16 Sevaradan

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Posted 28 November 2012 - 05:11 PM

Also, you may note, that my use of that expression was in reference to a comment made by LL.

View PostLefty Lucy, on 28 November 2012 - 04:37 PM, said:

Also, while team work can be very, very rewarding and fun, sometimes being the biggest bad-*** in a bunch of randoms can be fun too.


I call pugs many unkind things, but to compare them to the mentally handicapped is just mean spirited and unfair, to the mentally handicapped. :D

#17 xRaeder

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Posted 28 November 2012 - 05:12 PM

View PostOperant, on 28 November 2012 - 04:02 PM, said:


Yeah, no. When 8v8 returns I'll never play with pugs again. They add only frustration and disappointment to the game.


This game will die a slow death then. Dividing your community in any way is a bad idea. We have seen this multiple times and PGI is making the same mistake because they can't give in and put in server browsers instead.

#18 Virtusx

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Posted 28 November 2012 - 05:14 PM

View PostSevaradan, on 28 November 2012 - 05:11 PM, said:

Also, you may note, that my use of that expression was in reference to a comment made by LL.



I call pugs many unkind things, but to compare them to the mentally handicapped is just mean spirited and unfair, to the mentally handicapped. :D


OK, in response to your jest. I raise you a...
I heard the little bus with the big round wheels will soon be expanded to fit 8 people so they can all play together instead of just 4.
:(

Edit: yes, I lol'd at the jest, very good.

Edited by Virtusx, 28 November 2012 - 05:15 PM.


#19 Strikhedonia

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Posted 28 November 2012 - 05:17 PM

View PostVirtusx, on 28 November 2012 - 04:54 PM, said:

Cel knows that PGI is aware of the issue. I


I apologize, my statement could have been clearer. It's not that PGI is aware of the issue, I meant to say that PGI is already aware of the solution. Call of Duty is hardly unique in providing different game modes to accommodate different styles of play. Most multiplayer titles do the same. Mechwarrior Online's closest competitor, Hawken, has already done so.

What these threads indicate to me is a misguided belief that the developers at PGI have somehow never heard of these modes or other games. Look, we're all gamers here. There's likely not a game mode or queue that we haven't encountered before. Why do we assume then that the developers, who are also gamers, do not have the same body of knowledge?

I don't mean to pick on Cel and I apologize if I came off that way.

#20 Virtusx

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Posted 28 November 2012 - 05:21 PM

View PostSarah McCallum, on 28 November 2012 - 05:17 PM, said:


I apologize, my statement could have been clearer. It's not that PGI is aware of the issue, I meant to say that PGI is already aware of the solution.
I don't mean to pick on Cel and I apologize if I came off that way.


I do not think anyone took offense, you are correct, my guess is Cel got a bad group of people. It seems recently that the devs have really upped the communication to the community and are outwardly showing that they are listening, I think they will do the right thing. Like most if not all people on these forums we care and want the game to succeed.





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