

Will we be able to use the Long Tom Artillery right away?
#1
Posted 07 May 2012 - 01:16 PM
#2
Posted 07 May 2012 - 01:18 PM
On the mechs themselves, probably not, the actual longtom like MWLL? No.
#3
Posted 07 May 2012 - 01:19 PM
#4
Posted 07 May 2012 - 01:28 PM
But I see no reason not to include it. It has the pro of acting as an artillery shell with the con of being inaccurate due to the ballistic curve.
I don't know if TT supports it but a Hunchback with a Long Tom could fill a nice support role. (Just an example, I don't know if you can fit a Long Tom on a Hunchback.)
#5
Posted 07 May 2012 - 02:12 PM
I wouldn't rule it out for a content expansion, and you can likely call in support from an actual Long Tom/Arrow IV/Thumper/Sniper Cannon as a commander, but I would definitely not expect it to be in game at launch as a mech based weapon.
#6
Posted 07 May 2012 - 03:15 PM
#7
Posted 07 May 2012 - 03:19 PM
#8
Posted 07 May 2012 - 03:32 PM
JadeTimberwolf, on 07 May 2012 - 03:15 PM, said:
There is a mech-portable version of each artillery weapon system that is reduced range and tonnage/crit requirements, making them mountable. http://www.sarna.net...Long_Tom_Cannon only takes 15 crits, so an arm and torso would be able to handle it.
#9
Posted 07 May 2012 - 03:39 PM
Edited by JadeTimberwolf, 07 May 2012 - 03:41 PM.
#10
Posted 07 May 2012 - 03:56 PM
But I'd much rather see mech mortars.

#11
Posted 07 May 2012 - 04:02 PM
Arrow IV artillery missiles would be one option, but I think they'd frustrate new players more than anything else. Also, they're more or less dumb-fire unless you're using the Homing version, in which case you'd need to TAG your targets as it comes into the field.
If there were NPC vehicles included in this game, it could be interesting to see a Mobile Long Tom or a few Thumper turrets in a mission, but I think that they'd be wasteful on a 'mech - especially since this game seems (thank god) to be more true to the tabletop customization rules than Mechwarrior 4 was.
#12
Posted 07 May 2012 - 07:00 PM
Heliopolis with it's Sniper Artillery Piece.

Edited by [EDMW]CSN, 07 May 2012 - 07:04 PM.
#13
Posted 07 May 2012 - 07:15 PM
Edited by monky, 07 May 2012 - 07:15 PM.
#14
Posted 07 May 2012 - 08:51 PM
Strum Wealh, on 28 April 2012 - 06:00 AM, said:
The ranges on the Weapons and Equipment Lists linked above are in units of hexes (a hexagonal area on the TT game's playing board), where 1 hex equates to an area that is 30 meters wide.
So, to get the weapons' max. effective ranges in meters, multiply the ranges in the lists by 30.
The Developers did also state that they would be implementing the minimum ranges for some weapons (ex. PPCs and missiles) but not for others (ex. AC-2 and AC-5), where it seems sensible.
Also of note is that the Devs listed missiles and artillery separately under "projectile weapons" with ACs, Gauss Rifles, and MGs being listed under "ballistic weapons" (in Dev Blog 05; see here).
Could that mean that we'd have access to actual 'Mech-mounted artillery weapons:
Arrow IV Missile Artillery System
Long Tom Cannon (not to be confused with the Long Tom Artillery Piece)
Sniper Artillery Cannon (not to be confused with the Sniper Artillery Piece), and
Thumper Cannon (not to be confused with the Thumper Artillery Piece)

Would the Arrow IV have its canon maximum range of ~4200 meters (canon Arrow IV range is 8 mapsheets, each mapsheet is 17.5 hexes long, 1 hex = 30 meters)?

#15
Posted 07 May 2012 - 08:53 PM
#16
Posted 07 May 2012 - 09:03 PM
Shiinore, on 07 May 2012 - 01:19 PM, said:
I don't see how they were bad.
They were hard to use as they were in-direct fire
They generated alot of heat
They weighed alot
They didn't do that much damage.
Long toms were generally hard to use in MW4 and I actually wished they were a little more powerful so I could lob them over to where the jump-sniping mechs were hiding from.
#17
Posted 07 May 2012 - 09:26 PM
#18
Posted 07 May 2012 - 09:31 PM
Shiinore, on 07 May 2012 - 01:19 PM, said:
why? it ruined game for you?? that was extremly EXTREMLY skill dependant and hard weapon to use,it had so slow rate of fire,slow flying projectiles,horribly curved arc,very limited ammo and weighted as much as 3x ER PPC + 1 ER LARGE LASER and produced shitload of heat.... I have to totaly disagree with you,who ever destroyed you with this weapon respect to him for being awesome player
Edited by neodym, 07 May 2012 - 09:31 PM.
#19
Posted 08 May 2012 - 01:43 AM
#20
Posted 08 May 2012 - 12:50 PM
Shiinore, on 07 May 2012 - 01:19 PM, said:
Did an extremely niche, hard to use and typically ineffective weapon really ruin MW4 for you?
JadeTimberwolf, on 07 May 2012 - 03:15 PM, said:
While that is possibly true, there are rules for mounting a Thumper on a 'mech. So far the only "canon" variant to mount one that I know of.
neodym, on 07 May 2012 - 09:31 PM, said:
The only thing we ever did with Longtoms in MW4 was mount one on a Chimera if we were going to an infamous camping map, then use it to shell the enemy and soften them up before the attack. We had a total of like two good gunners with it in the entire unit, too, or at least enough to justify it.
Really the Longtom was pretty much limited "a thing to do with a terrible Chimera" and didn't have a lot more going for it. (EDIT: I'm talking the MW4 Chimera, not the Mercs Chimera, if anyone wants to say the Chimera could be an awesome glass canon. In vanilla, it was just horrendous.)
Edited by Victor Morson, 08 May 2012 - 12:53 PM.
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