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External Ballistics


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Poll: External ballistics (21 member(s) have cast votes)

Your ballistic compensation method of choice?

  1. Automatically compensate for drop and windage (6 votes [28.57%])

    Percentage of vote: 28.57%

  2. Reticle with calibrated holds for drop and wind (5 votes [23.81%])

    Percentage of vote: 23.81%

  3. Manually adjust zero for drop and wind (4 votes [19.05%])

    Percentage of vote: 19.05%

  4. Any of the above (2 votes [9.52%])

    Percentage of vote: 9.52%

  5. None of the above. Explain. (4 votes [19.05%])

    Percentage of vote: 19.05%

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#1 Haakon Valravn

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Posted 08 May 2012 - 05:00 PM

I understand that CryEngine3 is designed to accurately simulate the external ballistics of a projectile in flight. Given this, it is almost assuredly going to be that case that atmospheric conditions and gravity will have in impact on the flight paths of projectiles fired by gauss rifles, autocanons, and machine guns in MWO. As a student of long range precision shooting there are a number of ways I feel this should be handled.

The simplest is to have the 'Mech automatically compensate for atmospheric conditions and ballistic drop, leaving the MechWarrior to apply the appropriate lead and pull the trigger. Again, this is simple, taking away the 'easy' button of energy weapons, particularly in heavy winds, without depriving them wholly of tactical advantages. The disadvantage is that, functionally, you just about may as well not include the simulated weather conditions and gravity.

The second option, perhaps the best, has the 'Mech's reticle automatically displaying calibrated holds for wind and drop. This requires more skill on the part of the MechWarrior, but is not frustratingly difficult for new or casual players. If atmospheric factors like wind will have an impact on the projectile, there should be holds for wind, and there should also be methods of accurately reading the wind.

The third option is the most complicated and the most difficult to use. The weapons are calibrated by the MechWarrior to a pre-determined zero range. There then should be the ability, in game, to adjust the zero to compensate for bullet drop. This can be done two ways: One basically just uses buttons to do what the second option uses the reticle for. The other way is via mils/minutes or some other angular measurement. The former option simply takes part two and (IMHO) needlessly complicates it by making the player hit buttons to adjust their zero... And then they have to change it back. The latter is arguably more realistic, but requires devising drop charts for all projectile weapons, with all projectile shapes, in all gravitational and all atmospheric conditions and putting them in front of the player and saying, Here, you make sense of this. Most people won't and will thus skip out on the whole thing.

Finally, regardless of what is ultimately chosen, if wind will have an impact on the projectile's flight path, there needs to be a way for the player to both read and compensate for it. Ditto for ballistic drop, whether this is done by a targeting computer (option 1), a rangefinder and calibrated ballistic reticle (option 2), or a ranging reticle and adjusting manually for wind and drop (option 3).

If anybody has a different idea, I would love to hear it!

Edited by Haakon Valravn, 08 May 2012 - 05:04 PM.


#2 Atlai

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Posted 08 May 2012 - 05:25 PM

This is a game, game=not always realistic :D

This is still cool nonetheless

#3 Kenyon Burguess

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Posted 08 May 2012 - 05:33 PM

i'd love to see a simple elevation system for judging distance drop on autocannons. I wont feel bad if its not there tho. i know 400 meters is the death line for all my builds.

#4 Insidious Johnson

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Posted 08 May 2012 - 05:59 PM

none of the above! I prefer tracers and a large volume of fire.

#5 Karl Streiger

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Posted 09 May 2012 - 03:23 AM

None...
you use a large caliber gun instead of a rifle
you use multiple round instead of a single bullet
your target has the size of a building instead of a water melon
your target is mostly at short to medium range





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