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Assault Or Conquest Modes Please Define?


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#1 Morrey

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Posted 09 December 2012 - 07:08 PM

Pulled this from one of the Dev Post.
I don't game much, can someone explain what these different modes are?

Conquest Mode

We've been play testing this for a few weeks now, things are coming along nicely! It's fun and requires lots of team coordination. We're fixing up some balance issues, resource/base locations, and general HUD/BattleGrid messaging to smooth out what's going on. We're taking a look at CB/EXP rewards, focusing on rewarding teamplay above all else. This means a reduction in kill/assist/damage done rewarding, and an increase in holding resources points. With a new mode, comes a new way to launch into matches. A new button will allow players to select/set their default mode to: Quick Play (random), Assault, or Conquest.

#2 Vlad Ward

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Posted 09 December 2012 - 07:10 PM

Assault is the current game mode. Either kill the enemy team or capture the base.

Conquest is the new game mode being introduced on the 18th.

#3 Morrey

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Posted 09 December 2012 - 07:18 PM

View PostVlad Ward, on 09 December 2012 - 07:10 PM, said:

Assault is the current game mode. Either kill the enemy team or capture the base.

Conquest is the new game mode being introduced on the 18th.


Is there any Intel on this new mode?

#4 Vlad Ward

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Posted 09 December 2012 - 07:20 PM

I'm fairly sure it's a Respawn-enabled, Multiple-Base King of the Hill sort of thing. I'm open to correction if someone else has more up-to-date or accurate information regarding Conquest.

#5 Ascendent

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Posted 09 December 2012 - 07:20 PM

As Vlad Ward already stated. To clarify, we don't know what Conquest is yet, just that it is coming soon. Devs have not released details on what this game mode will entail to the best of my knowledge.

#6 Secundus

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Posted 09 December 2012 - 07:24 PM

I just hope it's a good game mode, I'm starting to loathe assault with a fiery passion and if Conquest doesn't deliver I'm likely to shelve this game until there's major fixes, more maps, and bigger play areas.

#7 p00k

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Posted 09 December 2012 - 07:27 PM

they haven't really released details on what it is, that way when the patch comes and it turns out to be underwhelming/awful they don't have any promises to live up to

#8 CycKath

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Posted 09 December 2012 - 07:29 PM

Personally based off the name I think it'll be a three capture point mode, so you need to gain and hold the middle point before you can move to base. Definitely stop those "sneaky" base captures, but not what I think people want...

#9 hammerreborn

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Posted 09 December 2012 - 07:31 PM

Seems like conquest will be a control point match with possibly 3 bases to cap and hold. You can/could see an extra base in forest colony by the sharkfin by the north base

#10 Zanathan

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Posted 09 December 2012 - 07:32 PM

I don't think there will be respawns as PGI have indicated in the Q&A's that respawn is making an apperance as part of the mutator dropship game mode.

Let me clarfiy, respawn in the sense of being able to play up to 4 mechs of your selection for the one battle, one after another.

#11 Warrax the Chaos Warrior

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Posted 09 December 2012 - 07:42 PM

It has to be something that works with the current maps. I'm guessing a capture point in the middle without the current bases, but that is obviously just a guess. If that is what it is, it could definitely be fun.

#12 The Cheese

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Posted 09 December 2012 - 09:37 PM

I think the real question here is:

When conquest is released (assuming it's not completely borked at launch), will anyone EVER play assault again?

#13 Owlfeathers

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Posted 09 December 2012 - 09:42 PM

View PostThe Cheese, on 09 December 2012 - 09:37 PM, said:

I think the real question here is:

When conquest is released (assuming it's not completely borked at launch), will anyone EVER play assault again?

Only if I don't have the time to play a Conquest.

#14 Zanathan

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Posted 09 December 2012 - 09:44 PM

View PostThe Cheese, on 09 December 2012 - 09:37 PM, said:

I think the real question here is:

When conquest is released (assuming it's not completely borked at launch), will anyone EVER play assault again?


Yeah the farmers ...

#15 Lin Shai

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Posted 09 December 2012 - 09:47 PM

HA, so ... I subscribe to PC gamer, grabbed the mag to look if that's where it was. Here's what Ekman told PC gamer for the article:

... Piranha plans to add a Conquest mode, a match setting that combines a ticket system (reduce the enemy's ticket count to zero to win), capture points, and armed, functional bases. ... "You have to disable or take over a portion of a base, or destroy part of the base, in order to get those tickets to count down. It's a bit more involved, it has a little bit more strategy, and also requires player coordination".

It, however, goes on to mention a lot of other things being involved in Conquest, like turrets and drones that are controlled by modules, and it says we'd have the dropship stuff before Conquest.

So basically ... wait and see what fraction of what they promised we end up with :)

Edited by Lin Shai, 09 December 2012 - 09:54 PM.


#16 Warrax the Chaos Warrior

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Posted 09 December 2012 - 09:52 PM

View PostLin Shai, on 09 December 2012 - 09:47 PM, said:

So basically ... wait and see what fraction of what they promised we end up with :(

Heh, I never read a statement like that as a promise... more like a clue as to what the devs are dreaming about. Helps to avoid disappointment that way :)

#17 Jason1138

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Posted 10 December 2012 - 06:46 AM

honestly this game is still months away from being a "real" game. most of the content we were told they would launch with is a year away

and there is no way in hell there will be turrets or anything like that in this game in a week, when they can't even figure out knockdowns or the 3 different HUD bugs they've had for weeks

#18 Khobai

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Posted 10 December 2012 - 06:50 AM

Quote

... Piranha plans to add a Conquest mode, a match setting that combines a ticket system (reduce the enemy's ticket count to zero to win), capture points, and armed, functional bases. ... "You have to disable or take over a portion of a base, or destroy part of the base, in order to get those tickets to count down. It's a bit more involved, it has a little bit more strategy, and also requires player coordination".


Wait so it has a ticket system? But no respawns? The whole point of a ticket system is that teams lose tickets when players die/respawn... and usually the capture objectives either cause a slow decay over time in tickets or multiply how quickly the other team loses tickets when a player dies.

Conquest just sounds like base assault 2.0, which is disheartening, since base assault 1.0 is TERRIBLE. I was really hoping for something more like MW:LL's ticket system.

Edited by Khobai, 10 December 2012 - 06:56 AM.


#19 deadeye mcduck

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Posted 10 December 2012 - 06:53 AM

View PostVlad Ward, on 09 December 2012 - 07:20 PM, said:

I'm fairly sure it's a Respawn-enabled, Multiple-Base King of the Hill sort of thing. I'm open to correction if someone else has more up-to-date or accurate information regarding Conquest.


Your thinking of the "dropship" game mode there, where you will be able to select 4 mechs to enter a battle. We aint getting COD style respawns.

#20 Aym

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Posted 10 December 2012 - 06:54 AM

Arathi Basin much?





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