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Paul, when collisions go back in any chance of ac 20 causing knockdowns?
To do that would take control away from a player while getting up. I think knockdowns will stay limited to the Charge ability. - Paul Inouye
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Just so you guys know, I'm not looking into nerfing damage or operation right now. This nerf should not directly affect people using 1 or 2 launchers. We are trying to look into ways of reducing efficiency when you try to boat these systems. We are still discussing the implications of some planned routes and again, I'll let you know what we start to move forward with.
Currently damage caused by: 1 LRM missile (1.7 damage) or 1 SRM missile (2.5 damage) or 1 AC2 round (2.0 damage); Can chain stun a mech with crippling motion blur and screen rock.
This is done via SSRM2 boating (100% auto hit combined continuous fire), LRM missile through 2 or 4 port launchers, where a continuous stream of LRMs can continually rock an opponent (and isolate damage since there is much less missile spread through 2 and 4 port launchers), and the AC2 whose native cooldown of .5 seconds combined with its remarkable DPS of 4.0 and heavy knock and chain stun the heaviest mechs indefinitely.
How do your reconcile your original statement on Nov 15th with the Nov 26th statement. You say that do not want to take control away from the player but the sole benefit of the 3 weapons above is to perpetually neutralize opponents though stun-like mechanics. What is truly frustrating is that the weapons cited, are some of the lightest and most efficient available, ensuring that mechs mounting these weapons are not bound by weight and critical slot limitations, and in some cases, even the need to actively target an opponent.