Posted 09 June 2012 - 08:44 PM
Just wanted to draw attention back to this and also throw in some comments/suggestions:
First off hacknfly, thank you from the bottom of my heart for being the person to finnaly make this dream come true.
Second, i posted on the google code an issue ive been having in getting the software to run correctly. Mainly that the software becomes unresponsive when first running it. My solution to this has been to close the software, unplug the controller, plug it back in and try again. Eventually it works, lol
Third, by default the control scheme has the right joystik controling vertical aiming as well as full body turning, with the left joystik controlling horizontal aiming(the thumbstick is replication of "aiming"). Basically by default the ability to aim is determinded by two different joystiks, each one controlling a single axis.
So this is kinda awkard. Mainly since the left joystik only has horizontal movement, and full body movement is only left/right(ie, you press left, your mech spins to the left, there is no vertical axis to consider), so with that, it makes more sense to have the left joystik mapped to full body movement, with the right joystiq having full "aim" (horizontal/vertical axis aiming) control.
So to fix this is actually kinda easy. Under PPJoy in the start menu, select "Configure Joystik". Select PPJoy Virtual Joystik 1", and click "mapping". Select "set a custom mapping for this controller" under either option(the top option changes the default for all controllers, bottom for just this controller). On axis 1, change it to Z Rotation. On Axis 4, change it to X Axis. Click next until completed, everything else can be left as is. Restart your computer.
Now, i had to use the windows built in "configure joypad" to get the sticks to respond propperly(ie if you dont, your controller may be "stuck" in a certain direction) You will have to play with this a bit, as windows does not detect everything correctly, you may get some sensor flickering and crazyness, but it was fairly easy to figure out. Note however that windows will now detect the left joystiq as controlling the x axis, and the right the Y axis, so the first configuration screen that asks you to make circles with the x/z axis, just use the two to hit all 4 corners
Also, just a little tidbit, make sure to change the controls in mechwarrior's options to "PPJoy Virtual Joystiq 1", by default it isnt selected and wont work.
Lastly hacknfly, i havent had much time to look/play around with the controls, so as far as i am aware, the tuner dial/communication buttons and function switches dont control anything at the moment? Or atleast by default they didnt seem to controll anything? Id love for you to correct me if im wrong, lol. Anyways hacknfly youve made me happy, and im gonna get some good mechwarrior 4 game play in this weekend, and dream of getting into the beta