So.... Triple Gauss Phracts Will Be A Paid-Only Reality
#101
Posted 27 November 2012 - 08:31 PM
#103
Posted 27 November 2012 - 08:34 PM
#104
Posted 27 November 2012 - 08:36 PM
Captain Midnight, on 27 November 2012 - 08:31 PM, said:
Yep. It's nice that these are clearly well thought out. They knew what they were doing with the Ilya. But to a more cynical mind it could be taken as testing the waters to see how far they can go with these special variants...the Wang is crap but this one is a viable alternative. What's next?
I don't think the Ilya is overpowered, and I might even get one just 'cause I love Cataphracts, but I don't think these variants should even be MC-only. I'd rather they offer the same hardpoints for c-bills with no special skin and no MC bonus as well, even if it was a month or two after the Hero was made available.
#105
Posted 27 November 2012 - 08:39 PM
Now we have this mech. The only mech that can mount more than 2 of: LB10-X, AC/10, UAC/5 or gauss.
I'd really prefer that the hero mechs didn't have hardpoint layouts the free players can't emulate.
#106
Posted 27 November 2012 - 08:40 PM
QuantumButler, on 27 November 2012 - 08:34 PM, said:
That was my second thought, first being 'HOLY CRAP BABY ANNIHILATOR oh wait that'd be suicide'
I'm hoping they revisit the UAC5 and give it a firing toggle while dealing with the 'jam on first shot' nonsense. But bear in mind that combining torso and arm ballistics results in some really weird aiming issues. If I were to go 3xUAC5 on one of these I'd fire the arms and torso independently, maybe cycle them in a firing rhythm to prevent jams and then hold down the dakka if something gets too close.
#107
Posted 27 November 2012 - 08:47 PM
Edited by Lightfoot, 27 November 2012 - 08:49 PM.
#109
Posted 27 November 2012 - 09:28 PM
Captain Midnight, on 27 November 2012 - 05:02 PM, said:
yea and when that great gaussrifle gets tapped even once through that papper armour and goes boom and takes the RT with it XL and all, I think the 3X gaussturret fotm will die out very quick and a lot of people will regret spending money on a very bad idea.
#110
Posted 27 November 2012 - 09:30 PM
Karr285, on 27 November 2012 - 09:28 PM, said:
It will be hilarious to kill all the idiots trying it though for the first day or two after the patch.
#111
Posted 27 November 2012 - 11:31 PM
It's crazy how the instant a hero mech is announced, everyone who has never put a single thought into their builds comes out of the woodwork to cry "PAY2WIN!"
Here's the rough outline on how hero mechs currently work, especially regarding balance:
1. Purchase hero mech
2. Get absolutely and completely f*cking wrecked every game because you have no idea what you're doing and thought purchasing different hardpoints would make you a better pilot
#112
Posted 27 November 2012 - 11:36 PM
#113
Posted 27 November 2012 - 11:40 PM
#114
Posted 28 November 2012 - 01:11 PM
Mu, on 27 November 2012 - 08:40 PM, said:
That was my second thought, first being 'HOLY CRAP BABY ANNIHILATOR oh wait that'd be suicide'
I'm hoping they revisit the UAC5 and give it a firing toggle while dealing with the 'jam on first shot' nonsense. But bear in mind that combining torso and arm ballistics results in some really weird aiming issues. If I were to go 3xUAC5 on one of these I'd fire the arms and torso independently, maybe cycle them in a firing rhythm to prevent jams and then hold down the dakka if something gets too close.
< Relevant.
I mount triple AC5s in my Phract at the moment, backed up by medium lasers. I play mid range fire support with it and do really well. I'd mount dual UACs if they didn't jam so much and mount some heavier support weapons... but UACs are atrocious at the moment.
#115
Posted 28 November 2012 - 01:38 PM
Little bit of trigger discipline required. But the amount of havoc in Criticals you could wreck in this thing....oh my!
#116
Posted 28 November 2012 - 01:42 PM
#117
Posted 28 November 2012 - 01:48 PM
Captain Midnight, on 27 November 2012 - 03:30 PM, said:
Kobold, on 27 November 2012 - 03:40 PM, said:
1 ballistic, 5 energy, 1 missile
1 ballistic, 3 energy, 2 missile
2 ballistic, 4 energy
2 ballistic, 4 energy, 1 missile
3 ballistic, 3 energy
You're telling me that one of those options is significantly better than the others, such that if it were only available for real money, it would be "pay to win"? Which option is that?
Nah, don't get suckered in - He just heard that phrase somewhere & thought it sounded cool, so he used it here.
If PGI actually paid us money, directly into our bank accounts for playing, some people would be unhappy & call it P2W.
Edited by BigJim, 28 November 2012 - 01:48 PM.
#118
Posted 28 November 2012 - 01:50 PM
#119
Posted 28 November 2012 - 01:53 PM
Maybe we could delete the responses to this thread and keep talking about how OP it will be? It would certainly make my matches more fun for a few days after it comes out...
Edited by aspect, 28 November 2012 - 01:55 PM.
#120
Posted 28 November 2012 - 02:04 PM
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