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Mc: Diminishing Return
#41
Posted 30 November 2012 - 03:51 PM
#42
Posted 01 December 2012 - 03:07 AM
Dr Killinger, on 30 November 2012 - 03:51 PM, said:
IUt would be great if PGI/IGP showed some transparancy and gave some numbers at the end of the year.
#43
Posted 01 December 2012 - 03:31 AM
Also instead of making small purchases for mechs that I want to get (like some light mechs for fun) I hold off and I'll probably have grinded the c-bills out by the time I make another MC purchase.
#44
Posted 01 December 2012 - 05:26 AM
$100 for (right now) a buggy team death match game with barely a handful of maps? No. You can get several far superior better polished (complete) games for that much.
Alternatively several months/year of genuine MMO gaming in more established and polished MMOs.
MWO is not a MMO. It's 8v8 team deathmatch with a bit of levelling as it currently stands and not worth $50 let alone double that.
I personally won't pay more than a full price game value for any F2P game and then only if it is up to par to a AAA title which sells for the same price.
At the moment I'd push getting the $10 package, the game needs a lot of work on it. It's not really ready for the general public (open beta/release/betease) and needs a LOT of work on it to make it stand up as a stand alone game, let alone any kind of MMO.
Now if they let me buy mech bays and individual mechs directly instead of having to get a minimum MC pack I'd probably allow myself to be nickel and dimed a little bit, if they weren't excessive prices..
Edited by DogmeatX, 01 December 2012 - 05:27 AM.
#45
Posted 02 December 2012 - 01:10 AM
Who is responsible for the economy is it PGI or IGP?
#46
Posted 02 December 2012 - 01:16 AM
#47
Posted 04 December 2012 - 06:26 PM
We wont tell them that we jacked the prices up so high its not worth it for the most part.
#48
Posted 06 December 2012 - 04:49 PM
Hexenhammer, on 04 December 2012 - 06:26 PM, said:
We wont tell them that we jacked the prices up so high its not worth it for the most part.
Sad but true.
I just wait for them to sell 3rd person view for 1000MC (but you have to buy it for each mech and if you want to change back to 1st person you have to pay another 2000MC you know because of all the work to rearrange the cameras......)
Sing this petition:
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www . concerned mothers against 3rd person view . com
Congress has to act now!!!
Edited by Red squirrel, 06 December 2012 - 04:50 PM.
#49
Posted 06 December 2012 - 04:56 PM
#50
Posted 08 January 2013 - 04:28 AM
In my mind, a color or a pattern should be a one-time cost to buy, and C-Bills should then be used to repaint the mech. That's pretty much how it works in Champions Online and Startrek Online, and it worked for me. I spend a lot of money on things I may have never really needed or used, but I spend it because i knew I could keep it and use it at a later date.
#51
Posted 08 January 2013 - 04:39 AM
Would you pay more if things were cheaper?: No
Not a single Euro until they fix netcode, matchmaking and give us more maps.
When I say maps I don't mean ******** reskins!
#52
Posted 08 January 2013 - 04:42 AM
The servers are full of people not bitching about the game and driving hero mechs.
I'm guessing the server logs are giving the devs far more valuable feedback about the direction they're taking than the forums are.
See you all in game.
#53
Posted 19 April 2013 - 10:05 AM
Just another shooter on a recycled engine, no salvage, no story, no fun. no way am i paying more than once for a game, if this is supposed to be a blast to the past, or my era (1977) then charge me ****ing once for the game and give it all. restrict it by achievements, not by dollars. i'd pay $100 for a finished game, with ALL content available but locked until earned. i've got 2 amiga 500s and a 1200 in my front room, and they cracked a fat agnus when they heard this crazy pricing sch(a)eme these days. I've still got my original pirates game, it had a cloth map ffs, this is such a step backwards. very very lacking at present and will not be shelling out a penny.
the concept is and always will be truly wonderful, battle mechs i mean, but i feel like i've slept with a ****** and i feel dirty and used and a bit itchy.
thanks for the free try anyway, I'll come back in a few months and hope for the best.
#54
Posted 19 April 2013 - 10:15 AM
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#55
Posted 19 April 2013 - 10:52 AM
The current system is unsustainable, it will work early on when the big fans will drop big money as a gesture of goodwill, but eventually we want value for money like all the people who are holding onto their cash.
Anything over $10 for a mech is insane, I mean compare to miniatures games or CCG's and it's almost tolerable, but compared to video games it's really damn steep. FASA couldn't make a go of it because Mechwarrior/Battletech fanbase isn't enough all on its own. You need everyday gamers too and they won't spend at these rates.
I would say the best possible scenario is at Launch all prices get slashed 50% and all the current players get a massive MC refund equal to the difference between what they spent and the previous costs. IE sale items wouldn't get refunds. Then new players will buy and existing players will fill out their bays with extra MC. Last you change Premium from MC purchase to $$ only and give MC rewards in CW.
Edited by Jetfire, 19 April 2013 - 10:56 AM.
#56
Posted 19 April 2013 - 11:03 AM
"Would you buy more if things were cheaper?"
#57
Posted 19 April 2013 - 11:42 AM
The current economic system in MWO is expressly designed to drive normal players crazy...tothe point where they start shelling out beacoup hard cash...or they leave all the myriad of other venues where you can play amazing MMP's almost for free in comparison.
Heck many, if not most MMP's are free plays which finance the game off of in game percs...
Not this game...heck you have to pay even to get mech bays here...etc.
Most normal players will invest about $30 in a good MMP and then some additional for MAJOR game improvements (ex: WOW). Comparing this with WOW or any other MMP is really falacious because this game does not provide anything like the immersive multifaceted PVE, RVR, and PVP environment that keeps you interested for months...if not years.
This game is nothing more than 4 or 6 maps....about 10-15 possible "mechs" and a grinding system that would drive a saint insane.
There is not one other Mech game that has ever done it this way....thus the current player base overselects for the "tin foil hat" obsessive compulsive mecha fanatic crowd....that while being a good core...does not represent the potential market available for a quality $30-70 dollar basic game disk sale with a minimal connect/play fee that is the model of virtually EVERY other MMP MechWarrior title ever floated.
So guess what....the individuals who shelled out money for an IOU Founder's pack...will respond positively to the concept of shelling out more money on a similar flawed economic model..
Yes it can be done this way....but frankly....that it is virtually guaranteed to marginalize the market appeal of the game to the current 400 k player base is also guaranteed. A successful MMP must appeal to MILLIONS.... and than must be based upon working small incremental values spread over a huge client base...which is exactly what is not happening right now..
#58
Posted 19 April 2013 - 12:10 PM
It's the extras where the Devs lost their minds. But people have bought it sooo...maybe I'm alone. But colors should be 1000MC for an entire set, max. But 1000mc for one color? That's hilarious.
PGI will never get my money for colors for that cost. Which is a shame because I would really like some. (Ok, full disclosure I did but one color for 250 on sale)
#59
Posted 19 April 2013 - 12:38 PM
Once this batch of premium time's up, I won't be playing until clans hit. See you in 2014, PGI - if you wanted more of my money, you should know damn well what you should have done.
The problems:
Color prices are too high - especially for something that only other players get to see. Camouflage has no real tactical value, and there's no reason for me to ever use anything but my PC Gamer paints and the default schemes. Something purely cosmetic like this shouldn't cost upwards of a couple bucks per unlocked color.
Camo prices are too high - see above.
Mech prices are alright, but I fear that any person willing to shell out MC on a standard 'mech suffers from brain damage. I'm still not happy about the existence of "hero" mechs - some of which have objectively better hardpoint layouts than their c-bill cousins, inching the game toward pay-to-win status.
The monetization of the community-created trial heavy, however, is a cause for concern. The 'mech was created in good faith by a community member, and now PGI/IGP are assumedly profiting off of the 'mech (operating off law of large numbers, some moron's purchased the mech) without having put a second worth of effort into the design. All it is is a standard Dragon with a different loadout, and a measly 10% c-bill bonus. Remind me again why any sane person would reward PGI with a purchase of this mech? Overall, it reeks of a half-assed, hair-brained pointless cash-grab on behalf of either developer or publisher. Most likely both.
Edited by Shively, 19 April 2013 - 12:48 PM.
#60
Posted 19 April 2013 - 12:55 PM
They could have implemented a gambling system instead.
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Buy a hero capsule, with a whooping 0,03 percent chance of getting a RANDOM hero mech! YAY!
And if you don't get your Hero Mech, you will instead get a (minimal) chance to unlock a random color, get a random consumable, some small amount of C-Bills or a (very unlikely) chance of getting a high amount of C-Bills. Only for 250MC each.
Oh someone got the Hero they wanted in one try? Well good for them, too bad you bought 200 of them and still got no Hero mech. I'm sure those brown and olive green colors, not to mention the many artillery strikes you now have was a worthwhile "compensation".
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Yeeah, I think I'll take the current system.
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