Halfinax, on 12 May 2012 - 12:22 AM, said:
Base capture is significantly more interesting than Team Death Match, and capture the flag. At least with base capture you generally need team coordination to defend the capturer, and as the capturee you also need defenders to baby sit the capture sights.
That said I'd love to see base captures amount to something more than just holding a defined area. Something along the lines of automated turrets, radar relays, etc would make it much more interesting, but as a MVP at launch base capture is much more appealing than TDM. I'll take the former over the later any day. Eventually throw in attack + defense, and I'll generally be a happy camper (colloquially not literally). TDM is really lame, but honestly banging away at a dropship for 12 minutes doesn't sound fun at all, and escort is awful. Payload I can see, but escort is always terrible. It relies too much on AI, or a team member that can have no fun.
That said I'd love to see base captures amount to something more than just holding a defined area. Something along the lines of automated turrets, radar relays, etc would make it much more interesting, but as a MVP at launch base capture is much more appealing than TDM. I'll take the former over the later any day. Eventually throw in attack + defense, and I'll generally be a happy camper (colloquially not literally). TDM is really lame, but honestly banging away at a dropship for 12 minutes doesn't sound fun at all, and escort is awful. Payload I can see, but escort is always terrible. It relies too much on AI, or a team member that can have no fun.
well CTF is more complex then base capture most of people will play like TDM with no respawn but in ctf team actually needs to work together.