A number of people have already pointed out how a TC works according to the rules, better stick with that.
So, no TC for LRM's or defeating ECM.
6
If they implemented Targeting Computers, then what would the TCs do?
Started by Felicitatem Parco, May 08 2012 09:27 AM
45 replies to this topic
#41
Posted 11 May 2012 - 01:34 AM
#42
Posted 11 May 2012 - 02:52 AM
It's worth noting from the recent gameplay videos on IGN that there is a targetting computer already within the HUD, there is definitiely a leading reticle when you have an enemy mech targeted in some of the clips.
#44
Posted 11 May 2012 - 05:53 AM
Quote
This results in a -1 to-hit modifier for all eligible weapons that tie in, or the ability to aim for a location that is not the head with a +3 to-hit penalty.
That -1 is minor adjustment for hitting a target.
Using a TC is NOT an aimbot as someone mentioned.
The TC doesnt' guarantee a hit. It slightly (-1) increased your ability to hit.
An aimbot grants you nearly 100% hit rate. Huge difference.
Also please note people that in commenting about hitting a specifict location there is a modifier to location. The TC is just to generally increate your hit chance. To target a location specifically drastically makes the shot harder.
Read the description of how the TC is implemented in TT and if PGI adheres to TT then the IS won't see their own TC for another 12 years.
As is only the clans have TC.
LRMs already have "aim assistance" with the Artemis FCS.
With the reticles for torso and arm weapons that technically constitutes "Aim assist" because it gives you a point of focus.
if you want to go old school then try playing with out a HUD/Targeting recticle and using your own judgement.
#45
Posted 11 May 2012 - 06:27 AM
Nighthound, on 10 May 2012 - 11:10 PM, said:
Just stick to the rules!
TCs give players a slight (-1) chance to hit their enemy and allowing players to target a specific location.
So adding a lead indicator (something like o--o for slow, and o--------o for fast) would accomplish the task of increasing chance to hit while also giving players a general idea where to shoot if the want't to target a specific location (if the indicator is placed on the center of the enemy Mech you could just aim a bit higher to "aim" at the head, for instance)
And don't forget while having definate advantages the high weight and space (especialy if coupled with ballistic weapons) requirements are enough offset the advantage, IMHO.
No they should not! .... ECM is for defeating Targeting Computers not the other way around .... that's what ECCM is for.
TCs give players a slight (-1) chance to hit their enemy and allowing players to target a specific location.
So adding a lead indicator (something like o--o for slow, and o--------o for fast) would accomplish the task of increasing chance to hit while also giving players a general idea where to shoot if the want't to target a specific location (if the indicator is placed on the center of the enemy Mech you could just aim a bit higher to "aim" at the head, for instance)
And don't forget while having definate advantages the high weight and space (especialy if coupled with ballistic weapons) requirements are enough offset the advantage, IMHO.
No they should not! .... ECM is for defeating Targeting Computers not the other way around .... that's what ECCM is for.
Whoops! Apologies. Forgot about that.
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