

The Reason Why Machineguns Fail
#1
Posted 28 November 2012 - 08:21 AM
#2
Posted 28 November 2012 - 08:40 AM
#4
Posted 28 November 2012 - 08:52 AM
#5
Posted 28 November 2012 - 08:54 AM
Orkhepaj, on 28 November 2012 - 08:21 AM, said:
Machine guns are the way they are because they were awful weapons in the TT game as well. In all my years playing the TT and Video games of this universe I never used MGs!
#7
Posted 28 November 2012 - 08:56 AM
#8
Posted 28 November 2012 - 08:58 AM
MG= Weapon against infantry, we dont have infantry. Why is it not allowed for a weapon like a MG to be sh*tty?
Edited by ferranis, 28 November 2012 - 08:58 AM.
#9
Posted 28 November 2012 - 08:59 AM
Joseph Mallan, on 28 November 2012 - 08:54 AM, said:
Perhaps your play group didn't use a lot of infantry/battle armor/light vehicles? Machine guns are extremely important against those, especially BA.
#10
Posted 28 November 2012 - 09:00 AM
#11
Posted 28 November 2012 - 09:01 AM
ferranis, on 28 November 2012 - 08:58 AM, said:
MG= Weapon against infantry, we dont have infantry. Why is it not allowed for a weapon like a MG to be sh*tty?
In reality, this is somewhat incorrect. There are 50cal rounds that can pierce through tank armor.
Well, in reality anyway. Don't know the TT rules.
#12
Posted 28 November 2012 - 09:03 AM
ferranis, on 28 November 2012 - 08:58 AM, said:
MG= Weapon against infantry, we dont have infantry. Why is it not allowed for a weapon like a MG to be sh*tty?
Why in the hell would you purposely add a useless weapon to a game?
Besides that, I've already proven countless times before that the MG needs to do 0.066 damage per round, as opposed to the current 0.04 damage per round. This is because the small laser does 10 damage per 10 seconds in MWO, and in the TT it does 3 damage per round (and a round is, canonically, 10 seconds long). That is a 3.33 times increase in damage output.
Apply the same multiplier to machine guns, and they go from 2 damager per round to 6.66. Because MGs currently fire at 10 rounds a second, that would make their damager per round 0.066.
6.66 damage for no heat at all compared to 10 damage is pretty respectable to me. Its likely they'll go even higher and give them 8 damager per 10 seconds.
Saying "the machine gun is supposed to be bad!" is one of the laziest, non-arguments I've ever seen. Why not just ask for it to be removed if you think an item is SUPPOSED to be bad? What in good heaven ever made you think that, in the world of game design, its okay to make an item purposely useless?
#13
Posted 28 November 2012 - 09:05 AM
Orzorn, on 28 November 2012 - 08:59 AM, said:
no we used Pulse small lasers to kill PBI and flamers to kill Vehicles(AND BA). Cause those are much better than MGs. neither had a 400 point ammo explosion with Crits.

Edited by Joseph Mallan, 28 November 2012 - 09:17 AM.
#14
Posted 28 November 2012 - 09:06 AM
It's not completely useless, especially when heat is an issue.
Of course in most cases 2 medium lasers will be a better choice for 2t.
#15
Posted 28 November 2012 - 09:07 AM
#16
Posted 28 November 2012 - 09:07 AM
John Norad, on 28 November 2012 - 09:06 AM, said:
It's not completely useless, especially when heat is an issue.
Of course in most cases 2 medium lasers will be a better choice for 2t.
If they let us allocate half tons of ammo (like in the TT), they would become more tonnage efficient.
#17
Posted 28 November 2012 - 09:09 AM
and the mg was bad in TT, but you could still use it.. it does the same dmg like a smr, 2 lrm.. or close to a small laser.
in wot it does literally nothing.
#18
Posted 28 November 2012 - 09:09 AM
So any weapon system that is not viable should not be in the game. Period. Saying it sucked in TT so it should be worthless here is, frankly, stupid. There is absolutely no reason to put a 100% gimped weapon system in the game. NONE. Oh, well I guess it could be there so you can just put it in the trash bin and free up 1.5 tons for your mech to use on armor... duh.
Really guys, this is the most ridiculous arguing point to take up. The MG shouldn't be so inferior to the Small Laser -- should it? Is the small laser so freaking good in TT that it deserves to totally eclipse the MG? No.
My 4xMG setup should put out damage similar to at least 2x Small Lasers. Treat it like the ballistic version of small lasers... why not? Seriously, why not? And saying "because tabletop blah blah blah" is a ******** reason, find a real one.
#19
Posted 28 November 2012 - 09:09 AM
ferranis, on 28 November 2012 - 08:58 AM, said:
MG= Weapon against infantry, we dont have infantry. Why is it not allowed for a weapon like a MG to be sh*tty?
Too bad that a .50 cal doesn't weigh a half ton. But do you know what does? A 30mm gattling gun, and yes that machine gun will chew through a tank with little problem.
In fact, when looking at 30th century gun manufacturers a 20mm Gattling Gun is the gun of choice of the Quikscell Company.
Edited by Monsoon, 28 November 2012 - 09:15 AM.
#20
Posted 28 November 2012 - 09:13 AM
Joseph Mallan, on 28 November 2012 - 09:05 AM, said:

^^ This.
Machine Guns are mostly useless because the ammo explodes so violently before you've typically had a chance to chew through any of it. I never really understood why 500 machine gun rounds that get crit deal so much damage, compared to critting 50 LRM warheads....I would think that would make a bigger impact. But alas, it does not. So Machine Guns are pretty useless.
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