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Dead-Fire Missiles, For Those Who Want Mrm Sooner Than The 3058.


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#1 Deadoon

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Posted 28 November 2012 - 10:30 AM

They are pretty simple really, unguided, straight fire, double damage lrm missiles. They cannot be guided, they have no guidance systems, they deal double damage, this makes them actually comparable directly to mrm which you got twice as many as you did lrm, and they fit any lrm system unmodified.

These could easily be the new boating weapon, by removing guidance systems they should cost a bit less, they require quite a bit of skill to use properly(you'll have a hard time hitting anything with ****** aim) and could be used as an excuse to give regular srm a boost as well making them more viable damage wise than ssrm, after all these come in the srm variety as well.


For lrm compared
Pros:
Cheaper than regular ammo(canon)
More damage
Straight fire(for aiming ease)
Noticed later: no missile inbound warning due to no lock on
Cons:
No lock on
Difficult to aim at range
More ammo will be wasted on misses.
No Artemis benefits


For srm compared to streak(+50% damage according to tt numbers)
Pros:
More damage
cheaper(ofc)
Cons
Still has shotgun effect
Same ammo waste as currently


srm compared to regular
Pros
more damage
cheaper
cons
Larger spread/and no Artemis boost


These systems were replaced unilaterally by MRM systems, but since mrm haven't been developed yet, nor will they be any time soon a comparable precursor to those systems would be a good idea.

If or when they implement MRM, I'd love to have a single launch type fire mode,where it fires the missiles 1 at a time rapidly. http://www.sarna.net...d-Fire_Missiles

Edited by Deadoon, 28 November 2012 - 11:22 AM.


#2 KhanCipher

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Posted 28 November 2012 - 10:58 AM

I loved using DeadFires on the Bane 3, that was so much fun chewing up assault mechs and spitting them back out, but if i were to pick the LRM ammo i want to see it'll be the Thunder LRMs

#3 wanderer

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Posted 28 November 2012 - 11:08 AM

They'd also have hideous scatter vs standard missile launchers, and would end up having the launchers exploding much like Gauss rifles do if destroyed by critical hits.

There's a reason they never got past prototype stage. In MWO terms, you'd be firing a weapon with spread that's easily 50% worse than the current LRM/SRM clusters, to the point of having an LRM 20 that'd probably end up spraying most of a map grid section with individual missiles if you fired dead center of the grid at a target.

#4 Deadoon

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Posted 28 November 2012 - 11:21 AM

View Postwanderer, on 28 November 2012 - 11:08 AM, said:

They'd also have hideous scatter vs standard missile launchers, and would end up having the launchers exploding much like Gauss rifles do if destroyed by critical hits.

There's a reason they never got past prototype stage. In MWO terms, you'd be firing a weapon with spread that's easily 50% worse than the current LRM/SRM clusters, to the point of having an LRM 20 that'd probably end up spraying most of a map grid section with individual missiles if you fired dead center of the grid at a target.

Dude, their accuracy is on par with mrm, and people do love mrm after-all Also these were a production ammunition, it is just they got replaced by a cheaper mass produced ammo that did effectively the same thing but better. If they just make these fire straight in clusters of 5 missiles and have a little bit of spread, they'd be about as useful as mrm and would allow for an insane alpha strike weapon(lrm 20 with all 20 hitting would be 68 damage, enough off strip the frontal armor off a ctf in one shot). These would be like a extreme version of the srm in terms of prediction, but they could easily be treated as a field clearing or even with a lrm boat of 6 lrm5 with these be used as a suppression weapon.

Basically these are a precursor to mrm, when mrm were released these were replaced due to the specialised system for firing semi dumb rockets was cheaper and the missiles were smaller allowing for larger barrages.

Edited by Deadoon, 28 November 2012 - 11:24 AM.


#5 focuspark

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Posted 28 November 2012 - 11:26 AM

OK enough with canon. The idea is cool but how do you balance SRM vs MRM and keep both equally viable?

#6 Deadoon

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Posted 28 November 2012 - 11:30 AM

View Postfocuspark, on 28 November 2012 - 11:26 AM, said:

OK enough with canon. The idea is cool but how do you balance SRM vs MRM and keep both equally viable?

Mrm had a lower chance to hit and did half the damage as srm(same damage as lrm).The systems also weighed more for the damage they do.

But these are dead fire missiles, an alt ammo for lrm systems that make them into a direct/dumb fire missile system to increase the firepower. you trade all the guidance capabilities for cheaper higher powered ammo. Basically it turns lrm systems into SRM systems damage wise, but has a lower accuracy and larger number of missiles to compensate.

This suggestion could also be a balencing factor for srm's to give them an excuse to increase their damage to above that of ssrms.

Edited by Deadoon, 28 November 2012 - 11:32 AM.


#7 focuspark

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Posted 28 November 2012 - 11:45 AM

View PostDeadoon, on 28 November 2012 - 11:30 AM, said:

Mrm had a lower chance to hit and did half the damage as srm(same damage as lrm).The systems also weighed more for the damage they do.

But these are dead fire missiles, an alt ammo for lrm systems that make them into a direct/dumb fire missile system to increase the firepower. you trade all the guidance capabilities for cheaper higher powered ammo. Basically it turns lrm systems into SRM systems damage wise, but has a lower accuracy and larger number of missiles to compensate.

This suggestion could also be a balencing factor for srm's to give them an excuse to increase their damage to above that of ssrms.

Wait... so this makes an LRM20 into an SRM20?! How is that balanced?

#8 Ceribus

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Posted 28 November 2012 - 11:45 AM

View Postfocuspark, on 28 November 2012 - 11:26 AM, said:

OK enough with canon. The idea is cool but how do you balance SRM vs MRM and keep both equally viable?



My best thought would have to be cooldown and the same arming time as the LRMs effectively giving them a minimum range of 180m

#9 Deadoon

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Posted 28 November 2012 - 11:49 AM

View Postfocuspark, on 28 November 2012 - 11:45 AM, said:

Wait... so this makes an LRM20 into an SRM20?! How is that balanced?


View PostCeribus, on 28 November 2012 - 11:45 AM, said:



My best thought would have to be cooldown and the same arming time as the LRMs effectively giving them a minimum range of 180m

Correct, that is the major downside of the systems, still has to abide by minimum range, unlike mrm systems, hence why they were replaced by mrm.

Heck the mrm 10 has 1.5X the range of the comparable srm-6, problem is good luck getting similar damage out of a mrm system at the same range as equivalent number of srm systems, due to inaccuracy.

Edited by Deadoon, 28 November 2012 - 11:52 AM.


#10 canned wolf

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Posted 28 November 2012 - 01:32 PM

Are we talking no minimum range here? Because that sounds really dumb. I wonder how many seconds it would be after patching we would have super srm cats doing 140 points of damage per volley instead of the measly 72 they can crank out now.

#11 Smegmw

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Posted 28 November 2012 - 01:56 PM

Give it up stop trolling for high damage low value weapons.

#12 Deadoon

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Posted 28 November 2012 - 06:26 PM

View Postcanned wolf, on 28 November 2012 - 01:32 PM, said:

Are we talking no minimum range here? Because that sounds really dumb. I wonder how many seconds it would be after patching we would have super srm cats doing 140 points of damage per volley instead of the measly 72 they can crank out now.


View PostDeadoon, on 28 November 2012 - 11:49 AM, said:



Correct, that is the major downside of the systems, still has to abide by minimum range, unlike mrm systems, hence why they were replaced by mrm.

Heck the mrm 10 has 1.5X the range of the comparable srm-6, problem is good luck getting similar damage out of a mrm system at the same range as equivalent number of srm systems, due to inaccuracy.

I think this fixes that concern, they still have the minimum range as a lrm system, making them only useful at mid-close range.


View PostSmegmw, on 28 November 2012 - 01:56 PM, said:

Give it up stop trolling for high damage low value weapons.

Just because people want a dumb fire barrage system that isn't a shotgun, is trolling now?

Edited by Deadoon, 28 November 2012 - 06:27 PM.


#13 General Taskeen

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Posted 28 November 2012 - 08:18 PM

Basically dead-fire missiles and MRMs act like SRMs do now. In other words they wouldn't have much difference except for how much missiles shoot out and a bit more damage (lrm 2, srm 3). Personally, I think SRMs should be rapid ripple firing to set them apart from other missile systems like future MRMs.

Regular ammo SRM or SSRM - rapid ripple fire, slightly accurate (accuracy boost artemis)
Dead-Fire SRM loaded - (as it is now, very inaccurate but deadly, and rule penalties)
Dead-Fire LRM loaded - as per the description and rule penalties

Edited by General Taskeen, 28 November 2012 - 08:19 PM.






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