ECM = ELECTRONIC Counter Measures. Makes perfect sense it would confuse missile lock systems which are typically radar (EM wavelengths) or similar guidance systems. It should also Reduce the effectiveness of NARC beacons (Radio/electronic IFF/squealer, but not 100% override them.
TAG - Target Acquisition Gear aka LASER DESIGNATOR.
Now I'm no physicist, but when is the last time a radio wave blocked a laser beam??????
I agree that if within 180m radius of your mech, ECM would possibly mess with your mech enough to disrupt your in-suite (cockpit) electronics and therefore disrupt your TAG receiver's circuitry, but OUTSIDE of 180m, your cockpit wouldn't be affected and the light beam would reflect normally off the ECM mech and should be fully targetable so long as actively TAG-ed.
I realize it is a game, but time to put some simple logic into play with the whole entire spectrum of Electronic Warfare.
- ECM should counter electronic & radio/radar based systems. (Missile lock, target acquisition/lock.)
- BAP should "burn through" ECM, but at reduced efficiency (slower to lock, quicker to drop lock, but should still overpower ECM at certain ranges.)
- TAG should COMPLETELY IGNORE ECM, as they operate under completely different spectrums of energy states, except when ECM mechs close to within 180m of you and then their ECM begins to mess with your cockpit electronics.
- NARC - for the duration of a NARC missile's life, it should override ECM, as the NARC beacon is burning through it's energy supply quickly in order to electronically override ECM to "shout": I'M HERE! SHOOT ME!" Fighting through ECM burns out it's battery life faster, so shorter duration than on a non ECM mech.
It seems to me that given the order in which they introduced EW items, they are working from the wrong baseline. It's like they started with TAG as the baseline and built everything else in EW spectrum based on that. Makes more sense to start with ECM as the baseline of the EW suite and then re-spec all other EW items to fit in that baseline - as I've suggested above.
Using a generic scoring system of 1-5 based on how "good" an EW component is, let's tally the "balance" of various EW systems.
.................................ECM..................BAP...............TAG................NARC
WEIGHT....................Good (4)...........Avg (3).........Great (5).........Poor(2)* (launcher + ammo need)
SPACE......................Avg (3).............Avg (3)..........Great (5)........ Poor (2)
DURATION............... Great (5)..........Great (5)....... Avg (3).......... Awful (1) (limited ammo + short life)
SKILL NEED............. None (5)...........None (5)........ Avg (3).......... High (2)
EFFECTS................. Great (5)......... Avg (3).......... Avg (3).......... Poor (2)
# EW IT DEFEATS.... All 4 (5).......... 2? (2)............ 2? (2)........... 1??? (1)
SCORE.....................27/30...............21/30..............21/30.............10/30
Can't anyone else see the obviously unbalanced system???? ECM rules by overriding ALL other systems and in turn is only offset by itself, or to a very limited extent, others.
Plenty of room for interpretation of scores, and you could argue BAP gets an extra point or two for helping speed acquisition & retaining lock for a touch, but that doesn't change NARC as worthless and justify why TAG lasers as being blocked by radio waves....
Edited by WarOrk, 30 January 2013 - 05:48 PM.