XenomorphZZ, on 11 December 2012 - 11:11 AM, said:
I doubt they will put in any grand dragon. 60 tonnner with a 400 XL is not something anyone wants to see at this point.
I greatly miss my Dragon build mounting an XL400 4 medium lasers and an SRM 6, it was punchy, quick and survivable.
Speaking of custom hero mechs, last night I was cruising through matches with some chaps from my company (TPL) while using my mech called the "Thor's Hammer" and we began recalling it's rough upbringing which I'll share here.
Originally built as a long range direct fire support mech, this mech began life as an Awesome AWS-8Q, originally mounting 17 single heat sinks, 6 PPC's and running a Standard 100 engine. It had a top speed of roughly 32kph and would always shut down when alpha striking. Over the course of several days after it's initial inception we began experimenting with ways to improve it's heat dissipation while continuing to mount a direct alpha of 60 damage, twice that of a Gausspult.
Success, after numerous debates one of TPL's crafty pilots devised a way to mount 20 heat sinks onto the chassis - Due to security concerns of the build I won't say what they were. Now some of you will say "Only 3 extra sinks PAH, that won't do anything" but you would be wrong. It was here back in August I believe just after the Awesome was introduced where we discovered the craftiness of PGI and that they did in fact give Heat Sinks the ability to contain heat vastly boosting the mechs longevity in battle.
Let me put that in perspective for you. Using 17 single heat sinks and firing 6 PPC's on Frozen City would cause the mech to power down for about 3 seconds, on Caustic Valley this number was closer to 15 seconds. 20 heat sinks come along and we were dreaming of the moment when all 6 of those luscious PPC's would fire simultaneously and the mech would stay powered up, but disaster. The map was Frozen city and still the mech powered down but something remarkable happened, another pilot running the "Thor's Hammer" build didn't power down. After carefully evaluating the situation we learned that PGI did in fact add mech heating by certain actions, one of those actions would be the throttle, we learned that if the throttle was at 0% the mech did indeed stay powered up with the heat spiking to a terrifying 98%. Note: With the 20 SHS on Caustic Valley the shut down time was reduced to 5 seconds while throttle remained on 0%. Yes I did try ERPPC's and the shutdown time on Caustic Valley was closer to 50 seconds.
And so the "Thor's Hammer" continued to thrill us, disappoint our foes and provide a powerful mech that any sane pilot knew would be disaster to hang around for too long as was the case when anything 50 tonnes or lower found out when standing in front of the behemoth as seconds later their mech was a smoldering ruin of flame and thunder.
Then a miracle happened. PGI announced double heat sinks, instantly I swooned at the chance to mount DHS onto the "Thor's Hammer" but there was disaster, they didn't work as intended. While they provided a double heat dissipation value their heat threshold value was not increased at all, mounting only 17 DHS the mech returned to it's struggle of shutting down. To combat this problem I gave in to a suggestion a friend made and reduced the power to a measly 5 PPC's. This allowed me to max the engine and provide an equivalent 27 heat sinks using DHS.
Last night though I returned the mech to it's original glory, mounting the 6 PPC's and the correct combination of engine, armour and DHS. With PGI's continued changes to heat sinks the design was brought back to life and yes it does not shut down anymore when alpha striking, even while moving on Caustic Valley.
How much I would laugh if a hero mech similar to this was brought out and so we continued to think of what mods the mech could have to make it a true hero mech. Turning speed and torso twist boosts seemed to be the norm of hero mechs but they didn't really suit the "Thor's Hammer", what we eventually thought of was to boost it's heat threshold and heat dissipation by 5-10% in addition to a paint job that represented what the mech was all about, thunder and lightning. A colour scheme of light and dark blues with a white base and a giant hammer striking down on the CT with thunder and lightning sparking all over the mech. Somewhere in all that was a suggestion to add ECM (I admit, I suggested it) but that's asking for too much.
And so continues her grand story, my ultimate dream for the "Thor's Hammer" is 6 Clan ERPPC's, a Clan XL Engine and Clan Double Heat Sinks.
If you guys like this idea thumb the post, hopefully somebody at PGI is reading.
Good day.