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[Idea] New Game Mode: No Man's Land


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#1 Lefty Lucy

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Posted 28 November 2012 - 06:37 PM

The basic set up would be a map with 3 capture points, one near each team's spawn, and one in the middle of the map. The two spawn caps would decrease the capture bar at 4x the rate (well, significantly higher, if not exactly 4x) of the central capture point.

The spawn caps, since they are so much more vulnerable, would also be given defenses that consist of turrets and destructible wall sections.

I think this game mode would be very engaging, because it can give you multiple paths to success, incorporates risk/reward, as well as forcing the teams to engage each other if they don't want the central cap to lose the game for them.

#2 Helmer

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Posted 02 December 2012 - 01:39 AM

Moved to suggestions.


Cheers.

#3 Satan n stuff

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Posted 02 December 2012 - 03:45 AM

I think a game mode with multiple capture points and multiple ways to get across the map to capture or take out the enemy base would be nice.
I know in Unreal Tournament 3 the warfare mode ( which is a combination of onslaught and assault modes from previous games ) incorporates sequential capping and strategic bonuses to different "powernodes" ( capture points ) such as opening a new route to the enemy core ( base in MWO ) or damaging it outright.
Some cores can't even be attacked normally so for example you'd have to capture and hold a node until a missile strike is launched at the core.
Similar mechanics would really help the current assault mode.
For example, you could have the option of attacking an (anti)orbital gun to get NPC reinforcements airdropped at a predetermined location, or capturing an artillery nest to help clear the route to the main objective, or sneaking around and going for the objective directly. You could also collapse tunnels, bridges and canyons etc. to block certain routes and open others. You might need someone to maintain line of sight on a specific object to spot for an airospace fighter or artillery or something similar. You could have different objectives for the two sides, for example in a battle for control over a planet you could make things significantly harder on the attackers by giving the defenders artillery and other defenses, and giving the attackers options to destroy, evade or subvert said defenses.

Edited by Satan n stuff, 02 December 2012 - 03:45 AM.






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