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Mrms?


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#21 Sug

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Posted 29 November 2012 - 01:48 PM

View PostBarnaby Jones, on 29 November 2012 - 07:35 AM, said:

Where are you getting this "400m effective range" stuff?


400m is a good range for them. Unless your target is stationary and asleep out in the open you're not going to reliably hit with LRMs much further out. Takes them 10sec to impact a target at max range. More than enough time for an average player to get to cover. Cover being anything remotely nearby that is slightly taller than your mech.

#22 Stingz

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Posted 29 November 2012 - 01:54 PM

Catapults boating MRMs will be horrible, and burning ammo like none other.

#23 Zeh

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Posted 29 November 2012 - 01:56 PM

View PostPr8Dator, on 29 November 2012 - 07:39 AM, said:


Ah.... that's why... got it! :D

And LONG TOM???? CANT WAIT!!!!!!


Really? Really? Ever been one-shot in a mech by an enemy you can't see 1500m away? Welcome to the Long Tom.

Such a MF in MWLL.. God I hate that vehicle. Plus... it's a vehicle.. mechs can't mount it. (except for silliness)

#24 Sprouticus

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Posted 29 November 2012 - 02:05 PM

View Postmwhighlander, on 29 November 2012 - 08:53 AM, said:


SRM's (hence the term MISSILE, not rocket) are supposed to be semi-guided munitions. So MRM's would have mild guidance, but not good ones, anyway.

Not sure why they made SRMs essentially dumb fire rockets, but w/e. Personally, I think SRMs in this game (not SSRMs) suck *** so I don't used them.


In TT., both MRM's and rockets (a periphery one shot weapon) were dumb fire (and yes MRM is a misnomer). SRM's and LRM's were guided weapons. So technically our SRM's are not canon accurate. I would love it if they had made SRM's lock but just spread way more than streaks, or have the streaks calculate the travel path on launch and not launch if they wouldnot hit. It would not have been perfect (everything is in motion) but it would be have been interesting.

#25 CodeNameValtus

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Posted 29 November 2012 - 02:07 PM

Why want for MRM's....get some ATM's up in here! I could use some ATM-9 and ATM-12 launchers in my clan mechs. I like the idea of being able to switch ammo modes for missle launchers.

#26 Pr8Dator

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Posted 29 November 2012 - 02:42 PM

View PostZeh, on 29 November 2012 - 01:56 PM, said:


Really? Really? Ever been one-shot in a mech by an enemy you can't see 1500m away? Welcome to the Long Tom.

Such a MF in MWLL.. God I hate that vehicle. Plus... it's a vehicle.. mechs can't mount it. (except for silliness)


I don't care for being killed hahhaha (I dunno why so many people are so concerned about being killed in a VIDEO GAME) and don't forget, you can be the one doing that to other mechs too! hahahha! (most people forget that they can use the same method on their enemies! hahaha)

#27 80sGlamRockSensation David Bowie

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Posted 29 November 2012 - 02:54 PM

View PostSprouticus, on 29 November 2012 - 02:05 PM, said:


In TT., both MRM's and rockets (a periphery one shot weapon) were dumb fire (and yes MRM is a misnomer). SRM's and LRM's were guided weapons. So technically our SRM's are not canon accurate. I would love it if they had made SRM's lock but just spread way more than streaks, or have the streaks calculate the travel path on launch and not launch if they wouldnot hit. It would not have been perfect (everything is in motion) but it would be have been interesting.



Now I thought the difference between say Rocket Launcher 5-20's and MRM's were that MRM were generally much heavier and had some limited guidance?

Edited by mwhighlander, 29 November 2012 - 02:54 PM.


#28 Kraven Kor

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Posted 29 November 2012 - 02:58 PM

View PostViper69, on 29 November 2012 - 07:37 AM, said:

Exactly. Mrm are a waste of space and time.


Eh, I recall much fun running dual MRM-40's on some tank in MegaMek.

It basically just puked missiles all over the current target and did horrible things in general. Though I think SRM's were still far deadlier.

#29 Viper69

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Posted 29 November 2012 - 03:01 PM

I never liked mrms in mech4. They were hot, inaccurate and any friendly near your volley was harmed too.

#30 Barnaby Jones

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Posted 29 November 2012 - 03:20 PM

View PostSug, on 29 November 2012 - 01:48 PM, said:


400m is a good range for them. Unless your target is stationary and asleep out in the open you're not going to reliably hit with LRMs much further out. Takes them 10sec to impact a target at max range. More than enough time for an average player to get to cover. Cover being anything remotely nearby that is slightly taller than your mech.


I respectfully disagree. Baring use of cover for both missle blocks and lock drops, high speed (120kph+) perpendicular turns or last second jumpjet pops to get the starburst effect (again jenners are great for this), I have found lrms to be usefull in the full range of 180-1000.

Though I do enjoy the 200-450 range bubble so I can self Tag, and make use of my medium lasers along with the salvos.

#31 Huntsman

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Posted 29 November 2012 - 05:08 PM

I call for streak mrms! Srm damage, mrm range and payload, no min range, and lockable.Yea that's right...I'm just makin' my own crap up now.

Sure a single shot would core an Atlas with its autohit capability but we can make it slightly hotter and a ton heavier than an srm2 to balance it all out.

Edited by Huntsman, 29 November 2012 - 05:13 PM.


#32 Pr8Dator

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Posted 29 November 2012 - 06:20 PM

View PostHuntsman, on 29 November 2012 - 05:08 PM, said:

I call for streak mrms! Srm damage, mrm range and payload, no min range, and lockable.Yea that's right...I'm just makin' my own crap up now.

Sure a single shot would core an Atlas with its autohit capability but we can make it slightly hotter and a ton heavier than an srm2 to balance it all out.


Nice thinking bro. :( Yeah, you know its impossible and mainly because MRMs are created by stripping off all guidance systems and making them smaller so that alot more can be packed together. By adding guidance, it'll require more space, become heavier and thus have a lesser range and packs less and be called Streak SRMs LOL!

Edited by Pr8Dator, 29 November 2012 - 06:21 PM.


#33 Stonefalcon

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Posted 29 November 2012 - 06:23 PM

View PostHuntsman, on 29 November 2012 - 05:08 PM, said:

I call for streak mrms! Srm damage, mrm range and payload, no min range, and lockable.Yea that's right...I'm just makin' my own crap up now.

Sure a single shot would core an Atlas with its autohit capability but we can make it slightly hotter and a ton heavier than an srm2 to balance it all out.

The clans add streak tech to MRM's as well as LRM's making them far deadlier, you're just gonna have to wait 10 years for those effects to come in.

#34 Sennin

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Posted 29 November 2012 - 06:53 PM

I love MRM's and honestly if you cannot see a point to being able to fire 40 missles in a single volley into a target at point blank range then you might want to rethink how you play MWO. When they were introduced to Battletech the first thing I did was replace the AC/20 in my Hunchback with an MRM-40 and the results were devastating. They wont translate well in MWO for hunting smaller 'Mechs like SSRM's but fire one of these into an Atlas and watch it cry for a mobile repair base. :(

#35 Pr8Dator

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Posted 29 November 2012 - 07:26 PM

View PostSennin, on 29 November 2012 - 06:53 PM, said:

I love MRM's and honestly if you cannot see a point to being able to fire 40 missles in a single volley into a target at point blank range then you might want to rethink how you play MWO. When they were introduced to Battletech the first thing I did was replace the AC/20 in my Hunchback with an MRM-40 and the results were devastating. They wont translate well in MWO for hunting smaller 'Mechs like SSRM's but fire one of these into an Atlas and watch it cry for a mobile repair base. :(


AGREED! MRM40s are my fav brawling weapon in MW4:merc...

#36 Imagine Dragons

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Posted 30 November 2012 - 06:30 AM

SRMs = RPG-7/AT-4 "limited" "guidance" weapons

SSRMs = magical versions of SRMs

MRMs = Hydra 70 rocket pods on AH-64 or the S-8 Rockets on modern HinDs...

LRMs = "dumbed down" FGM-148 Javelins?

Edited by XenomorphZZ, 30 November 2012 - 06:31 AM.


#37 Sug

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Posted 30 November 2012 - 06:50 AM

View PostBarnaby Jones, on 29 November 2012 - 03:20 PM, said:


I respectfully disagree. Baring use of cover for both missle blocks and lock drops, high speed (120kph+) perpendicular turns or last second jumpjet pops to get the starburst effect (again jenners are great for this), I have found lrms to be usefull in the full range of 180-1000.


If you're saying that besides from every way to counter them LRMs are great, then yes I agree with that statement..

#38 Imagine Dragons

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Posted 30 November 2012 - 07:24 AM

Key difference from SRMs, is that MRMs supposedly "ripple fire" as in one by one, until the volley has ended.

Edited by XenomorphZZ, 30 November 2012 - 07:25 AM.






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