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Change In C-Bill Earnings For Damage


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Poll: C-Bill Multiplicator Change (59 member(s) have cast votes)

What whould be the C-Bill earned Multiplicator from Damage?

  1. x10 (Current 250 Damage 2,5k C-Bills no change) (8 votes [13.56%] - View)

    Percentage of vote: 13.56%

  2. x50 (x5 of Current 250 Damage 12,5k C-Bills) (19 votes [32.20%] - View)

    Percentage of vote: 32.20%

  3. x100 (x10 of current 250 Damage 25k C-Bills) (28 votes [47.46%] - View)

    Percentage of vote: 47.46%

  4. x200 (x20 of Current 250 Damage 50k C-Bills) (4 votes [6.78%] - View)

    Percentage of vote: 6.78%

Should be C-Bill Damage earnings doubled when on Premium?

  1. No all earn the Same (26 votes [68.42%] - View)

    Percentage of vote: 68.42%

  2. Yes x25/x50 Damage Earnings (4 votes [10.53%] - View)

    Percentage of vote: 10.53%

  3. Yes x50/x100 Damage Earnings (6 votes [15.79%] - View)

    Percentage of vote: 15.79%

  4. Yes x100/x200 Damage Earnings (2 votes [5.26%] - View)

    Percentage of vote: 5.26%

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#21 Quad Ace

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Posted 29 November 2012 - 11:39 AM

You realize that you get the same cbills for an assist as you do for a kill, right? And you get the same amount for everytime some lrm boat fires on a target you're lighting up? And if you are part of the winning capture, it's the cbill equivalent of dealing 750 damage?

Please remember that the goal of each drop is to take the enemy base, and keep them from taking yours. If this becomes your goal, and the goal of your team, you make more money, and take less damage. And IF you get into a furball, it's a damn good game.

#22 Dukarriope

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Posted 29 November 2012 - 11:41 AM

Multiply it by 75 I say.

#23 18 Inches of Hard Steel

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Posted 29 November 2012 - 11:47 AM

PGI still needs to make money, so the total average c-bills we make shouldn't increase. if we drop the cbills you get for just showing up to a match and increase the cbills for killing and damaging it will discourage afkers and suiciders and encourage playing as a team.

#24 Deadoon

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Posted 29 November 2012 - 12:30 PM

View PostQuad Ace, on 29 November 2012 - 11:39 AM, said:

You realize that you get the same cbills for an assist as you do for a kill, right? And you get the same amount for everytime some lrm boat fires on a target you're lighting up? And if you are part of the winning capture, it's the cbill equivalent of dealing 750 damage?

Please remember that the goal of each drop is to take the enemy base, and keep them from taking yours. If this becomes your goal, and the goal of your team, you make more money, and take less damage. And IF you get into a furball, it's a damn good game.

Yes, but at 10 cbills per point of damage, even the ammo efficient ac/5 costs 100 cbills a shot extra, and is far less effective as a weapon than many others.
The gauss, heavy ballistics and missiles suffer the most though. Lrm at a full capacity will only get you a raw maximum of 324 damage per ton and a cost per damage of 92 at 100% accuracy for regular lrm, double that for Artemis. The gauss is at 133( just realized this, ouch), the ac/20 is at 71, the lbx is at 133, same as the guass for much less effective a weapon.

Edited by Deadoon, 29 November 2012 - 12:31 PM.






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