Garth Erlam, on 30 November 2012 - 09:00 AM, said:
Those games also had (not all, but some) PPC's that did 30 damage, lights no-one used, and 'coolant flushing.' Also, in every previous game DHS > SHS in every situation, and we want to avoid that.
In this game we have PPCs that do 10 damage and are only used as specialty weapons instead of as anchor weapons for a build (as they should be), lights that EVERYONE uses, and high heat weapons getting flushed because of lack of cooling. Your method of fixing the problems of previous MechWarrior games seems to be turning the wheel hard in the opposite direction and ending up w/the opposite problem. The result is most definitely not the same old mess, but it's still something of a mess.
You have tech 1 weapons (PPCs) that require tech 2 heat sinks to function even passably and tech 2 weapons (ER PPCs, debatablely ER Large Lasers) that are STILL extremely prohibitive to use even w/DHS thanks to their current implementation compounding w/the way the heat system in this game works. The design goal of keeping SHS viable in some situations is great, but a huge percentage of the tech we will be seeing coming down the pipe going forward were made w/the idea that you had fully functional DHS, period, and they are going to end up sitting on the shelf right next to ER PPCs if the heat situation isn't sorted out.
Gear is only going to get hotter as more new tech gets added. If you push too much on making the stuff we have now difficult to keep cool, the future stuff is going to be impossible.