Lefty Lucy, on 30 November 2012 - 12:43 PM, said:
Neither of those mechs is "heat neutral."
The jenner sinks 2.8 HPS with a cap of 54 heat and generates 6 HPS, so it shuts down in 16 seconds of fire.
The awesome sinks 4.4 HPS with a cap of 74 heat and generates 8.98 HPS, so it shuts down in about 16 seconds of fire as well.
Sure, both of them are capable mechs, but I don't think they're any more "game breaking" than what you could do with other mechs and other weapon systems. The Awesome, in particular, *should* be scary: don't you think that an assault mech whose weapons have an 180 meter effective range should be damned frightening within that limited range? Especially considering an XL significantly reduces its durability?
They are very close to heat neutral - anything that approaches the 45+% efficiency point can fire for a very long time without remorse. Given that right now the same mechs with 1.4 DHS are down well below 40% makes the change that much more dramatic.
Your calculations are a bit skewed from reality. They reflect what happens when someone holds down their trigger and fires on cooldown. In real play you must maneuver and aim giving some time between shots. Plus if you're overheating simply waiting a couple of seconds dissipates additional heat to resume fire.
They are also very game breaking. Notice how people loathe Jenner's right now? Now let them hit for 30 point alphas constantly. You would be able to rip the back armor off most mechs in a single shot. As for the Awesome you are agreeing that it is over powered then?
I think the fundamental flaw here is that many people are working under the assumption that true heat neutrality should be possible. That if you equip 3 SHS and a weapon that generates 3 heat you should not generate any heat at all. The problem with this thinking is that it immediately skews everything towards energy weapons as I have been explaining in prior posts. This fundamentally breaks the other weapons in the game to being used for lore reasons over real world performance. MWO's time based cooling system makes it so that true heat neutrality is almost (if not) impossible. This keeps energy weapons from being the obvious choice over other weapons.
Viktor Drake, on 30 November 2012 - 12:49 PM, said:
Really glad this topic still ongoing and hopefully eventually conviences the Devs they need to actually implement DHS correctly.
Soon as they do, they get a player willing to contribute money to the game again rather than a dissatisfied customer that hasn't played since the 1.4 DHS were announed and feels he wasted money on he Elite Founders pack.
Really would like to play but not investing another dime or minute on it until I can run heavy energy builds and be competitive against AC/Gauss build just like in real Battletech/Mechwarrior games.
You feel like you wasted your founders pack because of something added to the game
after you purchased your founders pack and totally not related to your founders pack. That's an interesting leap of logic.
If you played prior MW games you would have seen it was the other way around. Energy builds reigned supreme.