First, I eat some crow. In another heat discussion I had thought that it would be a 30% increase by giving external DHS 2.0 over 1.4 as they are now. I was incorrect. When taking into account that the engine DHS are 2.0, the additional few external sinks (even though it's a 30% increase
per heatsink) it comes out to be about 15% overall because that 30% number only applies to a few sinks out of the group of them.
EDIT: Thank you to Mr. Blastman and Lefty Lucy for being polite and pointing me to my errors.
Seeing that, at first I said to myself "Wow, they are right... let's try it". So I did.
The problem I'm facing now, is that it doesn't translate into the game in the way one would expect, and the reason is the Pilot Tree.
Cool Run gives 7.5 % + to dissipation. That
doubles when you "elite" a mech. That's 15%!!!
So at this point, I'm stuck in a place where I'm not sure what to think. Math needs to work, and with moving to 2.0 being a ~15% increase as has been said numerous times... why is it really required when you already have a 15% boon to heat dissipation via the pilot tree? If PGI did send the DHS to true 2.0, would it not (in the end) equate to be a 30% increase in efficiency not because of the DHS but because of the pilot tree?
Finally, if all of that is true...then in our "elite" mechs, aren't we kind of already seeing the effects of "true" DHS now?
EDIT: That extra 15% also applies to SHS mechs through the pilot tree. Hmmm. Ok, then how about we get a new skill for the pilot tree and give you guys your 2.0 DHS? I'm really thinking it's the pilot tree Cool Run skill that is going to muck everything up.
Edited by SI The Joker, 03 December 2012 - 06:07 AM.