MWHawke, on 04 December 2012 - 11:12 AM, said:
Really? You mean I am NOT playing Mechwarrior, a game based on Battletech?
I should GET THE F OUT!!! I invested in the wrong game!!! I invested in a game called Big Stompy Robots that is COPYING Battletech!!!
[...]
Seriously, you are still arguing that if electric engines are reliable, they should not be introduced so that petrol would not become redundant?
No, I am saying that the values for SHS and DHS ultimately need to make sense within the context of the gameplay of MWO and what it tries to achieve. Setting obviously plays a large role – which is why I’d prefer an indirect buff to SHS over directly messing with the values from the classic game – but it should never be to the detriment of the game itself.
For the old MechWarrior games, working your way up from a light mech with old tech all the way up to an assault mech with all the latest bells and whistles was a core part of the experience. For a single player oriented game that type of linear progression system makes perfect sense.
MechWarrior Online is quite different in this regard because it tries to keep all chassis types relevant. Since it’s a pure multiplayer game, this is ultimately to everyone’s benefit as it improves diversity and makes it easier to set up balanced multiplayer games. So instead of providing us with a simple linear progression system with a pretty clear end goal to work towards, it gives us so much freedom of choice that we ideally never run out of new things to try out.
That’s great, because maybe the idea of being Speedy Gonzales in my tiny little Flea is more appealing to me than lumbering around in a big fat Atlas. Or maybe I like both!
Ultimately this balancing act also extends to weapons and equipment, with SHS vs. DHS balance being just one part of the equation. There’s nothing wrong with DHS being better than SHS in the majority of situations, especially when considering the setting (they’re supposed to be!). But it would hurt player choice if there was virtually no situation in which SHS could be a sensible alternative to DHS. SHS would be a completely redundant gameplay element serving only to confuse new players and should thus be removed from the game.
It’s already leaning towards this kind of redundancy even with DHS being partially at 1.4. Besides, with so many stock variants having SHS, removal is just not really an appealing option. Never mind the lore objections to them simply not existing.
That’s why I think the intention to keep SHS somewhat viable is defensible. Not because I hate electric engines. ;_;
Edited by Not a Number, 04 December 2012 - 11:29 PM.