Good Cataphract-3D Builds?
#41
Posted 22 January 2015 - 07:39 PM
1. It can't brawl, forget it. A Cent with an equal skill players will own you in no time at the brawling game.
2. It can carry two gauss... awkwardly. Since one is in the torso. Jaggermech outdoes this by miles due to better weapon placement.
3. 2x UA5 do alright on it since they have some range.
4. ERPPC in the high torso mounts do alright, but again due to quirks other mechs outstrip the Cata by miles at this. TDR-9s, BJ-3. etc.
I really do think the reason for this tourney was to get the Cata 3d into the hands of the some of the active/skilled players to figure out what quirks it needs. Though with those I've talked to they are just selling it anyway cause it's just not good at anything, just mediocre joe. Which ironically fits the lore cause it was not a very well received design.
#42
Posted 23 January 2015 - 07:07 PM
Cragger, on 22 January 2015 - 07:39 PM, said:
1. It can't brawl, forget it. A Cent with an equal skill players will own you in no time at the brawling game.
2. It can carry two gauss... awkwardly. Since one is in the torso. Jaggermech outdoes this by miles due to better weapon placement.
3. 2x UA5 do alright on it since they have some range.
4. ERPPC in the high torso mounts do alright, but again due to quirks other mechs outstrip the Cata by miles at this. TDR-9s, BJ-3. etc.
I really do think the reason for this tourney was to get the Cata 3d into the hands of the some of the active/skilled players to figure out what quirks it needs. Though with those I've talked to they are just selling it anyway cause it's just not good at anything, just mediocre joe. Which ironically fits the lore cause it was not a very well received design.
may i ask what you have been smokeing
#43
Posted 23 January 2015 - 07:31 PM
Oh wait, it isn't 2013 anymore... sorry. That meta build will never get out of my head... stupid poptarters.
#44
Posted 23 January 2015 - 11:15 PM
kosmos1214, on 23 January 2015 - 07:07 PM, said:
Simply the truth. The 3D got no quirks because once upon a star the jump jets and and use of gauss allowed it to be a devastating poptart. Now... it can't pop tart and the geometry of the model makes it take damage with a quickness. It basically has Awesome syndrome without the armor... or quirks.
This event imho is intentionally to get people to play the CTFs again so PGI can figure out WTF to do with the quirks by collecting data. Like the Atlas though the crux of the problem for the CTF is the geometry and with it's main trick gone it's just joe average at everything.
#45
Posted 24 January 2015 - 12:19 AM
AC10
3x mlas
2 tons of AC20 ammo
1 ton of AC10 ammo
3x DHS
280 Standard
FF, Endosteel, DHS
Been doing relatively well in this thing (except when I have chronic disconnection/rubberbanding issues). 45 dmg pinpoint alphas with minimal heat buildup is quite forgiving.
#46
Posted 24 January 2015 - 12:27 AM
#47
Posted 24 January 2015 - 12:28 AM
Edited by Spheroid, 24 January 2015 - 12:28 AM.
#48
Posted 24 January 2015 - 11:12 AM
It's ok but like others have said here, it doesn't have the armor a heavy should have. You will get cut open if you brawl with it.
#49
Posted 24 January 2015 - 01:32 PM
I much prefer the CTF-1x with AC10 4xML 1xLPL std300+2xiDHS(ammo/armour just to show amounts)
http://mwo.smurfy-ne...90cf8520de3a990
Edited by Dramastorm, 24 January 2015 - 01:35 PM.
#50
Posted 24 January 2015 - 01:41 PM
#51
Posted 25 January 2015 - 01:34 PM
#52
Posted 25 January 2015 - 01:54 PM
if you hate PPC, be sure to not focus on long duration weapons, you need to be able to twist and protect your CT, wait untill you take a hit before you turn back, even if you need to fake them out, give them a full recycle time before you try, or only partially commit to a shot.
also, learn how early you need to start charging to get the Gauss to be ready before you crest hills.
the 3d is currently the only IS mech capable of running dual gauss with jumpjets.
every build you make on the 3d, should have jumpjets, period.
Edited by zudukai, 25 January 2015 - 01:56 PM.
#53
Posted 25 January 2015 - 06:18 PM
#54
Posted 25 January 2015 - 11:38 PM
Bigbacon, on 25 January 2015 - 01:34 PM, said:
What I have been using and found it to be the best build so far. You still gotta use it skirmishy though, the AC10's have the kick but also the range to make that a bit easier. You can still sort of pop tart with it, but more like "hump tart", works well maps like caustic and HPG manifold, where you can hide your mech behind inclines.
Also, if you can time your shots properly dual AC10 can be pretty nasty to lights which is a bonus.
Cragger, on 22 January 2015 - 07:39 PM, said:
Agree with the above, its a pretty terrible mech.
#55
Posted 26 January 2015 - 11:30 PM
#56
Posted 28 January 2015 - 09:42 AM
It's hit or miss, but mostly miss. I'm not comfortable in such a large slow mech, but I'm keeping it for faction and for badly needed CW tonnage.
#57
Posted 28 January 2015 - 09:53 AM
he have more front armor than my awesome, he goes at 79kmh/84 when upgraded
He's fast, have enough armor and speed for close combat, and have a pretty good rate of fire.
I like it a lot for a free mech
#58
Posted 28 January 2015 - 09:59 AM
Kal Solar, on 26 January 2015 - 11:30 PM, said:
That's kind of what I want to avoid but it looks like I'll be going back to that build too.
#59
Posted 28 January 2015 - 10:05 AM
it is now one of my favourites. 2 AC10, 2 mlas, 1 slas, 1 JJ for some fast turns. Brawls like a beast. Plus I got a free paintjob for it
Once again the armchair experts come declaring suckage but these guys are proved wrong everyday by pilots with skill, nuff said about that.
#60
Posted 28 January 2015 - 10:10 AM
In that build I have most succes.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users