The falling of a mech function
#1
Posted 26 April 2012 - 04:27 PM
Comparing it to mechwarrior 4, mechwarrior 4 has this function, but in my opinion the mechs don't fall over as much as they should be.
Reply with your thoughts.
Thanks,
PeteZone
#2
Posted 26 April 2012 - 04:33 PM
#4
Posted 26 April 2012 - 04:35 PM
PeteZone, on 26 April 2012 - 04:27 PM, said:
Comparing it to mechwarrior 4, mechwarrior 4 has this function, but in my opinion the mechs don't fall over as much as they should be.
Reply with your thoughts.
i think in mw4 they fall as it should be, we dont want to see mech fall non stop like they are on skates
but of course i expect that system to be improved mw 4 is 12 yaers old
#5
Posted 26 April 2012 - 04:36 PM
pursang, on 26 April 2012 - 04:33 PM, said:
It's amusing in megamek to watch a 'mech with crippled leg actuators repeatedly fail piloting rolls until it cores itself through the back armor while trying to get up, but I imagine it'd be less enjoyable in a 1st-person game.
#6
Posted 26 April 2012 - 04:42 PM
#7
Posted 26 April 2012 - 04:47 PM
Solis Obscuri, on 26 April 2012 - 04:33 PM, said:
PeteZone, on 26 April 2012 - 04:27 PM, said:
Comparing it to mechwarrior 4, mechwarrior 4 has this function, but in my opinion the mechs don't fall over as much as they should be.
Reply with your thoughts.
Thanks,
PeteZone
Solis Obscuri, on 26 April 2012 - 04:33 PM, said:
Well FRR mechs (at least those of the 'Borg) fall over all the time because we are usually too drunk to keep our mechs upright. Also makes us do the mech equivalent of drunken fist. its hard to hit us and we are insanely accurate.
#8
Posted 26 April 2012 - 04:58 PM
Fetladral, on 26 April 2012 - 04:47 PM, said:
Well FRR mechs (at least those of the 'Borg) fall over all the time because we are usually too drunk to keep our mechs upright. Also makes us do the mech equivalent of drunken fist. its hard to hit us and we are insanely accurate.
I thought it was because we replaced our gyros with keggerators. I feel jusht fine to drive...
#9
Posted 09 May 2012 - 11:21 AM
#10
Posted 09 May 2012 - 11:24 AM
#11
Posted 09 May 2012 - 11:34 AM
I do understand how frustrating that would get and it very discouraging to certain players... But IMHO it's a valid balancing point to lighter mechs.
#12
Posted 09 May 2012 - 11:42 AM
00dlez, on 09 May 2012 - 11:34 AM, said:
I do understand how frustrating that would get and it very discouraging to certain players... But IMHO it's a valid balancing point to lighter mechs.
I was thinking this as well especially as a way to balance different classes of mechs. You could factor in the speed a mech is moving along with how much force it is being hit with in terms of that particular weapon and how light/heavy it is.
#13
Posted 09 May 2012 - 11:50 AM
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