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Follow Lol, Not Wot


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#41 Mackman

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Posted 30 November 2012 - 11:35 AM

View Postdal10, on 30 November 2012 - 11:06 AM, said:

you have not played much lol then, it snowballs SO hard... one screw up early game will regularly cost you the entire game, and that one has respawns.


You didn't read my post at all, did you? You have absolutely no idea what's going on in this thread, what's being argued, what we're even talking about.

But that's alright. I'm sure you're a professional LoL player who's playing in tournaments all the time, since that's the only skill-tier where comebacks from "one screw-up early game" are even a little bit difficult.

#42 dal10

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Posted 30 November 2012 - 11:41 AM

I used to, nowhere near that good anymore. Haven't done any semi-serious competition since season one. now I just play a match every now and then for fun.

#43 Timelordwho

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Posted 07 December 2012 - 01:57 PM

View PostRoughneck45, on 30 November 2012 - 10:13 AM, said:

Well you didn't explain anything either as to why they would translate.

They would not IMO. The games are completley different.

LoL relies on skins, and a very diverese champion pool. Mechwarrior relies on customization of your mechs.

The skins would not translate. Often at times the skins in LoL will completley change the way your champion looks, which is why they make money with it. Some of them are awesome. Can you imagine a skin for you mech that would completley change it? It would be awful for balance purposes with new hit boxes, not to mention just coding all the movement for it. Essentially it would be adding a new mech to the game, that isn't even a new mech.

LoL's customization comes from playing the game, and buying your items. It will reset each game. When we buy our items, we keep them. Would you like having to get kills with your small lasers to be able to upgrade them to mediums mid fight? No, that sounds awful.

2 completley different games, with different pay structures, that are unique from eachother.

Thats why people make the WoT comparison. The games have a lot more in common.

If MWO was a MOBA, then I would agree with you.


I would play the heck out of a MOBA mode in MWO. Multiple base assaults with spawning infantry, turret and tank emplacements, with drop ships of player controlled mechs landing on the field? Perhaps 12v12 divided into 3 lances, where you can drop back into a fight (a limited amount of times) duking out to control several bases?

Sign me up.





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