Oh No, I Tk'ed
#1
Posted 29 November 2012 - 10:17 PM
One alpha to the face, because he obviously didn't repair.
15,000 C-bills and 150 xp to shell out my own justice? totally worth it.
(not that it changed anything, but it felt good lol)
#2
Posted 29 November 2012 - 10:19 PM
Cel, on 29 November 2012 - 10:17 PM, said:
One alpha to the face, because he obviously didn't repair.
15,000 C-bills and 150 xp to shell out my own justice? totally worth it.
(not that it changed anything, but it felt good lol)
Good for you. Im glad community is taking policeing on Suiciders and AFKers in their own hands.
We need more people like you and PUGS would be a better.
Keep TKin.
#3
Posted 29 November 2012 - 10:22 PM
#5
Posted 30 November 2012 - 06:15 AM
#6
Posted 30 November 2012 - 06:26 AM
The way to solve this is remake all economy. Make it more based on what you DO, like WoT adn make the match result be a multiplier.
So you overheat and die? too bad You gain ZERO.
#7
Posted 30 November 2012 - 08:32 AM
#8
Posted 30 November 2012 - 08:40 AM
I think they should make dropping with less than 100% armour or ammo impossible, unless your c-bills total is under 1k or something... and allow part-repairs or reloads for when you have less money than you need. That would stop the "never repair or rearm" brigade dead in their tracks - oh and increase the amount you win and make everyone pay more of the reload and repair bills too... Trials, because of their repair bills and reloads being free, would just miss out on the win/lose bonus and salvage to make them less attractive.
#9
Posted 30 November 2012 - 01:19 PM
BFalcon, on 30 November 2012 - 08:40 AM, said:
I think they should make dropping with less than 100% armour or ammo impossible, unless your c-bills total is under 1k or something... and allow part-repairs or reloads for when you have less money than you need. That would stop the "never repair or rearm" brigade dead in their tracks - oh and increase the amount you win and make everyone pay more of the reload and repair bills too... Trials, because of their repair bills and reloads being free, would just miss out on the win/lose bonus and salvage to make them less attractive.
oh man no kidding. Like there should never be a situation where you HAVE to drop without repairing or re-arming.
#10
Posted 03 December 2012 - 08:21 AM
bloodnor, on 30 November 2012 - 06:15 AM, said:
I have killed "Blue Mechs" in self defense, in defense of my teammates, and because they were suiciders (usually i'm trying to disarm them).
But I can safely say I have only TK'd once it was an accident I felt bad, these other penalties I've taken... totally not fair. Once a mech has fired on me of my teammates with intent he is no longer a member of my team no matter what the ******* hud says, He is an enemy to be exterminated. And i'm sorry but MMO's are about interacting with other people... bot's are not people and therefore also not teammates. Friendly fire occurs between teammates, fire for effect happens to hostile entities, and team kills are only a result of friendly fire.
So yeah I would like PGI to stop penalizing me when i need to engage a hostile mech or evil AI that has infiltrated my team.
edit: afterthought, It occurs to me this never came up for me until phase one when pugs were forced on me. nothing against the pug players playing the game, much love, but I never had bots, intentional d/cs, Tk's, etc... when I was in an eight man team.
Edited by Agent of Change, 03 December 2012 - 08:25 AM.
#12
Posted 03 December 2012 - 08:59 AM
#13
Posted 03 December 2012 - 09:01 AM
Franchi, on 03 December 2012 - 08:59 AM, said:
Yes sir.
Stormur Herra, on 03 December 2012 - 08:55 AM, said:
They'd have to fix ammo costs first.
Agreed.
#14
Posted 03 December 2012 - 09:40 AM
Cel, on 29 November 2012 - 10:17 PM, said:
One alpha to the face, because he obviously didn't repair.
15,000 C-bills and 150 xp to shell out my own justice? totally worth it.
(not that it changed anything, but it felt good lol)
Edited by Ptom, 03 December 2012 - 09:42 AM.
#15
Posted 03 December 2012 - 09:46 AM
Leave him with no weapons to overheat, and make it take AGES to limp to the nearest boundary to go OB.
#16
Posted 03 December 2012 - 10:02 AM
#17
Posted 03 December 2012 - 10:06 AM
Problem solved.
#19
Posted 03 December 2012 - 10:16 AM
When you see a suicide exploiter, take down their name, what map you were on, and when it happens. If you can get a screenshot of their suicide message and the scoreboard, so much the better.
Send it all in an e-mail to: support@mwomercs.com
If you do not report exploiters, PGI cannot ban them. By not reporting them, you are making the problem worse for yourself.
TKing suicide exploiters just costs you money and XP, and makes the exploiter laugh at how mad you are at them.
I had to make this a macro on my keyboard I find myself repeating it so often.
Edited by Socket7, 03 December 2012 - 10:21 AM.
#20
Posted 03 December 2012 - 10:31 AM
Socket7, on 03 December 2012 - 10:16 AM, said:
When you see a suicide exploiter, take down their name, what map you were on, and when it happens. If you can get a screenshot of their suicide message and the scoreboard, so much the better.
Send it all in an e-mail to: support@mwomercs.com
If you do not report exploiters, PGI cannot ban them. By not reporting them, you are making the problem worse for yourself.
TKing suicide exploiters just costs you money and XP, and makes the exploiter laugh at how mad you are at them.
I had to make this a macro on my keyboard I find myself repeating it so often.
One of my group members said he reported a suicider that we played with, that he even got a reply from PGI that they had taken care of it.
Clearly it's all huff and puff.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users