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Penalties For Serial Suiciders


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#1 armogedon

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Posted 29 November 2012 - 05:16 AM

I think the Devs should make some sort of game lock out for serial suicide farmers, there are a few serial suicides such as d*** n**** who turn up in the game and you have 15 other players message their disgust. If a player farms in this manner then lock them out for 24 hours after three suicides in a 24 hour period and force them to play the game, and if they want cash to build up so quickly to grab a Atlas make them spend a few $ like the rest of us.

modified to make sure i dont upset any players

Edited by armogedon, 29 November 2012 - 05:35 AM.


#2 Egomane

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Posted 29 November 2012 - 05:20 AM

http://mwomercs.com/...-shame-threads/

#3 Jadel Blade

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Posted 29 November 2012 - 05:30 AM

View PostEgomane, on 29 November 2012 - 05:20 AM, said:



Why do you feel its your job to police the name and shame policy?

Its an absurd policy anyway. If they actually did anything about the reports they were sent then it would be OK but they don't.

#4 Egomane

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Posted 29 November 2012 - 05:35 AM

View PostJadel Blade, on 29 November 2012 - 05:30 AM, said:

Why do you feel its your job to police the name and shame policy?


It's just a hint to the rules of this forum. We are guests here and therefore those rules need to be followed.

View PostJadel Blade, on 29 November 2012 - 05:30 AM, said:

Its an absurd policy anyway. If they actually did anything about the reports they were sent then it would be OK but they don't.


Just because it looks to you, like they do nothing with the reports, that is still no reason to break the rules.

#5 Jadel Blade

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Posted 29 November 2012 - 05:39 AM

No there's no reason for you to keep trying to police it.

They have forum moderators. Leave it to them.

As far as them not doing anything, well certainly its not conclusive but since some of the same people have been constantly afk / suiciding etc since ob I would say its a pretty fair guess.

#6 pjnt

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Posted 29 November 2012 - 05:42 AM

View PostJadel Blade, on 29 November 2012 - 05:30 AM, said:

Why do you feel its your job to police the name and shame policy?

Its an absurd policy anyway. If they actually did anything about the reports they were sent then it would be OK but they don't.

Correct on both accounts. If PGI did their job this conversation never would happen. In game and on the forums.

to OP. It is out of control. Every game has 1 or 2 suicide credit farmers. If one team gets both, then there is no joy to play the game. PGI needs to start banning players and posting the list of deleted accounts so people will see the change.

Edited by pjnt, 29 November 2012 - 05:44 AM.


#7 Egomane

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Posted 29 November 2012 - 05:45 AM

View PostJadel Blade, on 29 November 2012 - 05:39 AM, said:

No there's no reason for you to keep trying to police it.

They have forum moderators. Leave it to them..


How I spent my time in this forum should not be your concern. This is a first time poster in this forum and he deserves a heads-up to the rules. It doesn't matter if it comes from a mod or another user.

View PostJadel Blade, on 29 November 2012 - 05:39 AM, said:

As far as them not doing anything, well certainly its not conclusive but since some of the same people have been constantly afk / suiciding etc since ob I would say its a pretty fair guess.


You say it: A guess! No Evidence!
You have no idea what is happening in the office of PGI concerning those players and reports. You may critizice the lack of information and action but it is still no reason to break the rules.

#8 Jadel Blade

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Posted 29 November 2012 - 05:51 AM

View PostEgomane, on 29 November 2012 - 05:45 AM, said:


How I spent my time in this forum should not be your concern. This is a first time poster in this forum and he deserves a heads-up to the rules. It doesn't matter if it comes from a mod or another user.



You say it: A guess! No Evidence!
You have no idea what is happening in the office of PGI concerning those players and reports. You may critizice the lack of information and action but it is still no reason to break the rules.


Lol OK put your head back in the sand then.

#9 armogedon

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Posted 29 November 2012 - 06:03 AM

I posted this after three consecutive days of playing with one particular player turning up in at least 10 matches each day on either team, and with 5 matches in a row today it was a bit much.

I also believe with some of the language being used by and at some of these players PGI will need to give the game a rating that requires 18+ and a credit card to sign up to play, not really a good way to get a large player base for the game.

It would not be a hard stat for them to keep on each player, (suicides in first min of game in last 24 hrs) and then freeze the account for a 24 hr period, there is no loss of income for PGI, obviously these player have no interest in paying for cash to buy a atlas, etc and newbies such as myself see it as rewarding those who actually have not intention of playing the game properly.

Make the game fun for all players, and get the rubbish out of the game that stop it being open to player of all ages.

Edited by armogedon, 29 November 2012 - 06:04 AM.


#10 cmopatrick

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Posted 29 November 2012 - 06:12 AM

Egomane was right to try to help the newbie, imo. i do not think he was being police, just trying to help point something out to help. i would have done the same (and yeah, i have elsewhere).

the suicide spree does bother me, it makes no sense to do it if they just tighten the rules to eliminate reward on it...
the players (and yes, i have seen them too) may just be trolls, or it might be something more sinister like trying to find permutations in the load that would allow compromise of our accounts (this is a beta overlay on the equivalent of a cots game engine... not a situation normally known to be the most secure, especially since our clients, at least at the load, run with admin priveledges).

perhaps pgi may be trying to find a means to block the machine and/or ip to prevent either from happening, or researching further to stop the bot altogether. does anyone here know for sure?

#11 Vincent Lynch

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Posted 29 November 2012 - 06:32 AM

View PostJadel Blade, on 29 November 2012 - 05:30 AM, said:

Why do you feel its your job to police the name and shame policy?

Its an absurd policy anyway. If they actually did anything about the reports they were sent then it would be OK but they don't.


The name and shame rules are actually damn important. We had a dude on the german forum who got shamed for TK when actually someone else with a similar nick did it. (Because a capital "O", ingame, is nearly indistinguishable from a zero.)
That one took it with humor though.

Also, what else would keep trolls from deliberately wrongly shaming people who did nothing, "for the lulz"?

#12 pjnt

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Posted 29 November 2012 - 10:37 PM

View PostVincent Lynch, on 29 November 2012 - 06:32 AM, said:


The name and shame rules are actually damn important. We had a dude on the german forum who got shamed for TK when actually someone else with a similar nick did it. (Because a capital "O", ingame, is nearly indistinguishable from a zero.)
That one took it with humor though.

Also, what else would keep trolls from deliberately wrongly shaming people who did nothing, "for the lulz"?


The repeat offenders would rise to the top of any list like oil on water. There will always be friendly fire kills and accidental over heating suicides so even I would make any TK list, which is fine. A couple kills over a few hundred games will happen. The point is, if you have 10, 20 or 100 TK in a hundred games... well the obvious answer is you TK on purpose. TK stats should be attached to a profile and publicly available. If that ratio is too high... ban.

I know ban is harsh, and for me who will mostly only play in 8 man teams will not face these dolts on my side, however in PUG matches, noobs will be quickly put off when 1/2 the team suicide credit farms and the other 1/2 try cut him to pieces. If these stats are available, people can see number of games played vs total TK and realize quickly if the person is being called out unfairly.

#13 Vincent Lynch

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Posted 30 November 2012 - 01:12 AM

View Postpjnt, on 29 November 2012 - 10:37 PM, said:


The repeat offenders would rise to the top of any list like oil on water. There will always be friendly fire kills and accidental over heating suicides so even I would make any TK list, which is fine. A couple kills over a few hundred games will happen. The point is, if you have 10, 20 or 100 TK in a hundred games... well the obvious answer is you TK on purpose. TK stats should be attached to a profile and publicly available. If that ratio is too high... ban.

I know ban is harsh, and for me who will mostly only play in 8 man teams will not face these dolts on my side, however in PUG matches, noobs will be quickly put off when 1/2 the team suicide credit farms and the other 1/2 try cut him to pieces. If these stats are available, people can see number of games played vs total TK and realize quickly if the person is being called out unfairly.


True that. PGI has this list though, and they do ban people about which they get more than a few complaints.

#14 Belkor

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Posted 30 November 2012 - 01:27 AM

There needs to be a combinations of systems addressing this such as public statistics, reporting, bigger performance reward incentives and maybe even this system: a game lasts for 5 minutes but you were online only 4 minutes then you get 80% of the credits and xp you would've gotten if you were online all 5 minutes.

#15 Countach

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Posted 30 November 2012 - 02:42 AM

Thought I'd post this in the suggestion thread also since I just posted in General. I think the TF2 "abandoning" system could be adapted to MWO with great success to stop both 1) serial TKers and 2) suiciders

Here's a general outline of the TF2 system (taken from http://www.teamfortr...vm/faq/#abandon)

Quote

Q: What happens if I "abandon" a game?
At first, nothing. (Sometimes you lose your Internet connection and cannot get back online to rejoin. And sometimes, you just have to go.) Penalties will be imposed on players who repeatedly abandon games. These players will be temporarily placed in a low-priority pool and will experience longer matchmaking times.


The more a player suicides/tk's, the lower their priority in the matchmaking pool goes (though an early/easy implementation into MWO could simply add x seconds before "launch" button becomes available), this way someone who accidentally hits a teammate, or disconnects isn't unfairly penalised (since the penalties can kick in on 2nd offense), but have a steep curve, like below (based on a single play session):

1st Offense: No penalty
2nd Offense: +30 seconds waiting time before launch is available
3rd Offense: + 2.5mins waiting time
4th Offense: +30 mins waiting time
5th Offense: +1 hr waiting time

This of course won't eliminate all tkers (since they have a different motivation for doing this), but will make life hard for suiciders and eat up a significant amount of their time either exiting the client and restarting after each game, or waiting until the timeout expires.

Edited by Countach, 30 November 2012 - 02:43 AM.


#16 Rylyn

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Posted 30 November 2012 - 05:44 AM

View PostCountach, on 30 November 2012 - 02:42 AM, said:

Thought I'd post this in the suggestion thread also since I just posted in General. I think the TF2 "abandoning" system could be adapted to MWO with great success to stop both 1) serial TKers and 2) suiciders

Here's a general outline of the TF2 system (taken from http://www.teamfortr...vm/faq/#abandon)



The more a player suicides/tk's, the lower their priority in the matchmaking pool goes (though an early/easy implementation into MWO could simply add x seconds before "launch" button becomes available), this way someone who accidentally hits a teammate, or disconnects isn't unfairly penalised (since the penalties can kick in on 2nd offense), but have a steep curve, like below (based on a single play session):

1st Offense: No penalty
2nd Offense: +30 seconds waiting time before launch is available
3rd Offense: + 2.5mins waiting time
4th Offense: +30 mins waiting time
5th Offense: +1 hr waiting time

This of course won't eliminate all tkers (since they have a different motivation for doing this), but will make life hard for suiciders and eat up a significant amount of their time either exiting the client and restarting after each game, or waiting until the timeout expires.


I like this idea. In addition, every MMO is gonna be compared to World of Warcraft because it set the bar. Dont laugh, I know its a dying game but still. One thing I remember about WoW is that in battlegrounds, you had the option of reporting afk'ers by clicking a button and if enough players did it, they got booted from the BG. Our BG's here are much quicker and maybe that wont work for us but its a thought. I also think it should be made where you get NOTHING unless you engage an enemy and do damage.

Edited by Rylyn, 30 November 2012 - 05:46 AM.






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