Lets remove blanket mission reward and 'guaranteed' winning.
Instead we reward:
-Participation
-Performance
-Productivity
Participation
This one is about staying alive. Each player receive 10K for each minute they stay alive. The longer the match the bigger the payout.
Performance
As well as XP for assisting and killing you also gain an equivalent cash reward. Let's say 10K per XP.
Quote
Kill rewards are removed. You gain XP and cash based on damage percentage done to a target as a killing blow can be completely random.
Productivity
Base Capture, Spotting, AMS defense, ECM usage etc gains you an equivalent cash bonus of 10K per XP point reward for such activities.
The winning team gains the difference between match start and when the mission ends as a Participation reward.
No Easy Mode
For each of the enemy team alive the winning team productivity reward is reduced by an equivalent percentage at the end of the match.
Thus committing suicide will help the opposing team and a quick base capture will be just as punishing because if non of the enemy is killed the reward for beelining to the enemy base will net 0.
The only reward for beelining would be the capture reward and nothing else so they gain ONLY a reward for their performance. And ONLY the capturing PLAYERS get that reward, this could be punishing for the rest of the team.
So if both teams decide to sit on their *** to gain 150K because they are lazy and kill no-one they will get ZERO participation reward.
A suicide BOT would not earn very much as their survival time is usually limited.
This of course will affect those who have random DC's and crashes but no system is perfect.
Edited by Terror Teddy, 30 November 2012 - 12:24 AM.