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I'm Getting Tired Of The Myth That Capture Win = More Cb


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#121 Daiichidoku

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Posted 15 December 2012 - 09:09 AM

good

keep capping to make more money to get more mechs to cap more

have fun livin the dream

#122 Choombatta

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Posted 15 December 2012 - 09:28 AM

View PostDaiichidoku, on 15 December 2012 - 08:58 AM, said:


no, its so that game can end in a V or L in more cases than not

if one could ensure that every player connects and stays in the match 100% of the time and plays the match all the way, there would never be a need for a cap mechanic

we all know thats impossible, hence the need for backup facility to determine match outcomes

why was there no capping in TT? wasnt needed right? online....needed due to reasons above..you disagree?


Wait!
Are you actually saying the only reason the Capture mechanic is in game is to compensate for latency?
Seriously?!?!

You do not think the developers spent the time creating the Capture mechanic for........Capturing?

#123 Opposition

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Posted 15 December 2012 - 09:32 AM

View PostVlad Ward, on 30 November 2012 - 04:46 PM, said:


Eh. I end up with maxed XP on a Mech long before I have enough c-bills to buy a new one. The latter are far more valuable to me, and Salvage c-bills are shared throughout the whole team too.


I think this is the result of winning a majority of your games, which isn't true for every player. The difference between a win and a loss is bigger for XP than for CBills, if you aren't an amazing salvage gatherer. As someone who wins about half of their games, I tend to get enough CBills for a new mech before I've finished getting the last mech to elite.

In conclusion, since not everyone is as awesome as you, many people are rational to want to cap rather than killing the last afk enemy mech.

#124 Joseph Mallan

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Posted 15 December 2012 - 09:44 AM

View PostDaiichidoku, on 15 December 2012 - 09:09 AM, said:

good

keep capping to make more money to get more mechs to cap more

have fun livin the dream

k thanx I will ;)
I'm close to 17 Mil in the bank and 1,200 MC for buying 3 Stalkers so I can(convert XP &) run the one I want as a master Tuesday night.
Livin the dream! :(

Edited by Joseph Mallan, 15 December 2012 - 09:45 AM.


#125 Tickdoff Tank

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Posted 15 December 2012 - 10:50 AM

View PostJoseph Mallan, on 15 December 2012 - 09:44 AM, said:

k thanx I will ;)
I'm close to 17 Mil in the bank and 1,200 MC for buying 3 Stalkers so I can(convert XP &) run the one I want as a master Tuesday night.
Livin the dream! :(


That is a really small amount of c-bills to be proud of.

#126 Abivard

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Posted 15 December 2012 - 11:21 AM

gee guys....
if the enemy is all dead the game ends, 'its easier to cap when they are all dead' is a silly statement.
Don't strip the armor from your legs ;p

Time spent finding a shutdown mech is alot more time than 40 seconds to cap a base (8 mechs on cap)

only the one person who gets the kill makes anything besides a token, everyone earns cash and xp for a cap.

I have never heard at the start of a match 'don't kill just cap'

If your team is stupid enough to not watch for a base rush you deserve to lose.

If you Kill all the enemy mechs you have captured the base defacto, you have done what you were paid for.

#127 Doomie77

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Posted 15 December 2012 - 11:26 AM

Ok, that's all true but, try using this logic on someone that just wants to blow **** up.....it doesn't work 90 percent of the time.

At least when you have pugs in your group that dont give a **** what you try to tell them. They blow off arms, legs and then core. It's usually never a headshot. And they mostly do not care.

Edited by Doomie77, 15 December 2012 - 11:26 AM.


#128 Joseph Mallan

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Posted 15 December 2012 - 11:38 AM

View PostTickdoff Tank, on 15 December 2012 - 10:50 AM, said:


That is a really small amount of c-bills to be proud of.

LOL I only been saving for ...2 weeks now, I keep buying one Mech or another then tweak it. I was down to 900,000 and in less than 3 hours a night for 2 weeks have what I believe to be enough to buy 3 Stalkers and mod One as I see fit. I am not a thrifty player ;)

#129 Barnaby Jones

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Posted 15 December 2012 - 03:07 PM

Perfect salvage from any build you would pay more than 3mil to fabricate is worth more than the cap and the cap assist. (includes chassis, engine, and components)

(variable amount / number of players) * salvage percent given by PGI

(3000000 / 8 ) * .02 = 7500


so any Heavy, Assault, many mediums, a few lights, and anything with an XL engine should be cockpitted if found afk at the enemy base while you are capping.

any damage other than to the cockpit will drastically reduce the salvage value, particularly damamge to the internals.

Edited by Barnaby Jones, 15 December 2012 - 03:10 PM.


#130 JeepStuff

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Posted 15 December 2012 - 09:55 PM

View PostIndoorsman, on 30 November 2012 - 08:04 AM, said:


Except that c-bills are a bigger grind than XP. I'd rather c-bills 10% faster and xp 20% slower than c-bills 20% slower and xp 10% faster.



XP are more valuable to me than c-bills because, if you're impatient and willing to put up some real money, you can skip the c-bill grind by buying equipment with MC and selling it for c-bills. So you can fast-track the c-bill grind if you don't mind contributing real cash to the game. But there is no fast track to more XP -- you have to grind XP no matter what. And in the case of XP, it's better NOT to kill the mech cleanly -- it's better to destroy every component the mech has on him before you kill him, because each component destroyed gives you XP. Not that I play that way (I don't want to inflate another player's repair bill just to farm XP for myself), I'm just saying if you're analyzing the game by the numbers, your play style would depend on whether XP or c-bills were more important to you.

#131 SamizdatCowboy

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Posted 15 December 2012 - 10:44 PM

As far as efficient kills go, I've started to accept that unless you're a headshot god you really need a full team working together to get it to work. Reason is that pugs tend to blow up anything and everything. Often what happens is you're just about to finish 'cleanly' killing an enemy mech, and some pug ******** comes in and blows up some lucrative component (or cores him). Makes all your hard work for nothing and is very frustrating.

#132 Indoorsman

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Posted 15 December 2012 - 11:23 PM

View PostSamizdatCowboy, on 15 December 2012 - 10:44 PM, said:

As far as efficient kills go, I've started to accept that unless you're a headshot god you really need a full team working together to get it to work. Reason is that pugs tend to >have fun<

fixed





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