Jason1138, on 30 November 2012 - 08:04 AM, said:
making it run hotter goes against TT. its a high damage, low heat, long range weapon with non-exploding ammo. those are the perks. the negatives are size and weight and that the gun itself likes to blow up
in other words, its a sniping weapon. if you're putting it on an atlas or a cat and wading into a fight at close range, you deserve what you get. if you want to brawl mount an AC20
i see way too many guys with ER PPCs and ER LL's charging straight ahead to engage at 100 meters and its really dumb. if you mount sniper weapons, be a sniper
In the grand scheme of things, a gauss isn't really that much more fragile than anything else, ESPECIALLY not an AC20. A gauss has a smaller crit footprint, meaning it is harder to hit up front. It has lower hp, so it breaks easier. An AC20 has a huge crit footprint, so it gets hit more often. The fact that it has more hp does not save it from the increased crits. You might get one more shot out of an exposed AC20 than a gauss.
Even with x2 damage, most weapons in the game do enough to kill a 10hp item with one hit. Everything but MGs and flamers can do it with x3. Several items can do it with a x1 crit. They need to do away with all this hp stuff and go back to 'broken/not broken' like tabletop. The only two exceptions should be engine (needs 3 hits) and gyro (needs 2).
Khobai, on 30 November 2012 - 08:05 AM, said:
They've been through two Build Value systems and are supposedly working on a third. BV wasn't very great either. No system with this much customization can be truly evened out with a formula. PGI is trying, maybe not in the ways people want, but they're trying.