Varaxus, on 30 November 2012 - 02:59 PM, said:
I agree to a point, but then that was a design flaw on how they code in hard points and limitations on their end. They also sure are slow at cranking out other options aren't they for those of us that like ammo based weapons. Up until recently there wasn't another dual Gauss build available. All other MW games I played had a lot more options for mechs available and variety. Things are getting better but most of Closed/Open Beta has been monotonous.
As a very good Jenner pilot and a great K2 pilot I can tell you that until the lag/netcode is fixed convergence issues really suck when a 139 kph mech is circling around you and can't be knocked down by either weapon fire or running them over.
Also K2's are easily dealt with, all variants unless the pilot has good aim and then lookout in any mech you put them in. I've unlocked every Founder's mech in this game to Master level and am starting on Cataphracts. My K/D and W/L would be much higher than a paltry 4.8 - 5 that it's dropped to and 3/1 W/L except for so many window licking PUGs and at least a CTD or two and death as a result per night.
No, I didn't get those stats playing in full pre-made either. I'm lucky right now in our unit to have a wing mate let alone lance. When I was with the Templars for a good chunk of Closed Beta before moving on I had a K/D over 30 where most of those 8 mans were against PUG teams. We also rolled almost every pre-made we came across to.
So does the K2 need to exist as a Gauss and AC20 variant for a while longer... yeah, until they get some more heavies that can mount the weapons.