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Why Use Lb 10Xac


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#21 Cleverbird

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Posted 30 November 2012 - 12:22 PM

Why would you want a slug version? Couldn't you just use the AC10 if you wanted that?

#22 Monky

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Posted 30 November 2012 - 12:26 PM

LBX-10 needs to have a proximity round that travels as a single projectile until within 5 meters of an enemy mech, or 10 meters of a targeted enemy mech, than detonates spreading the 10 damage onto the target. Small spread if it is a light mech, slightly larger for each weight class until assault. Then, up the crit chance and damage per projectile to a very high level.

In this way, the spread hits the entire mech, allowing crits to be very likely, and extending the effective range out to a range that the LBX-10 is supposed to be able to reach (540m IIRC).

Until this happens, the LBX-10 is just going to be a close range shotgun that is only advantageous over the AC10 for saving a ton of weight and being cooler firing.

#23 Taryys

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Posted 30 November 2012 - 12:33 PM

This is exactly what I would like to see.

View PostMonky, on 30 November 2012 - 12:26 PM, said:

LBX-10 needs to have a proximity round that travels as a single projectile until within 5 meters of an enemy mech, or 10 meters of a targeted enemy mech, than detonates spreading the 10 damage onto the target. Small spread if it is a light mech, slightly larger for each weight class until assault. Then, up the crit chance and damage per projectile to a very high level.

In this way, the spread hits the entire mech, allowing crits to be very likely, and extending the effective range out to a range that the LBX-10 is supposed to be able to reach (540m IIRC).

Until this happens, the LBX-10 is just going to be a close range shotgun that is only advantageous over the AC10 for saving a ton of weight and being cooler firing.


#24 nuttycide

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Posted 30 November 2012 - 12:39 PM

2 LBX's on a k2 is so so evil. Plus they fire insanely quickly and generate practicaly no heat. (right build of course) The shotgunpult can take out the ct of most mechs fairly quickly and make most run away. The only real problem with them is, if your caught with your pants down your pretty much taken out way too quickly. Best way to play with the LBX or even this kind of mech build, it to be a flanker or ambusher. Believe me, you can make many think twice about the LBX after you've wiped their armor of the floor and made them eat it.

#25 Beo Vulf

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Posted 30 November 2012 - 12:40 PM

View PostRedshift2k5, on 30 November 2012 - 10:16 AM, said:

1. because it's fun

2. because it's much harder to miss your target with an lbx-10

3. nobody really uses LBX10s anyway

Its stilll a great weapons for frozen city, or river city close range brawling. 2x LBX-AC 10s to the face after stepping around the corner and coming face to face with another atlas is enough to ruin his day.

#26 Max Dragon

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Posted 30 November 2012 - 12:56 PM

I LIKE THE SOUND OF MY GUNS.....WHAT DID YOU SAY????
Ork Loota

#27 Jace11

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Posted 30 November 2012 - 01:04 PM

On paper 10 damage spread out in 10 x 1 pellets doesn't sound great. It sorta works, though you have to get in very close to get the best from it. It probably needs a significant buff or the slug ammo added.

#28 Relic1701

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Posted 30 November 2012 - 01:06 PM

Been having reasonable success on my 2X Phract, coupling it with 2 SRM6's, will shred a lot of armour, it's not the best weapon, but I do like to see the whole of the targets armour 'flash' when I shoot :D .

#29 LordBraxton

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Posted 30 November 2012 - 01:06 PM

View PostMonky, on 30 November 2012 - 12:26 PM, said:

LBX-10 needs to have a proximity round that travels as a single projectile until within 5 meters of an enemy mech, or 10 meters of a targeted enemy mech, than detonates spreading the 10 damage onto the target. Small spread if it is a light mech, slightly larger for each weight class until assault. Then, up the crit chance and damage per projectile to a very high level.

In this way, the spread hits the entire mech, allowing crits to be very likely, and extending the effective range out to a range that the LBX-10 is supposed to be able to reach (540m IIRC).

Until this happens, the LBX-10 is just going to be a close range shotgun that is only advantageous over the AC10 for saving a ton of weight and being cooler firing.


I love this idea too but if the netcode cant even get lasers to hit properly you think a proximity flak system like that would hold up?

#30 Monky

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Posted 30 November 2012 - 01:08 PM

View PostLordBraxton, on 30 November 2012 - 01:06 PM, said:


I love this idea too but if the netcode cant even get lasers to hit properly you think a proximity flak system like that would hold up?


It handles missiles fine, can't see why this would be different. Especially since the laser problem is you telling the server where you want to fire, causing a ping delay, whereas the LBX-10 would be you firing, and the server saying 'oh yeah a mech was within 5-10 meters of it, i'll direct those pellets to it'. It'd probably be pretty simple.

Edited by Monky, 30 November 2012 - 01:09 PM.


#31 KuruptU4Fun

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Posted 30 November 2012 - 01:31 PM

Because headbutting mechs in my K2 and unloading 2 shotguns is SOOOOO FUN!

Edited by KuruptU4Fun, 30 November 2012 - 01:31 PM.


#32 Lusankya

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Posted 30 November 2012 - 02:50 PM

Once I can use slug rounds with the lbx then I will switch to it.





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