Increased Rewards For The 8-Man Matchmaking
#1
Posted 26 November 2012 - 06:44 PM
I could see potential for abuse with 'win trading' and such but that is going to happen with the current system no matter what you do. I've already seen discussion about taking turns capping for quick cash, although I care about my stats too much to ever bother with that.
It would be nice to think that everybody running 8-man groups is only looking to get a good fight against another organized team but I highly doubt that is the case. Grinding for equipment and EXP is still something most players need to do in order to be 'competitive' so even if they DO want serious competition they don't have the mechs and upgrades they want yet. Which means they will go where the money is - the money is not going to be where you have to fight tooth and nail against STAR COMMANDER DURPHURP and his merry band of MLG pro tryhards, only to end up with huge repair bills. People will still do lame stuff like sync dropping two 4 man groups into the pug queue, just to get money faster.
So if we can drop with 8 and get good fights while still making more money than we would by beating up the poor sods going solo, well that's the definition of win win situation for me.
#2
Posted 26 November 2012 - 07:00 PM
Win trading is to be expected however, since there are always a few lowlifes out there who don't really want a challenge and will use any way to abuse the system (I've also heard of plans to farm quick cash in 8vs8 and pugstomp in 4 man groups from very few individuals), I hope devs are aware of that and gonna monitor 8vs8 (especially if greater rewards would be introduced) and ban players who try to be extra cheap.
#3
Posted 26 November 2012 - 07:09 PM
Therefore, no. We already "earn" more by getting into a potentially much more engaging fight. The stated reasons aren't very convincing imho, except in a pure "get more money" pov.
#4
Posted 26 November 2012 - 07:14 PM
#5
Posted 26 November 2012 - 07:15 PM
#6
Posted 26 November 2012 - 07:17 PM
#7
Posted 26 November 2012 - 07:24 PM
We already see too much elitism accusations already on the forum and this would certainly aggravate the MWO community.
Maybe it would be best to leave alone for a while but re-evaluate it once Faction/Planetary warfare is implemented.
Just my 2c worth of opinion.
#8
Posted 26 November 2012 - 07:28 PM
According to the prophecy....
#9
Posted 26 November 2012 - 07:29 PM
#10
Posted 26 November 2012 - 07:30 PM
makes sense to me
#11
Posted 26 November 2012 - 07:35 PM
#12
Posted 26 November 2012 - 07:40 PM
River McCain, on 26 November 2012 - 07:28 PM, said:
According to the prophecy....
I would rather lose a match fairly than get randomly placed against two separate organized groups while 4 members of OUR team are first-timers in trial Atlases and/or don't play at all.
Kousagi, on 26 November 2012 - 07:29 PM, said:
Yeah removing rewards sounds like a great way to have absolutely nobody ever use the 8v8 queue. They do still need to test this stuff, so I'd imagine they don't want that to happen.
What they need is to take action against players abusing the system...assuming they are willing to do so. Haven't seen much evidence for that yet. Maybe they're hoping the future implementation of community warfare and public stats are enough incentive to play legit?
#13
Posted 26 November 2012 - 07:45 PM
The reward of being able to play with 8 of your friends.
The reward of games that are no longer pre determined because you wont be rolling over random people but fighting other teams, making the game more exciting and fun.
The reward of increasing your skill level as the challenge level finally goes from faceroll the keyboard to victory, to "we should coordinate builds, and work on strategies for the most popular setups we will fight"
Unless your talking about more reward monetary wise, because now you may get your paint scatched because you and your friends weren't able to LRM the opposite team halfway across the map to victory. Then my advice would be to suck it up, learn to play, and get ready to pay and make the same as someone who plays solo with a win loss closer to 50/50.
#14
Posted 26 November 2012 - 08:27 PM
Riffleman, on 26 November 2012 - 07:45 PM, said:
The reward of being able to play with 8 of your friends.
The reward of games that are no longer pre determined because you wont be rolling over random people but fighting other teams, making the game more exciting and fun.
The reward of increasing your skill level as the challenge level finally goes from faceroll the keyboard to victory, to "we should coordinate builds, and work on strategies for the most popular setups we will fight"
Unless your talking about more reward monetary wise, because now you may get your paint scatched because you and your friends weren't able to LRM the opposite team halfway across the map to victory. Then my advice would be to suck it up, learn to play, and get ready to pay and make the same as someone who plays solo with a win loss closer to 50/50.
>Kong
>LRMs
hahaha, oh wow.
but your lame strawman aside, playing with 8 and getting real competiton is absolutely what I'm looking forward to. But for now I don't need to grind anymore so I don't care about losing money...many people do, and they aren't gonna farm c-bills in shark-infested waters. I'm just thinking of incentives to get the pubstompers out of the solo queue and into the 8v8. The 4 man premades are still gonna exist, and I bet you'll still be able to drop into the solo queue with 8 if you tried. When we tested that out we were trying to fight EACH OTHER and we ended up on the same team 3 times in a row, even with the same mech classes. It's absolutely disgusting how easy it is.
This is not meant as a longterm solution either way, just something to aid testing. Phase 3 is supposed to be the real fix...eventually. As someone who played quite a bit before grouping even worked I'd like to be able to solo drop once in a while too.
#15
Posted 26 November 2012 - 09:15 PM
#16
Posted 26 November 2012 - 09:19 PM
Secundus, on 26 November 2012 - 09:15 PM, said:
I dunno, team game being played as a team game and all that?
#17
Posted 26 November 2012 - 09:26 PM
#18
Posted 12 December 2012 - 06:09 AM
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