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Reviving An Old Topic: Battle Value


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#21 Kobold

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Posted 18 December 2012 - 09:22 AM

Hey, someone bumped one of my threads!

View Postborisof007, on 18 December 2012 - 08:59 AM, said:

I found this thread that had been well written and constructed already.

D'aw... ;)

#22 PeRRaKo

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Posted 18 December 2012 - 09:27 AM

I agree completely. I said it many times in the past, some sort of BV system is needed to have balanced matches.
Class or even tonnage limits are not enough, and imagine when the Clans come...

The current matchmaking is utter crap, the upcoming phase 3 of the matchmaking is less crappy but still...
We NEED lobbies to create our own customized matches, this is a MUST. Wake up PGI!!

#23 borisof007

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Posted 18 December 2012 - 09:33 AM

View PostKobold, on 18 December 2012 - 09:22 AM, said:

Hey, someone bumped one of my threads!

D'aw... ;)


Hey, what can I say, rational, constructed feedback is a rarity, especially on forums.

#24 Cerlin

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Posted 18 December 2012 - 09:50 AM

Especially with advanced tech we already have and the coming of the clans, I feel battlevalue would be a good long term balancing solution as well. (at the very least pay the under value team a whole lot more for the actions they take)

#25 Assiah

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Posted 18 December 2012 - 09:58 AM

I made a similar post back in closed beta, and I still feel very strongly that it is the best bet PGI has to balance the game. I also don't think it would be that hard to implement, seeing as all the math for BV 2 and how to calculate it is in the game books. Just copy that and adjust the values based on what we see in game.

#26 godzofwar

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Posted 18 December 2012 - 10:09 AM

even a trial system for battle value is better than the mess that is in now. a no weight drop or a number of size drops like 2,2,2,2 wont give you fair drops against upgraded teck.

#27 borisof007

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Posted 18 December 2012 - 11:29 AM

View Postgodzofwar, on 18 December 2012 - 10:09 AM, said:

even a trial system for battle value is better than the mess that is in now. a no weight drop or a number of size drops like 2,2,2,2 wont give you fair drops against upgraded teck.


Right, we have to get on a new track. This way trial mech users or stock IS battlemechs will have a lower BV and be less of a detriment to the overall BV balance to the team makeup.

#28 Mongoose Trueborn

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Posted 18 December 2012 - 11:35 AM

There is so much other stuff to be done that I would be shocked if they even consider this before community warfare is well underway.

#29 MustrumRidcully

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Posted 18 December 2012 - 11:35 AM

SInce we are unfortunately in the age of Battletech where new, more advanced tech was introduced, it seems there is no way around something like battle value. With 3025 tech, I believe it would have been enough to just fix a few outliers, but we're in 3049 and are expecting clan contact in a few months...

I am not really a fan of what Battletech did there with the different tech levels, but I find battle value an adequate solution - certainly better than guessing and hoping for the best.

#30 BlacKcuD

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Posted 18 December 2012 - 11:49 AM

bump for good idea!

#31 Mangonel TwoSix

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Posted 18 December 2012 - 12:06 PM

Personally I don't see everyone's infatuation with battle value.

We are already getting a skill based matchmaker for "normal" drops. It will work better than BV. I'm sure there are pilots out there that can beat someone regardless of a battle value disparity. And battle value has no place in community warfare. If I'm defending a planet and can't afford to field the same fancy tech of an attacking force, tough cookies.

Edited by Roknari, 18 December 2012 - 12:09 PM.


#32 MWHawke

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Posted 30 January 2013 - 03:03 PM

Solution to introduction of Clan Mechs?

#33 TygerLily

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Posted 30 January 2013 - 03:10 PM

I 100% agree this is the way to go.

#34 Eddrick

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Posted 30 January 2013 - 06:12 PM

I normaly go with the philosophy, "Bring what you like and make the most of it". I don't care what I am up against. In fact, I enjoy challenge. I have the most fun in games when I am struggling to survive. This is why, I normaly fight enemies much stronger then me. It's much more rewarding. Even if the spoiles of victory are not.

A good example of this: Tera Online. One of the most skill based MMORPGs there is. I thoroughly enjoyed, solo fighting higher level monsters that were ment to be taken down by a group (For anyone famailiar with the game. It's fighting highers level BAMs). They are strong enough to kill my character in three hits or less and with how much damage I do to them in comparison. I have to fight them for about 10 minutes for so. This is only possible because, block and dodge let you avoid taking any damage. You just have to time when to attack and when not to (Like, in a Fighting or Action game).

Anyway.

Even if they try the BV system. I would hope that they still try to balance everything. So, at some point. The BV system would no longer be needed.

I think that ELO would make a bigger differance. As this game is largly skill based. But, put ELO and BV together. You can have some fairly even matchs.

#35 Gaeb

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Posted 30 January 2013 - 06:18 PM

Use CBill value of the mech as an equivalent for BV. Tweak a few items (ie, ECM) accordingly. Presto.

#36 Davers

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Posted 30 January 2013 - 06:27 PM

View PostGaeb, on 30 January 2013 - 06:18 PM, said:

Use CBill value of the mech as an equivalent for BV. Tweak a few items (ie, ECM) accordingly. Presto.

That wouldn't work. Everything would have to be tweaked. Better to use ELO with a modifier for mech weight/ECM/etc then try an item by item comparison of every weapon in the game.

#37 Gaeb

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Posted 30 January 2013 - 06:38 PM

View PostDavers, on 30 January 2013 - 06:27 PM, said:

That wouldn't work. Everything would have to be tweaked. Better to use ELO with a modifier for mech weight/ECM/etc then try an item by item comparison of every weapon in the game.

What makes you think the values are that far off to begin with?

#38 IceSerpent

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Posted 30 January 2013 - 06:46 PM

View PostGaeb, on 30 January 2013 - 06:18 PM, said:

Use CBill value of the mech as an equivalent for BV. Tweak a few items (ie, ECM) accordingly. Presto.


Wouldn't work because heavier mechs are more expensive, but not necessarily better in terms of BV.

View PostDavers, on 30 January 2013 - 06:27 PM, said:

Better to use ELO with a modifier for mech weight/ECM/etc then try an item by item comparison of every weapon in the game.


ELO is completely different - BV determines how good mech config is and ELO determines how good pilot is.
On a side note, it's much easier to base BV on the actual mech capabilities (i.e. heat efficiency, firepower, range, speed, armor, etc.) than on individual items, with the exception of utility items like ECM and BAP.

Edited by IceSerpent, 30 January 2013 - 06:47 PM.


#39 Davers

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Posted 30 January 2013 - 07:02 PM

View PostGaeb, on 30 January 2013 - 06:38 PM, said:

What makes you think the values are that far off to begin with?

Gauss rifle is 300k. Ac/10 is 200k. 100k difference is very small compared to the difference in power in MWO.

LRM20 is 250k. SRM6 is 80k. Which is better in MWO?

Pretty much EVERYTHING would have to be tweaked to get a true approximation of it's actual worth.

#40 StalaggtIKE

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Posted 30 January 2013 - 07:06 PM

I would like to have seen this happen. Mind you some actually proper balancing of weapons would need to take place, however this would be great. Though I fear it may be too late, you need a fairly large pool of players for something like this to work.

Edited by StalaggtIKE, 30 January 2013 - 07:06 PM.






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