As an aside,does anyone else look at the super crisp, pretty as heck screenshots the devs post and think "why doesn't my game ever look like that?"
I'm really excited to eventually get the "big update". I mean look at the most recent CTF picture they posted, where it is firing its guns. Look at that dynamic lighting. Look at that crispness. Shadows. Everything!


Far Cry 3 Vs Mwo (Graphics And Fps)
Started by RiceyFighter, Nov 30 2012 01:27 PM
22 replies to this topic
#21
Posted 30 November 2012 - 02:02 PM
#22
Posted 30 November 2012 - 02:08 PM
Kobold, on 30 November 2012 - 01:28 PM, said:
Ironically, Far Cry 3 doesn't use CryEngine.
That, and it doesn't look better then mechwarrior online. I should know, since i was playing it this morning. Its a beautiful game, don't get me wrong. But a lot of it is due to special effects. A lot of the textures are MUCH to be desired.
Kobold, on 30 November 2012 - 02:02 PM, said:
As an aside,does anyone else look at the super crisp, pretty as heck screenshots the devs post and think "why doesn't my game ever look like that?"
I'm really excited to eventually get the "big update". I mean look at the most recent CTF picture they posted, where it is firing its guns. Look at that dynamic lighting. Look at that crispness. Shadows. Everything!
I'm really excited to eventually get the "big update". I mean look at the most recent CTF picture they posted, where it is firing its guns. Look at that dynamic lighting. Look at that crispness. Shadows. Everything!

Edited by MrPenguin, 30 November 2012 - 02:09 PM.
#23
Posted 30 November 2012 - 02:19 PM
Secret shame: I worked on a start up MMO, and I standed Bullshots to show our small community during our alpha.
Example of one of my staged shots from 2005 (thank you google for helping me find it):

While that is an "in game" shot in the sense that it was taken with the game client's screen shot function, those are not real players or monsters. They are just lifeless models that I dropped into the game, put into an animation and froze them in place, posing them like dolls. The "players" are similarly just posed models. Their equipment isn't real equipment, just the visual meshes. Even the lighting and special effects I created from scratch. The wizard nearest the camera isn't actually casting a spell.
Looking back, I learned a lot from my experience at that company, most of which involved how NOT to run a studio, and NOT to develop a game.
Example of one of my staged shots from 2005 (thank you google for helping me find it):

While that is an "in game" shot in the sense that it was taken with the game client's screen shot function, those are not real players or monsters. They are just lifeless models that I dropped into the game, put into an animation and froze them in place, posing them like dolls. The "players" are similarly just posed models. Their equipment isn't real equipment, just the visual meshes. Even the lighting and special effects I created from scratch. The wizard nearest the camera isn't actually casting a spell.
Looking back, I learned a lot from my experience at that company, most of which involved how NOT to run a studio, and NOT to develop a game.

Edited by Kobold, 30 November 2012 - 02:19 PM.
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