Been a big fan of MW, and BattleTech for I dont recall how long. I am having a blast with this game. Looking forward to all the improvments that will come over time, but here is my question and its only partialy serriouse.
Why does a double heatsink take 3 slots and not 2? I know they are more efficent and much lighter, but based on the name alone it should take 2 slots, or be twice as effective, and not just 40% more.
Secondary quetion, can you mix and match heatsinks? I have tons of spots left open, but i cant fill them with heatsinks because there is only 2 space in the parts, and i cant move out any location critical equipment. I have 6 tons free just begging to have a standard heatsink fill that empty space.


Funny Heatsink Question
Started by Kragg The Grim, Nov 30 2012 08:59 PM
5 replies to this topic
#1
Posted 30 November 2012 - 08:59 PM
#2
Posted 30 November 2012 - 09:06 PM
You can't mix and match heatsinks, and they are currently designed (and weapons) for action versus turn based. There are quite a bit of different things.
Tweak with your mech a bit, if you have an XL, switch to a standard engine to get full use of your tonnage.
I had an Atlas 13 tons underweight, maxed out weapons and engine, had to do some tinkering. But then again, I'm odd, and don't fit things like most players.
Tweak with your mech a bit, if you have an XL, switch to a standard engine to get full use of your tonnage.
I had an Atlas 13 tons underweight, maxed out weapons and engine, had to do some tinkering. But then again, I'm odd, and don't fit things like most players.
#3
Posted 30 November 2012 - 09:08 PM
Double Heat Sinks: Clan DHS is 2 slots(and will probably work at 2.0), Inner Sphere DHS takes up 3 slots.
You cannot mix regular SHS with DHS, just up the engine size if you need to spend tonnage(every 25 past 250 gives a HS slot inside the engine).
You cannot mix regular SHS with DHS, just up the engine size if you need to spend tonnage(every 25 past 250 gives a HS slot inside the engine).
Edited by Stingz, 30 November 2012 - 09:10 PM.
#4
Posted 30 November 2012 - 09:28 PM
Kragg The Grim, on 30 November 2012 - 08:59 PM, said:
Why does a double heatsink take 3 slots and not 2? I know they are more efficent and much lighter, but based on the name alone it should take 2 slots, or be twice as effective, and not just 40% more.
Blame Inner Sphere technology for that. Anyways, it's a common tradeoff in MWO: having an item that is bulkier but provides the same effect as the alternative for less weight.
#5
Posted 30 November 2012 - 10:27 PM
Honestly, there is something inherently ridiculous about multi-story 60 ton walking humanoids. Frankly, if the legs don't snap, the whole machine would be putting so much pressure on the ground that it would sink at least knee deep into bedrock. But I suppose, that may be beside the point.
If you really need a pseudo-scientific explanation, I do have one. Mech heat sinks are really one ton versions of the same system that is keeping your real life CPU from melting. The system is a metal plate with lots of fins, and likely a fan or two to vent air in and out of the mech. Advanced techniques like Endo-Steel allow better stuff to be built with the same strength as standard techniques, but at the cost of a lot of extra bulk. In other words, Endo-Steel is much thicker than standard steel for the same structural integrity, even though it's lighter. This is why XL engines stick out into the side torsos, and Endo-Steel structure cuts down on available space in your mech. For the actual heat sink, it is surface area that allows heat to flow off the mech's important parts into the air and out the back. Since the fins of the heat sink need to be fatter to match the integrity of a standard heat sink, it means the lighter heat sink needs to be bigger to have the same surface area. Double the surface area (as heat sinks come strictly in 1 ton packages), and the heat sink needs to be bigger still.
Make sense?
If you really need a pseudo-scientific explanation, I do have one. Mech heat sinks are really one ton versions of the same system that is keeping your real life CPU from melting. The system is a metal plate with lots of fins, and likely a fan or two to vent air in and out of the mech. Advanced techniques like Endo-Steel allow better stuff to be built with the same strength as standard techniques, but at the cost of a lot of extra bulk. In other words, Endo-Steel is much thicker than standard steel for the same structural integrity, even though it's lighter. This is why XL engines stick out into the side torsos, and Endo-Steel structure cuts down on available space in your mech. For the actual heat sink, it is surface area that allows heat to flow off the mech's important parts into the air and out the back. Since the fins of the heat sink need to be fatter to match the integrity of a standard heat sink, it means the lighter heat sink needs to be bigger to have the same surface area. Double the surface area (as heat sinks come strictly in 1 ton packages), and the heat sink needs to be bigger still.
Make sense?
#6
Posted 01 December 2012 - 04:21 AM
Stingz, on 30 November 2012 - 09:08 PM, said:
Double Heat Sinks: Clan DHS is 2 slots(and will probably work at 2.0), Inner Sphere DHS takes up 3 slots.
You cannot mix regular SHS with DHS, just up the engine size if you need to spend tonnage(every 25 past 250 gives a HS slot inside the engine).
You cannot mix regular SHS with DHS, just up the engine size if you need to spend tonnage(every 25 past 250 gives a HS slot inside the engine).
Well i cant wait to get my hands on some captured clan tech.
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