

TAG laser
#1
Posted 28 June 2012 - 05:59 PM
I did some research, and came up mostly dry. http://www.sarna.net...cquisition_Gear makes it sound rather limitied (450m range, and compatible only with TAG specific missles)
Living Legends made it a laser guidance system for all guideable missles.
im just curious how its going to work, and how it worked on table top rules.
it could be quite the mess if multiple Ravens are running around shooting the laser... which laser will the missles pick? the nearest? the guy in your lance has to shoot the TAG? teh one who ISNT shooting a rock or a teammate?
thsi could get messy.
#2
Posted 28 June 2012 - 06:07 PM
Generally ignore the ridiculousy short ranges in TT, they're a trade-off made so that maps wouldn't be incredibly huge. SPeaking of which, it would be sweat if the weapons ranges were more realistic and we could engage targets at 3+ km instead of at knife-fighting range.
#3
Posted 28 June 2012 - 06:30 PM
#4
Posted 28 June 2012 - 06:59 PM
#5
Posted 28 June 2012 - 07:05 PM
Incunabulum, on 28 June 2012 - 06:07 PM, said:
Generally ignore the ridiculousy short ranges in TT, they're a trade-off made so that maps wouldn't be incredibly huge. SPeaking of which, it would be sweat if the weapons ranges were more realistic and we could engage targets at 3+ km instead of at knife-fighting range.
To do that might be a mistake from everything theyve said they are pretty much sticking with TT ranges.
#7
Posted 28 June 2012 - 09:30 PM
Arafinar, on 28 June 2012 - 07:05 PM, said:
Incunabulum, on 28 June 2012 - 07:08 PM, said:
I think sticking to TT ranges is a good thing: Firing at a little speck in the distance is nowhere near as satisfying as going toe-to-toe with another mech. I want to be able to see the armor flaking off my opponent and watch him stagger under a hail of missile or AC fire. If you want BVR (beyond visual range) combat then play a modern (realistic) flight simulator.

Edited by AlphaKale, 28 June 2012 - 09:30 PM.
#8
Posted 29 June 2012 - 12:59 AM
I'm hoping the tag will automatically track a traget... it would suck if you literally have to paint them continuously as that would mean you probably can't be running around.
#9
Posted 29 June 2012 - 01:07 AM
Glythe, on 29 June 2012 - 12:59 AM, said:
I'm hoping the tag will automatically track a traget... it would suck if you literally have to paint them continuously as that would mean you probably can't be running around.
I think you probably will have to paint them continuously, though I really hope firing it doesn't give your position away, it'd kinda defeat the purpose since your only ~100m out of medium laser range.
#10
Posted 29 June 2012 - 01:35 AM
Incunabulum, on 28 June 2012 - 06:07 PM, said:
Incunabulum, on 28 June 2012 - 06:07 PM, said:
Incunabulum, on 28 June 2012 - 06:07 PM, said:
sweat
sweat

Ewwwwwwwwwwww.............................
(Haha, sorry I couldn't resist)
#11
Posted 29 June 2012 - 09:20 AM
Striker1980, on 29 June 2012 - 01:07 AM, said:
I think you probably will have to paint them continuously, though I really hope firing it doesn't give your position away, it'd kinda defeat the purpose since your only ~100m out of medium laser range.
thus the ECM suite. it should scramble electronics and make the mech invisible to electronic imaging up close. (180 meters anyways) not sure how the Devs intend to make this happen in MWO, but im exited to see.
Edited by El Death Smurf, 29 June 2012 - 09:24 AM.
#12
Posted 29 June 2012 - 12:08 PM
Striker1980, on 29 June 2012 - 01:07 AM, said:
I think you probably will have to paint them continuously, though I really hope firing it doesn't give your position away, it'd kinda defeat the purpose since your only ~100m out of medium laser range.
If you have to paint the target continuously I'd just take it off as there's no way you're going to be evasive while painting a target for allies. The game isn't built in mind with scouts staying still if they want to stay alive. I feel certain you won't be revealed for using the TAG as that too would be completely counterproductive.
#13
Posted 29 September 2012 - 12:35 PM
#14
Posted 29 September 2012 - 01:06 PM
Glythe, on 29 June 2012 - 12:08 PM, said:
If you have to paint the target continuously I'd just take it off as there's no way you're going to be evasive while painting a target for allies. The game isn't built in mind with scouts staying still if they want to stay alive. I feel certain you won't be revealed for using the TAG as that too would be completely counterproductive.
Part of the trick to using it for spotting artillery or naval fire would be getting behind the lines. If you get behind a unit where their radar can't see you, you can hide in the blind spot and the commander can call in artillery off the position. A good light pilot could probably keep the laser, assuming it's continuous paint, on the target as long as it doesn't have a fixed firing time or something.
#15
Posted 29 September 2012 - 04:27 PM
Exciting times to come!

#16
Posted 21 October 2012 - 09:34 AM
#17
Posted 21 October 2012 - 10:21 AM
#18
Posted 21 October 2012 - 10:27 PM
#19
Posted 22 October 2012 - 01:39 AM
#20
Posted 22 October 2012 - 09:50 AM
Hammerhai, on 22 October 2012 - 01:39 AM, said:
Painting will sometimes gain you extra attention once the enemy has noticed it which means drawing in extra fire. I'd suggest not trying to hold the TAG as long and hitting it intermittently. One of the huge advantages of being on VOIP is quickly being able to call out a target as painted to my support buddies and letting them rain down while I have a good paint. Then when I have to break it off to save my hide I let them know but I don't over expose myself just to get a TAG lock on opponents. My survival is just as important to me as theirs is to them. I'd recommend moving in with a couple of buddies if you're in a heavier mech that way it's harder to pinpoint you as a target. If you're in a fast mover you might try waiting for main engagement or just running in and out of cover and painting targets as you can.
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