Jump to content

Jenner Vs Streaks


32 replies to this topic

#1 Kadreal

    Member

  • PipPipPip
  • Little Helper
  • 91 posts

Posted 30 November 2012 - 10:08 PM

So, I've noticed that unlike most other light mechs, jenners seem to have significantly streak resistance. Upon looking further into it, I've noticed that typically about 30-50% of streaks will enter orbit around the jenner and just spin around it until they run out of range and disappear. They seem to have no problem hitting other lights, but they have real trouble hitting jenners. Any chance on a fix?

#2 Tempered

    Member

  • PipPipPipPipPipPipPip
  • 730 posts

Posted 30 November 2012 - 10:25 PM

As a jenner pilot, I have the exact opposite experience. They hit and they hurt. My only defense is to not stay in sight long enough for the enemy to get a lock.

What you are seeing is probably a graphics glitch.

#3 Skyfaller

    Member

  • PipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 30 November 2012 - 10:43 PM

He's seeing the new , improved, SSRM Bola missile. It hula-hoops around your mech and if you DARE slow down it will insta-Core you.

:)

Edited by Skyfaller, 30 November 2012 - 10:43 PM.


#4 Tempered

    Member

  • PipPipPipPipPipPipPip
  • 730 posts

Posted 30 November 2012 - 11:08 PM

View PostSkyfaller, on 30 November 2012 - 10:43 PM, said:

He's seeing the new , improved, SSRM Bola missile. It hula-hoops around your mech and if you DARE slow down it will insta-Core you.

:)


That must mean the clans are coming!! Only clanners could develop such a high tech weapon.

#5 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 30 November 2012 - 11:44 PM

You do not notice this effect taking place when you are in a 130kph Jenner. Honestly, they all hit and hurt :)

#6 Jacmac

    Member

  • PipPipPipPipPipPipPip
  • 828 posts

Posted 01 December 2012 - 12:13 AM

Streaks are dead after the next patch, why worry about it now? Nobody is going to waste weight on missiles they can't use against ECM equipped or covered mechs.

#7 Orkhepaj

    Member

  • PipPipPipPipPipPip
  • 372 posts

Posted 01 December 2012 - 12:19 AM

Works as intended . Jenners have to be the best after all.

#8 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,001 posts
  • LocationThe Island

Posted 01 December 2012 - 12:22 AM

Its kinda like this

Jenner < Streaks < Atlas

Paper < Scissors < Rock

#9 dal10

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,525 posts
  • Locationsomewhere near a bucket of water and the gates of hell.

Posted 01 December 2012 - 12:31 AM

I beg to differ, I regularly kill jenners in my atlas.

#10 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 01 December 2012 - 12:32 AM

I could be because of the lag shield of the Jenner.

#11 Antony Weiner

    Member

  • PipPipPipPipPipPip
  • 344 posts
  • LocationEast Coast U.S.

Posted 01 December 2012 - 12:33 AM

Streaks usually win.

#12 Orkhepaj

    Member

  • PipPipPipPipPipPip
  • 372 posts

Posted 01 December 2012 - 12:33 AM

View Postmwhighlander, on 01 December 2012 - 12:22 AM, said:

Its kinda like this

Jenner < Streaks < Atlas

Paper < Scissors < Rock

Bad<Game<Design

#13 Kurayami

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 916 posts
  • LocationSochi

Posted 01 December 2012 - 12:52 AM

Well there are several problems with ssrm due to netcode glitches. Yu will se them with Jenner more often simply because there are more jenners than other lights and jenners are fastest.
From my experience fighting in Raven against jenner (similar loadouts of ssrm - 2xssrm2) Jenner somehow can take way more punishment. after some point (speed of 110+ maybe) streaks are starting to.. MISS ENTIRELY.

They are often display hit with hit indicator flashing but with zero damage.
They are often just flight straight miss ofc with no flash and zero damage.
They are trying to fly around with the same results.
They can be even launched WITHOUT locked target.

There was a more than a few battles where i spent more than a ton of ssrm ammo on running jenner with a little to no effect (and no there were no covers etc - just running around in open) but when they slow down a little... BAM. Also the same effect can be achieved with rapid high speed maneuvers.

There are less problems with cicada simply because hitbox is bigger imho. There are not problems with mando and Raven because they cannot achieve speed needed for this glitch (even 3l cant).

#14 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 01 December 2012 - 07:31 AM

I've noticed this, too; certainly, Jenners seem to be able to survive as much as 5 or 6 clear alpha strikes from 6xSSRM2s, whereas neither Ravens nor even Cicadas can.

And I do see the circling around them thing.

#15 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 01 December 2012 - 07:36 AM

View PostJacmac, on 01 December 2012 - 12:13 AM, said:

Streaks are dead after the next patch, why worry about it now? Nobody is going to waste weight on missiles they can't use against ECM equipped or covered mechs.

TAG hard-counters ECM. Any 'mech under ECM that is hit with a TAG can be locked, so just equip a TAG and you can streak away to your heart's delight.

#16 Slepnir

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 723 posts
  • Locationyelm washington

Posted 01 December 2012 - 08:36 AM

when the netcode is fixed and collisions and knockdown come back the true jenner/light mech pilots will distiguish themselves. then streaks will not be such an issue.

#17 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 01 December 2012 - 08:51 AM

I don't have problems killing Jenners with Streaks.

And I also don't have problems killing Streakcats with a Jenner. It just takes different styles of gameplay.

#18 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 01 December 2012 - 10:39 AM

View Poststjobe, on 01 December 2012 - 07:36 AM, said:

TAG hard-counters ECM. Any 'mech under ECM that is hit with a TAG can be locked, so just equip a TAG and you can streak away to your heart's delight.

QFT
I'm certainly looking forward to ECM, but it isn't the end of streaks.

#19 Asakara

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 977 posts

Posted 01 December 2012 - 10:52 AM

Unless the TAGger is within a hostile ECM disrupt radius themselves. So 1 on 1, non-ECM w/ streaks vs ECMer means that the streaker has to stay outside 180m and inside 270m.. Give the ECMer AMS and the streaks will get shot down a lot at that range. Also, if the ECMer can go faster.. Oh well.

Of course if the whole enemy team has ECM it will kinda make streaks and LRMs not worth it to use at all.. Even with TAG being a necessary piece of gear on every mech with an energy hard point and assuming you want to stay in LOS getting focused on to get and maintain those TAG locks to just make the enemy visible for your lock-on weapons.

ECM teams will stay nice and tight to counter any ECCM and disrupt anyone who tries to jam them. Non-ECM teams will need to spread out to minimize how many of them get disrupted when an ECM scout dances in front of them or when the ECM atlas blob gets into close range. One of these tactics is better for focusing fire and therefore killing the enemy team faster in my opinion..

#20 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 01 December 2012 - 10:54 AM

Jenners take 3 to 4 full streakcat salvos to kill, unlike metal babby or raven that only take 1 or 2.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users