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Average Week By An Average Player


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#41 Felis

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Posted 01 December 2012 - 02:59 AM

Losing that many games over the course of a week is extremely unlikely. I only play in pugs, and win 45% and lose 55%. Assuming that I am not the Mechwarrior that by himself decides the outcome of a match, I guess that this win/loss rate is around average for Lone Wolves without premades. So just a bad streak of luck, I assume.

#42 VaeVict1s

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Posted 01 December 2012 - 03:21 AM

If you don't run a premade, you will just average 1/1 w/l but that doesn't mean it has to be every other one :) you could lose every match one day and win every match another day... there is just no predicting how things will go, does not matter how good you are

I find I get more kills and win more as I get better and learn how to work with randoms, THE CHAT IS VALUABLE!!! USE IT!!! let people know if you are going to scout an area, if you need support to break off and kill one of the enemies LRM spotters, call out targets if you can, a simple "the dragon is low, focus it down" can go a long way in a fight

If you are more of a leader, try and coordinate with people, and call out specific people... if you have a light just doing nothing, ask them to go scout an area and come back... if there is an assault running off, be nice but try to get them to stick with the group "hey playername try not to stray too far from the pack incase we get into a fight"

It isn't that hard to type in game considering mechs use a THROTTLE, you can keep moving to the direction you need to while using the chat

I find my KDR and WL ratio are just hurt the most by game crashes, computer problems, graphics glitches that keep me from playing... I have had more than a few times where I start the match and have to tell my team my graphics are too messed up, apologize, shutdown and wish them luck (what else can ya do when moving the mouse freezes your screen for 2 seconds, let alone moving the mech)

#43 Elizander

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Posted 01 December 2012 - 03:24 AM

Half my issues are with my low PC framerates (at times it goes below 20 during combat) and the net code (Oh, that heavy mech just shut down? Headshot! Just kidding, it already powered up and walked away, you totally missed your alpha!).

There are times when my frame rates and internet connection are bawling and I get 600-900 damage games. Other times I just take it as it is knowing that I hit him on my screen even if the server says otherwise. :)

#44 Togg Bott

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Posted 01 December 2012 - 03:35 AM

let me preface this with i am not a asshat, i have been around MWO since before even the friends and family alph test. as you can see i am NOT a founder.

i'm a little leary of the claims put out by so called lone wolves who play "NOTHING" but pug (pick-up Group) matches, as being 50-50 win loss. the nature of THIS version of Mechwarrior is about team play, its a team game, its designed for teams, and people who refuse to JOIN a team are crying that it doesnt suit THEIR style of play and beg PGI to change to accomodate them.

Teamspeak 3 is FREE... find a group of people you like and TEAM up... a 4 man premade with 4 pick-ups will mostly roflstomp a 8 man PUG.

honestly... i wouldnt ever expect a pure lone wolf playing with other lone wolves to have a win ratio higher than 25% because comms is the most powerful weapon in this game. and dont tell me that you cant find a group that shares your idea of how the game should be played. this is a world-wide game and what ever your timezone there are many many groups with people in that time-zone.

please find one, join it and have fun. i joined MWO BECAUSE it was a team based game, i have stayed with it because i have made friends that i enjoy playing with. dont break my fun because you want to play a team game as a lone wolf.


EDIT... i will say i did do a fistpump when i saw my name listed on your intial post (in the victors list). good luck, make friends, and have fun.

Edited by Togg Bott, 01 December 2012 - 03:39 AM.


#45 John Norad

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Posted 01 December 2012 - 03:42 AM

I'm actually impressed about how well the OP puts up with all the douchebags trying to troll him.

At the same time I am saddened by the amount of hostile or wannabe elitist replies.
Way to go, guys! MWO really has plenty of players and doesn't need more. There's hardly enough space for ten of them plus your overgrown ego at the same time, anyway!

Seems like the mature players tend to leave and the number of idiots grows? I really hope not.

@ballOfire: that surely was a horrible losing streak. But don't give up (doesn't look like you're about to). Just wait until the devs, hopefully soon'ish, fix the major problems and take a break or two in-between.

View PostTogg Bott, on 01 December 2012 - 03:35 AM, said:

The nature of THIS version of Mechwarrior is about team play, its a team game, its designed for teams, and people who refuse to JOIN a team are crying that it doesnt suit THEIR style of play and beg PGI to change to accomodate them.

Teamspeak 3 is FREE... find a group of people you like and TEAM up... a 4 man premade with 4 pick-ups will mostly roflstomp a 8 man PUG.

I'm not ging to disagree with the team game aspect.
However this game needs more players. Heck, every f2p game nowadays needs as many players as it can get.
You won't be able to make them all use voice comms. That's unrealistic and not going to happen. If you stubbornly insist on it, you might just as well wish for the game to fail. Some people don't have a working mic, some don't speak engish, some just don't want to talk to others while playing. Is PGI supposed to give them all the middle finger? "Deal with it" is not a prudent marketing stance.
The devs would be well advised to change matchmaking to accomodate casual players. Actually they would do well to just separate them.
Face it, the random game mode is meant for casual players or new players, because that's the part of the game most players will see and experience first. So it has to cater to them.

First you have to accomodate new players and players checking out your game for the first time, by having a game mode that's as fair as possible for a single player. Then you accomodate veteran players by having team game modes. It's the ony way it works. How is the number of loyal players supposed to grow if you scare half of the newbies away?

Edited by John Norad, 01 December 2012 - 04:06 AM.


#46 Soulscour

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Posted 01 December 2012 - 03:43 AM

You need more cow bell

#47 o0Marduk0o

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Posted 01 December 2012 - 03:55 AM

Even while pugging you can have a W/L better than 1.
But I think it's the ping and lack of practice.
Nevertheless, in a pug the results are more or less random.
Try to be the best player in your losing team, you can't ask for more.

PS: Jenners may have the best K/D in pug matches.

#48 J4ckInthebox

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Posted 01 December 2012 - 04:12 AM

OP, this is statistically impossible, why are you lying?

#49 Felis

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Posted 01 December 2012 - 04:16 AM

View Posto0Marduk0o, on 01 December 2012 - 03:55 AM, said:

Even while pugging you can have a W/L better than 1.

I seriously doubt that. At this point in time, you got a 33% chance as a lone wolf to end up with a premade, and a 67% chance to end up facing one - in the simplified assumption that mostly only one premade drops per game. Unless the number of premades is completely negligible, or premades do not get a significantly higher amounts of wins after all, you will have a very hard time getting more wins than losses.

#50 ball0fire

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Posted 01 December 2012 - 04:32 AM

still lol'ing at some of the posts
anyhoo i been home all day to since its too hot to be outside and played a few rounds in my jenner and mostly cicada

funny how the tide changes isnt it


almost a complete reversal
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

see this is what i mean,a few days of nothing but bad luck wiht my grouping and then today complete opposite
tho some ofthe games were good and close, not all stompings

a good close game is a rare thing in itself

#51 gautrek

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Posted 01 December 2012 - 04:58 AM

View PostThorn Hallis, on 30 November 2012 - 11:42 PM, said:


And how long did it took WoT to get there? Years.

Err no mate.
I was in WOT closed beta about right at the start and it was never as bad as this.But then 15v15 is never going to be a crap pile on like 8v8 is with premades.I have gone back to WOT and even though I have nights like the other night were me and my platoon were 15-1 in defeats it was still a right laugh.Some of those 15 match losses were pile ons but some were very close fought games.There is the rub.This game is either a walk in the park for the winning team or a pile of misery for the losing team.
A game where I guy AFK can kill the team is a pile of steaming poo.Unfortunately this game is at this stage.Due to many issues like poor netcode,lag,one (I repeat ONE server).
I keep checking back to see what's changing in this game.but at the moment i can't be arsed to grind through trial mechs while getting spanked game after game after game after game.
Life is too short to waste on a game which promises much and has failed to deliver again and again.
How many maps are there now?How many mechs?how many servers world wide?
Yes its I know its a beta but your point is?
I bet there are lots of people like me who have lost interest in what promised to be a fun game due to **** poor development.
But yes I know i could L2FP but that is not the point.I need hooking into a game and then i will L2P.I was crap at WOT in the start but it made me want to get better due to it being FUN.This game has none of that.

#52 Bloody Moon

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Posted 01 December 2012 - 05:05 AM

@ball0fire

This shows that you, personally, barely have any influence on the outcome of the games you play.
If the team does well, then you do a decent job aswell, but if they don't...

One can never avoid bad games, but surely you have a lot more to learn. When you earn more XP on the losing team than anyone on the winning team did then you can say that the loss was probably not your fault (exceptions exist tho). :)

However i like your attitude, keep fighting!

#53 MetaMaxy

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Posted 01 December 2012 - 05:18 AM

Dude you had like 1 good game out of all of them...Maybe it's not the game, eh?

#54 athlonduke

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Posted 01 December 2012 - 05:22 AM

sadly, even in the US my pug experience is pretty close to OP's. I *might* get 1 win for every 10 games when pugging. when I play on teamspeak, the opposite is usually true. I have a 40 ping, but almost consistently I end up with a pug team of 1 disconnect, 2-3 lone wolfs and anything left is picked off one by one. I ask for missile locks and I get LOL as a response. I've been playing MechWarrior games since crescent hawk's revenge and the original MechWarrior, so I know what the weapons do and how to use them. I just wish the others I end up pugging with did. (they need to stop playing call of MechWarrior)

#55 Taizan

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Posted 01 December 2012 - 05:24 AM

If it helps, sometimes pug fights can be quite balanced, actually the most epic battle I had was while in a random pug. I think it heavily depends at which time you jump into the fray.

#56 o0Marduk0o

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Posted 01 December 2012 - 05:34 AM

View PostFelis, on 01 December 2012 - 04:16 AM, said:

I seriously doubt that. At this point in time, you got a 33% chance as a lone wolf to end up with a premade, and a 67% chance to end up facing one - in the simplified assumption that mostly only one premade drops per game. Unless the number of premades is completely negligible, or premades do not get a significantly higher amounts of wins after all, you will have a very hard time getting more wins than losses.


291 / 241
Wins / Losses

..100% pug. Since I am not playing my Jenner to level the Cataphract my K/D dropped from 12 to 8. :)
Until they add 8vs8 next week, pugging can be the most fun. All you need is a team which works together and when its players know what they do, you don't even need voicecom.

#57 athlonduke

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Posted 01 December 2012 - 05:37 AM

pugging as a jenner vs pugging as a medium mech makes a difference...I don't have a lag shield as a centurion.

#58 Wrayeth

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Posted 01 December 2012 - 05:45 AM

Personally, I roll in PUGs a lot because I don't generally like playing on voice comms with random people I don't know. (I spend all week on voice comms aka phones at work and don't want to deal with it at home unless I'm grouping with my friends.) When my buddies are online, I roll with them. When they aren't, I roll solo.

That said, my PUG experience has, of late, been getting far, far worse. In closed beta, I would frequently get upwards of 3 kills most matches, often 4 or 5 (and occasionally more). Since the new grouping mechanics were implemented, things haven't been going so well, and I'm lucky if I get more than 2 kills. My team tends to get rolled over in no time flat, and there's not much I can do when I'm getting focused down by the entire coordinated enemy team.

TBH, I think the poster who postulated earlier that the matchmaking system frequently pairs a team with two groups vs. a team with one or no groups is accurate. It certainly mirrors my experience lately. Even if I get 3 or more kills, my team still usually loses.

EDIT: Currently, I have 645 kills to 245 deaths, for a 2.63 k/d ratio. It used to be above 3, and I'd win about 75% of my matches.

Edited by Wrayeth, 01 December 2012 - 05:48 AM.


#59 o0Marduk0o

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Posted 01 December 2012 - 06:10 AM

View Postathlonduke, on 01 December 2012 - 05:37 AM, said:

pugging as a jenner vs pugging as a medium mech makes a difference...I don't have a lag shield as a centurion.

It's not the lag shield (this is just leading shots), you can simply not retreat when the odds are against you.

#60 FrostPaw

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Posted 01 December 2012 - 06:44 AM

It's interesting how perception of losing works. I played about 15-20 matches last night in a team of 4 on teamspeak. Over that time we changed players which may have had an influence but I remember losing most of the matches at the beginning 8-1 or 8-2, I was getting pissed off but I was keeping quiet about it and looking for why we were losing so soundly.

I found lots of reasons, puggers dying solo/rushing, nobody defending, being unlucky, enemy team was a premade 8, I played poorly/made mistakes, afk/disconnected/suiciders, game bugs, team members were having bad games for whatever reason. Then suddenly we started winning, and winning, and winning and by the time I retired for the evening I think I came close to a 1:1 win/loss ratio.

At no point did I question why we were winning, did we suddenly get better? did our puggers get better? were there less 8 man premades trying to get games? I didn't feel like I played differently at all, some games I was near the top, some near the bottom my team mates were similar. It was probably the law of averages....sooner or later you even out your losses, the problem is, if you give up before this happens, it could happen the next time you play, and then when you're losing day after day you end up feeling rather negative and miserable.

We never look for reasons why we win, beyond "we're awesome!" but we find a dozen reasons why we fail. We are our own worst enemies really, we remember losing far longer than we remember winning. I know I left on a win streak last night,, so I'm keen to get back in and play some more. If I had ended the session losing as often as I had started it, I probably wouldn't be so keen to log in today.

Negativity is nasty, it eats away at most of us, it's subtle at first and then increases when we perceive others are to blame. There are so many reasons why we win/lose beyond our control it's impossible to count. The only skill that matters, is being able to stay positive in the face of adversity.





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