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Remove Capping! And New Ideas For New Mode


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Poll: Remove Capping! And New Ideas For New Mode (168 member(s) have cast votes)

Who want capping REMOVED??

  1. Yes (45 votes [26.79%])

    Percentage of vote: 26.79%

  2. No (123 votes [73.21%])

    Percentage of vote: 73.21%

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#1 William Warriors

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Posted 18 January 2013 - 05:46 PM

I have just played another game today and both team goes for the cap, I believe I am not the only person who have the same idea or frustration that the game is not a game if it is just Capping = No reward = No fighting.

Why bother playing if it is just caping and not fighting?

So to make the game more fun...

REMOVE CAPPING.

Instead like Solaris games in the past, the team that wins, get all the gold.

Have something more useful like Capturable mechbays, destroyable objectives, escort missions,

#2 shintakie

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Posted 18 January 2013 - 06:21 PM

Play Conquest if you want more TDM.

Stop tryin to take one of the only actual tactical choices out of the friggin game.

#3 William Warriors

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Posted 18 January 2013 - 06:34 PM

View Postshintakie, on 18 January 2013 - 06:21 PM, said:

Play Conquest if you want more TDM.

Stop tryin to take one of the only actual tactical choices out of the friggin game.


This is a poll for the many the vote, not your personal opinion only.

#4 Demoned

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Posted 18 January 2013 - 06:37 PM

capping shold not be removed.
1/3 of my victorys are thanks to capping and, i'm sure its the same for most people.

#5 William Warriors

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Posted 19 January 2013 - 01:45 AM

View PostDemoned, on 18 January 2013 - 06:37 PM, said:

capping shold not be removed.
1/3 of my victorys are thanks to capping and, i'm sure its the same for most people.


Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.

Edited by William Conrad, 19 January 2013 - 01:47 AM.


#6 Raidyr

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Posted 19 January 2013 - 01:50 AM

View Postshintakie, on 18 January 2013 - 06:21 PM, said:

Play Conquest if you want more TDM.

Stop tryin to take one of the only actual tactical choices out of the friggin game.

I don't think capping should be removed but if you think it's tactical depth whatsoever you are kidding yourself.

#7 Fitzbattleaxe

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Posted 19 January 2013 - 02:01 AM

View PostWilliam Conrad, on 19 January 2013 - 01:45 AM, said:


Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.


Just defend your base! This isn't like netcode development - it's actually quite straightforward.

#8 mouzerius

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Posted 19 January 2013 - 02:02 AM

i think some one who caps should be rewarded a little bit what ever the outcome of the game.
now going for a cap is just a way to end the game faster and denei every one els some hard earned cash and XP`s

#9 shintakie

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Posted 19 January 2013 - 11:59 AM

View PostWilliam Conrad, on 19 January 2013 - 01:45 AM, said:


Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.


Whatever happened to this bein a poll for the many and not your personal opinion? Or does that only count when its someone who has an opinion that is different than yours.

View PostRaidyr, on 19 January 2013 - 01:50 AM, said:

I don't think capping should be removed but if you think it's tactical depth whatsoever you are kidding yourself.


You think TDM has more tactical depth to it than a base cap scenario?

I'm terrified of what you consider strategy if thats the case.

#10 Jooky SeaCpt

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Posted 19 January 2013 - 12:06 PM

Capping is important. Imagine what would happen the first time you play Assault mode without a cap-able base, and some little ECM raven runs off to some obscure corner of the map to hide just to grief your team. That's right, you crushed them seven to zip, but now the last man on their team has decided to make you wait the full 15 minutes before you can claim victory. You sweep over the map again and again looking for him, but no one can find him. Reluctantly you trudge off to force the issue by capping his ba...oh wait.

Edited by Jooky SeaCpt, 19 January 2013 - 12:06 PM.


#11 Ghoststeel

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Posted 19 January 2013 - 12:57 PM

I don't think capping should be removed but I would like a game mode that didn't have it.

#12 darkfall13

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Posted 19 January 2013 - 12:58 PM

View PostWilliam Conrad, on 18 January 2013 - 05:46 PM, said:

Instead like Solaris games in the past, the team that wins, get all the gold.


Wait there's gold?! Where the hell is my Jolly Roger.

PS I voted no, because I hate everybody.

#13 Jman5

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Posted 19 January 2013 - 01:20 PM

Ok, let's say we make it team death match. What is to stop the lone light from jump jetting into some well hidden spot and just shutting down until time runs out?

You have to have secondary objectives because without it, the game falls apart.

#14 Chrithu

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Posted 19 January 2013 - 02:03 PM

I don'T want capping removed. Further more I want the reward for capping to return and to be tuned so that caping plus any number fo kills allways ends up in your team getting the same reward as if they had not capped and just killed all 8 members of the other team.

Why?

Obviously removing the capping rewards did not result in capping to happen any less than before. Hence we still see the "remove capping" posts.

So next test should be capping netting the same potential reward as killing all enemies. If all goes well this will finally be an incentive for people to actually defend and scout rather than run to the center of the map and brawl it out and thus should result in a lot more fighting in assault matches. At least that's what I hope to see. Anyhow in my book that's worth a testrun.

On a totally other side I have a serious question to the OP in order to understand him and all the others asking for the very same thing:

Capping is a fun part to quite some people in this game that want to keep it. Why is it you think that the fact that you are not one of them and don't have fun capping justifies that you cry for removing a part of the game that others have fun with in order to turn the gamemode into something you think is more fun for you, when at the same time you could easily leave assault alone and ask for proper team deathmatch? Is it really that important to you to destroy a fun part of the game for others along the way towards a fun game for you?

#15 Mystere

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Posted 19 January 2013 - 02:03 PM

View PostFitzbattleaxe, on 19 January 2013 - 02:01 AM, said:

Just defend your base! This isn't like netcode development - it's actually quite straightforward.


You would think people will realize this. But, for one reason or another, it seems to be too hard to grasp for many of these TDM fans.

By the way, why even have TDM. That's small potatoes. I would rather have a 16+ last-man-standing winner-take-all game mode.

#16 Joseph Mallan

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Posted 19 January 2013 - 02:11 PM

View PostWilliam Conrad, on 19 January 2013 - 01:45 AM, said:


Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.

Defend your base to end the Cap. Your dislike seems to stem from a Lack of determination to defend your base!

Edited by Joseph Mallan, 19 January 2013 - 02:11 PM.


#17 Abstrusity

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Posted 19 January 2013 - 02:17 PM

I don't think we need to remove capping, but rather have a deathmatch gametype.
Standing in a red square is a tiny part of tactics. More often than not, in an 8 man, it's 3ECM ravens, 5 brawlers.
ECM ravens cap base to a sliver. If their brawl team loses, they cap out.
There is no skill, the tactics are cheap, but still they find a way to feel superior about it. Want to feel superior? Play against a team with the same loadouts and win without capping. Don't abuse the red square, or lag shield(When the lagshield goes away, so will MANY lights, though).
The only real reason capturing is a problem is because lights, GOOD lights, capitalize on their inability to get hit without quite a bit of luck.
Keep caps, though. Just add deathmatch. ACTUAL death match.

#18 Flapdrol

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Posted 19 January 2013 - 02:20 PM

If your lights are dead and there's an enemy light left hiding and avoiding I want to be able to cap, otherwise it's gonna take ages to win.

#19 Blind Al

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Posted 19 January 2013 - 02:23 PM

I'm a fan of maintaining the capturing option. It does add a nice tactical option to what would otherwise just be a slugfest. Most matches turn into simply last mech standing, but on occassion, its good to see that the tide could be turned with a secondary objective.

#20 Oppresor

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Posted 19 January 2013 - 02:28 PM

View PostWilliam Conrad, on 18 January 2013 - 05:46 PM, said:

I have just played another game today and both team goes for the cap, I believe I am not the only person who have the same idea or frustration that the game is not a game if it is just Capping = No reward = No fighting.

Why bother playing if it is just caping and not fighting?

So to make the game more fun...

REMOVE CAPPING.

Instead like Solaris games in the past, the team that wins, get all the gold.

Have something more useful like Capturable mechbays, destroyable objectives, escort missions,


The Capping aspect is frustrating at the moment, so as I see it the solution is to include other objectives that must be fulfilled before the mission is won. We already have one alternative, to take out all members of the opposing force; however what needs to be added to this is the condition that capping alone is not an automatic win.

How about this:

1. The enemy base must be captured and held for a period of more than 5 minutes.
2. The capturing unit cannot be a Recon unit (Light Mech).
3. At least 50% of the opposing side must be destroyed.

The reason for (2.) is to prevent a quick rush using light units.





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