

Remove Capping! And New Ideas For New Mode
#1
Posted 18 January 2013 - 05:46 PM
Why bother playing if it is just caping and not fighting?
So to make the game more fun...
REMOVE CAPPING.
Instead like Solaris games in the past, the team that wins, get all the gold.
Have something more useful like Capturable mechbays, destroyable objectives, escort missions,
#2
Posted 18 January 2013 - 06:21 PM
Stop tryin to take one of the only actual tactical choices out of the friggin game.
#4
Posted 18 January 2013 - 06:37 PM
1/3 of my victorys are thanks to capping and, i'm sure its the same for most people.
#5
Posted 19 January 2013 - 01:45 AM
Demoned, on 18 January 2013 - 06:37 PM, said:
1/3 of my victorys are thanks to capping and, i'm sure its the same for most people.
Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.
Edited by William Conrad, 19 January 2013 - 01:47 AM.
#6
Posted 19 January 2013 - 01:50 AM
shintakie, on 18 January 2013 - 06:21 PM, said:
Stop tryin to take one of the only actual tactical choices out of the friggin game.
I don't think capping should be removed but if you think it's tactical depth whatsoever you are kidding yourself.
#7
Posted 19 January 2013 - 02:01 AM
William Conrad, on 19 January 2013 - 01:45 AM, said:
Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.
Just defend your base! This isn't like netcode development - it's actually quite straightforward.
#8
Posted 19 January 2013 - 02:02 AM
now going for a cap is just a way to end the game faster and denei every one els some hard earned cash and XP`s
#9
Posted 19 January 2013 - 11:59 AM
William Conrad, on 19 January 2013 - 01:45 AM, said:
Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.
Whatever happened to this bein a poll for the many and not your personal opinion? Or does that only count when its someone who has an opinion that is different than yours.
Raidyr, on 19 January 2013 - 01:50 AM, said:
You think TDM has more tactical depth to it than a base cap scenario?
I'm terrified of what you consider strategy if thats the case.
#10
Posted 19 January 2013 - 12:06 PM
Edited by Jooky SeaCpt, 19 January 2013 - 12:06 PM.
#11
Posted 19 January 2013 - 12:57 PM
#13
Posted 19 January 2013 - 01:20 PM
You have to have secondary objectives because without it, the game falls apart.
#14
Posted 19 January 2013 - 02:03 PM
Why?
Obviously removing the capping rewards did not result in capping to happen any less than before. Hence we still see the "remove capping" posts.
So next test should be capping netting the same potential reward as killing all enemies. If all goes well this will finally be an incentive for people to actually defend and scout rather than run to the center of the map and brawl it out and thus should result in a lot more fighting in assault matches. At least that's what I hope to see. Anyhow in my book that's worth a testrun.
On a totally other side I have a serious question to the OP in order to understand him and all the others asking for the very same thing:
Capping is a fun part to quite some people in this game that want to keep it. Why is it you think that the fact that you are not one of them and don't have fun capping justifies that you cry for removing a part of the game that others have fun with in order to turn the gamemode into something you think is more fun for you, when at the same time you could easily leave assault alone and ask for proper team deathmatch? Is it really that important to you to destroy a fun part of the game for others along the way towards a fun game for you?
#15
Posted 19 January 2013 - 02:03 PM
Fitzbattleaxe, on 19 January 2013 - 02:01 AM, said:
You would think people will realize this. But, for one reason or another, it seems to be too hard to grasp for many of these TDM fans.
By the way, why even have TDM. That's small potatoes. I would rather have a 16+ last-man-standing winner-take-all game mode.
#16
Posted 19 January 2013 - 02:11 PM
William Conrad, on 19 January 2013 - 01:45 AM, said:
Unfortunately, this does not make the game fun to play as they all go for the Cap.. and for what? Nothing? Perhaps the Dev should only enable the capping option for the team with last mech still standing.
Defend your base to end the Cap. Your dislike seems to stem from a Lack of determination to defend your base!
Edited by Joseph Mallan, 19 January 2013 - 02:11 PM.
#17
Posted 19 January 2013 - 02:17 PM
Standing in a red square is a tiny part of tactics. More often than not, in an 8 man, it's 3ECM ravens, 5 brawlers.
ECM ravens cap base to a sliver. If their brawl team loses, they cap out.
There is no skill, the tactics are cheap, but still they find a way to feel superior about it. Want to feel superior? Play against a team with the same loadouts and win without capping. Don't abuse the red square, or lag shield(When the lagshield goes away, so will MANY lights, though).
The only real reason capturing is a problem is because lights, GOOD lights, capitalize on their inability to get hit without quite a bit of luck.
Keep caps, though. Just add deathmatch. ACTUAL death match.
#18
Posted 19 January 2013 - 02:20 PM
#19
Posted 19 January 2013 - 02:23 PM
#20
Posted 19 January 2013 - 02:28 PM
William Conrad, on 18 January 2013 - 05:46 PM, said:
Why bother playing if it is just caping and not fighting?
So to make the game more fun...
REMOVE CAPPING.
Instead like Solaris games in the past, the team that wins, get all the gold.
Have something more useful like Capturable mechbays, destroyable objectives, escort missions,
The Capping aspect is frustrating at the moment, so as I see it the solution is to include other objectives that must be fulfilled before the mission is won. We already have one alternative, to take out all members of the opposing force; however what needs to be added to this is the condition that capping alone is not an automatic win.
How about this:
1. The enemy base must be captured and held for a period of more than 5 minutes.
2. The capturing unit cannot be a Recon unit (Light Mech).
3. At least 50% of the opposing side must be destroyed.
The reason for (2.) is to prevent a quick rush using light units.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users