ferranis, on 01 December 2012 - 12:51 AM, said:
But honestly, wo builds a mech around Machineguns? Cheesebuilds yes.
Who builds a mech around Small Lasers? The MG in BattleTech was slightly less damage than the SL, but or no heat, but with a chance of the largest ammo explosions in the game. Every ton of ammo was 200 points of damage waiting to happen to your own mech.
Dudeman3k, on 01 December 2012 - 12:53 AM, said:
BT mech's use a HALF TON machine gun, which would be more powerful and more advanced so why would it still only do chicken scratch to bi-pedal tanks???
It's simple.... the creators of BT have never actually shot a .50 or 20mm MG, so they just believe a MG should be an anti-personnel weapon. But, if thats the case, they should lessen the TONNAGE to about .2 TONS.
While it is probably very true that the creators of BattleTech, those FASA guys back in the `80s, never actually shot a .50 or 22mm MG, they never believed that an MG should be an anti-personnel weapon only able to chicken scratch a mech. There were no infantry for an infantry only weapon in the earliest days of BattleTech, but there was this half-ton "MG" that had the same weight characteristics of the Small Laser, and did 2/3rds the damage for no heat. This very same "MG" did the same damage to a mech as an AC/2, or one SRM, or two LRMs, it clearly was not designed as an anti-infantry weapon that could only chicken scratch a mech's paint job.
Now PGI seems to have taken a different approach (which they have remarked they plan on fixing) where the MG's average damage over time with 100% accuracy compared to the same above weapons
does not do 2/3rds the damage of a SL, but rather does 4/10ths the damage
does not do 1/1 the damage of an AC/2, but rather 1/10th the damage
does not do 1/1 the damage of one SRM, but rather 6/10ths the damage
does not do 2/1 the damage of one LRM, but rather 8/10ths the damage
Aquilus, on 01 December 2012 - 10:37 AM, said:
Pretty sure 2DPS would be massively OP. 1 DPS might work though, which is the same as the small lasers. No heat to be concerned about, but you obviously need ammo, which adds weight and can explode, so it should be a reasonable trade-off.
I do agree that doing 2/3rds DPS of a SL as TT values would indicate would be underpowered, and doing the same 1 DPS would be a lot better, I am not convinced that it is enough. It is difficult to quantify how much of a disadvantage the MG has doing 1 DPS compared to the SL's 1 DPS when you have to hit with the MG for the full 3 seconds to do the same damage an SL does in the first 3/4ths of a second but then has to wait the rest of the three seconds to do it again.
Hidirian, on 01 December 2012 - 03:19 AM, said:
The primary advantage of the MG Array's in TT was that they made one hit roll, and all hit in one location. This was a pretty good buff at the cost of half a ton... but since we already have both of those perks here in MWO, there is no good reason to give us access to MG Arrays.